Category:Manufacturing: Difference between revisions
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#Many articles on [[Open Hardware]] here at http://opencollector.org/Whyfree/ | #Many articles on [[Open Hardware]] here at http://opencollector.org/Whyfree/ | ||
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==Blogs== | ==Blogs== | ||
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* '''[[Digital Fabrications]]: Architectural and Material Techniques:''' "If i had to recommend you one book about the use of digital tools in architecture, it would be this one." - Regine Debatty [http://www.worldchanging.com/archives/010558.html] | * '''[[Digital Fabrications]]: Architectural and Material Techniques:''' "If i had to recommend you one book about the use of digital tools in architecture, it would be this one." - Regine Debatty [http://www.worldchanging.com/archives/010558.html] | ||
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'''Technical'''<br> | '''Technical'''<br> | ||
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* [[:Category:Design| Our Design Network]] | * [[:Category:Design| Our Design Network]] | ||
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==Activities== | |||
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==Companies== | ==Companies== | ||
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#[http://www.qi-hardware.com/faq/ Qi Hardware NanoNote]: an open source hardware handheld mobile PC | #[http://www.qi-hardware.com/faq/ Qi Hardware NanoNote]: an open source hardware handheld mobile PC | ||
#OpenMoko’s [http://us.direct.openmoko.com/products/neo-freerunner Neo FreeRunner]: open source smartphone | #OpenMoko’s [http://us.direct.openmoko.com/products/neo-freerunner Neo FreeRunner]: open source smartphone | ||
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==Organizations== | ==Organizations== | ||
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#[[OSHW 2010 Summit Panel on Open Manufacturing Beyond DIY]] | #[[OSHW 2010 Summit Panel on Open Manufacturing Beyond DIY]] | ||
#[[OSHW 2010 Summit Panel on Open Hardware Business Models}]] | #[[OSHW 2010 Summit Panel on Open Hardware Business Models}]] | ||
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==Tools== | ==Tools== | ||
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#A working directory of hardware tools are available [http://p2pfoundation.net/Open_Source_Manufacturing_Tools here]. | #A working directory of hardware tools are available [http://p2pfoundation.net/Open_Source_Manufacturing_Tools here]. | ||
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#[[Product Hacking]]: directory of [[Open Source Hardware]] projects | #[[Product Hacking]]: directory of [[Open Source Hardware]] projects | ||
#[http://www.3dfilter.com/ 3D Filter: 3D Model Search Engine]: trawl sites such as Cadyou, Google 3D warehouse, The 3D Studio and seven others for 3D models in a variety of formats as well as textures | #[http://www.3dfilter.com/ 3D Filter: 3D Model Search Engine]: trawl sites such as Cadyou, Google 3D warehouse, The 3D Studio and seven others for 3D models in a variety of formats as well as textures | ||
===Open Source Production Machines=== | ===Open Source Production Machines=== | ||
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#[[Thingiverse]] [http://www.thingiverse.com/]: This is a place to share digital designs that can be made into real, physical objects. | #[[Thingiverse]] [http://www.thingiverse.com/]: This is a place to share digital designs that can be made into real, physical objects. | ||
#[http://www.ultimaker.com/ Ultimaker], an open hardware 3D printer | #[http://www.ultimaker.com/ Ultimaker], an open hardware 3D printer | ||
===Shared Design Shops=== | ===Shared Design Shops=== | ||
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#[http://www.iaacblog.com/2008-2009/term02/s3/?p=1386 open furniture]: OF is an open source platform that exhanges and sells designs. The concept of this effort is to create a company that can be profitable while, at the same time, can keep its interest in the idea of sharing and exchanging. The platform is open to anyone interested in design and it functions based on a point system that facilitates users to download and fabricate products. | #[http://www.iaacblog.com/2008-2009/term02/s3/?p=1386 open furniture]: OF is an open source platform that exhanges and sells designs. The concept of this effort is to create a company that can be profitable while, at the same time, can keep its interest in the idea of sharing and exchanging. The platform is open to anyone interested in design and it functions based on a point system that facilitates users to download and fabricate products. | ||
#[http://www.iaacblog.com/2008-2009/term02/s3/?p=1338 SourceShop - an Open Source Platform]: SourceShop is a shop of digitally fabricated designer products that can be purchased by anybody. This exchange intends to go beyond its commercial aspect by expanding knowledge towards the world of digital fabrication. The main goal of SourceShop is to share knowledge between students, participants and all interested people of digital fabrication. | #[http://www.iaacblog.com/2008-2009/term02/s3/?p=1338 SourceShop - an Open Source Platform]: SourceShop is a shop of digitally fabricated designer products that can be purchased by anybody. This exchange intends to go beyond its commercial aspect by expanding knowledge towards the world of digital fabrication. The main goal of SourceShop is to share knowledge between students, participants and all interested people of digital fabrication. | ||
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==Webcasts== | ==Webcasts== | ||
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#Video: [[Open Hardware]] is energy smart, see [[Dominic Muren on the Ecological Advantages of Open Hardware Manufacturing]] | #Video: [[Open Hardware]] is energy smart, see [[Dominic Muren on the Ecological Advantages of Open Hardware Manufacturing]] | ||
#[[Dominic Muren on the Ecosystem of Digital Manufacturing]]: Two part video via http://www.humblefacture.com/2010/02/digifab-ecosystem-video.html | #[[Dominic Muren on the Ecosystem of Digital Manufacturing]]: Two part video via http://www.humblefacture.com/2010/02/digifab-ecosystem-video.html | ||
Documentaries: | Documentaries: | ||
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# [[Handmade Nation]]: Documentary on the DIY Craft Movement emerging in the U.S. and elsewhere. trailer] | # [[Handmade Nation]]: Documentary on the DIY Craft Movement emerging in the U.S. and elsewhere. trailer] | ||
# [[Makers]], on the do it yourself renaissance | # [[Makers]], on the do it yourself renaissance | ||
Practical: | Practical: | ||
* Pettis. Hoeken. [http://www.youtube.com/watch?v=Cq6Vi5Y1RLM MakerBot]. | * Pettis. Hoeken. [http://www.youtube.com/watch?v=Cq6Vi5Y1RLM MakerBot]. | ||
Also: | Also: | ||
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#Between the Seams, A Fertile Commons: An [[Overview of the Relationship Between Fashion and Intellectual Property]]. By Christine Cox and Jennifer Jenkins: explores the relationship between fashion and various U.S. intellectual property regimes, examining why fashion design generally is not protectable under copyright, design patent, trademark or trade dress. | #Between the Seams, A Fertile Commons: An [[Overview of the Relationship Between Fashion and Intellectual Property]]. By Christine Cox and Jennifer Jenkins: explores the relationship between fashion and various U.S. intellectual property regimes, examining why fashion design generally is not protectable under copyright, design patent, trademark or trade dress. | ||
#[[Ready to Share]]: [[Creativity in Fashion and Digital Culture]]. By David Bollier and Laurie Racine: argues that the fashion business reveals a great deal about the “cultural hydraulics” of creativity and the novel ways in which intellectual property law can foster, and not restrict, creative freedom. | #[[Ready to Share]]: [[Creativity in Fashion and Digital Culture]]. By David Bollier and Laurie Racine: argues that the fashion business reveals a great deal about the “cultural hydraulics” of creativity and the novel ways in which intellectual property law can foster, and not restrict, creative freedom. | ||
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=Open Manufacturing Encyclopedia= | =Open Manufacturing Encyclopedia= | ||
[[Category:P2P Infrastructures]] | [[Category:P2P Infrastructures]] | ||
Revision as of 08:38, 1 July 2012
Introductory Citations | |
|
- Factory@Home report [1] |
- Jason F. McLennan [2] |
Overview | |
IntroductionPlease read:
This new section is dedicated to Open Manufacturing developments, making it easier to identify interests in creating physical objects. This is a smaller subset of our much broader section on Open and Shared Design Communities. However, this section also includes developments about 'production' and 'making' in general, including topics like the DIY revolution, the digitalization of crafts, and agricultural production. The P2P Foundation supports the aims of the Open Source Hardware and Design Alliance [3] , an initiative to foster sustainable sharing of open hardware and design. Have a look at the following material:
Video: Four Ways to Manufacture Open Hardware. How does open hardware get made? 1) Licensing; 2) Fulfillment; 3) Contract manufacturing; 4) DIY assembly [4] Comparative Tables
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The Personal Manufacturing IndustryFor details see: Personal Manufacturing Industry and Personal Manufacturing Machines Introduction: an overview of Personal Manufacturing Read:
ToolsSee: Personal Manufacturing Tools Typology of Personal Manufacturing Machines (Hardware)
Computer-Aided Design Software
Players
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Visualization
Reto Stauss: The Open Manufacturing Value Stream
Contacts
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| Bryan Bishop | Kirsty Boyle | Charles Collis | Vinay Gupta | Eric Hunting | Marcin Jakubowski | |
| kanzure AT gmail DOT com | kirsty AT openmaterials DOT org | charles dot collis at gmail dot com | hexayurt AT gmail DOT com | erichunting AT gmail DOT com | joseph dot dolittle at gmail dot com | |
| Smári McCarthy | Massimo Menichinelli | Catarina Mota | Sam Rose | Chris Watkins | ||
| spm2 AT hi DOT is | info AT openp2pdesign DOT org | catarina AT openmaterials DOT org | samue.rose AT gmail DOT com | chriswaterguy AT appropedia.org |
Key people in the Open Hardware movement | |
|
|
CitationsSee also our Citations on Open and Shared Design and Open and Distributed Manufacturing | |
|
improvements in fabrication technologies will be a pivotal development in the 21st century. – Simon Bradshaw, Adrian Bowyer and Patrick Haufe [5]
- Jason F. McLennan [6] The Inevitability of Personal Manufacturing as new Industrial RevolutionAccording to Marshall Burns, previous emancipating technologies in human history were the book (enabled by the invention of the printing press), cars (enabled by new roads and gas stations) and now personal fabrication (enabled by 3D design software). What this random collection of technologies has in common is that they entered the lives of everyday people in a gradual way as the technology dropped in price, became easy to use, and accumulated a critical mass of applications, fellow users, or supportive infrastructure such as roads or high speed Internet. While mainstream adoption of personal manufacturing technologies is a few decades away, the manufacturing industry will experience the same forces that brought us YouTube, laptops, mobile phones and online retailers." - by Hod Lipson & Melba Kurman [7]
Why Localization is Inevitable in a Resource-scarce World"It is an article of faith that global trade will be an ever-growing presence in the world. Yet this belief rests on shaky foundations. Global trade depends on cheap, long-distance freight transportation. Freight costs will rise with climate change, the end of cheap oil, and policies to mitigate these two challenges. At first, the increase in freight costs will be bad news for developed and developing nations alike but, as adjustments in the patterns of trade occur, the result is likely to be decreased outsourcing with more manufacturing and food production jobs in North America and the European Union. The pattern of trade will change as increasing transportation costs outweigh traditional sources of comparative advantage, such as lower wages. The new geography of trade will not result from policy or treaties but from the impact of changing environmental conditions due to the growth of the human economy. ... Many goods will be manufactured closer to where they are consumed, as supply chains become more regional and local." - Fred Curtis, David Ehrenfeld [8]
Scale-Up From One"Scale up from one: Regular people and small manufacturing companies that lack investment capital will be able to set up low investment, “start small and scale up as it goes” businesses. Thanks to the low-cost Internet virtual storefronts, and the low cost of small-scale manufacturing for prototypes and custom goods, new companies can get started on a shoestring budget, yet sell their wares or services to niche, global marketplaces." - Hod Lipson & Melba Kurman [9]
Sam Rose, Erik deBruijn, Suresh Fernando on basic properties of scalable open source technology projectsbasic properties of scalable open source technology projects
(distilled from discussion between Erik deBruijn, Sam Rose, Suresh Fernando) - Sam Rose (Based on discussions with Erik deBruijn and Suresh Fernando via skype early 2010 http://wagn.holocene.cc/wagn/basic_properties_of_scalable_open_source_technology_projects ) So, what can we do to prevent instability? The solution isn't to formulate vague contingency plans or return to passive optimism. Obviously, that won't work. No, the solution is to improve our resilience to these systemic shocks through a social and economic transition that follows this simple formula: Localize production. Virtualize everything else. - John Robb [10] "The emergence of commons-based techniques — particularly, of an open innovation platform that can incorporate farmers and local agronomists from around the world into the development and feedback process through networked collaboration platforms—promises the most likely avenue to achieve research oriented toward increased food security in the developing world. It promises a mechanism of development that will not increase the relative weight and control of a small number of commercial firms that specialize in agricultural production. It will instead release the products of innovation into a self-binding commons—one that is institutionally designed to defend itself against appropriation. It promises an iterative collaboration platform that would be able to collect environmental and local feedback in the way that a free software development project collects bug reports—through a continuous process of networked conversation among the user-innovators themselves." - Yochai Benkler ([11], p. 22)
- Robert Theobald, The Guaranteed Income, 1966 |
Karim Lakhani on Communities driving Manufacturers out of the design phase"for any given company - there are more people outside the company that have smarts about a particular technology or a particular use situation then all the R&D engineers combined. So a community around a product category may have more smart people working on the product then the firm it self. So in the end manufacturers may end up doing what they are supposed to - manufacture - and the design activity might move to the edge and into the community." (http://www.futureofcommunities.com/2007/03/25/communities-driving-manufacturers-out-of-the-design-space/)
Kevin Kelly and Terry Hancock on nearly-free material production"Material industries are finding that the costs of duplication near zero, so they too will behave like digital copies. Maps just crossed that threshold. Genetics is about to. Gadgets and small appliances (like cell phones) are sliding that way. Pharmaceuticals are already there, but they don't want anyone to know. It costs nothing to make a pill." (http://www.kk.org/thetechnium/archives/2008/01/better_than_fre.php)
Steve Bosserman outlines what is most appropriate for local distributed manufacturing"strong candidates for a locally distributed manufacturing approach include ANYTHING that is agriculturally- based like food, feed, fiber, and biofuel production, much of housing and building construction including the manufacturing of inputs used in that industry, localized electric power generation using non-bio sources like wind, solar, and geothermal, and production / manufacturing of materials, components, and assemblies that use locally sourced raw materials and draw upon open-source, relatively easy to learn, appropriate technologies that can be applied in a wide range of situations-- not just a single product."
Eric von Hippel on Manufacturing around User Innovation Communities"Threadless has tapped into a fundamental economic shift, a movement away from passive consumerism. One day in the not-too-distant future citizen inventors using computer design programs and three-dimensional printers will exchange physical prototypes in much the same way Nickell and cohorts played Photoshop tennis. Eventually, Threadless-like communities could form around industries as diverse as semiconductors, auto parts, and toys. Threadless is one of the first firms to systematically mine a community for designs, but everything is moving in this direction. He foresees research labs and product-design divisions at manufacturing companies being outstripped by an "innovation commons" made up of tinkerers, hackers, and other devout customers freely sharing their ideas. The companies that win will be the ones that listen." (quotes and paraphrased by Inc. [13])
Frank Piller on User Manufacturing"User manufacturing is enabled by three main technologies: (1) Easy-to-operate design software that allows users to transfer their ideas into a design. (2) Design repositories where users upload, search, and share designs with other users. This allows a community of loosely connected users to develop a large range of applications. (3) Easy-to-access flexible manufacturing technology. New rapid manufacturing technologies ("fabbing") finally deliver the dream of translating any 3-D data files into physical products -- even in you living room. Combining this technology with recent web technologies can open a radical new way to provide custom products along the entire "long tail" of demand. User manufacturing builds on the notion that users are not just able to configure a good within the given solution space (mass customization), but also to develop such a solution space by their own and utilize it by producing custom products. As a result, customers are becoming not only co-designers, but also manufacturers, using an infrastructure provided by some specialized companies." (http://mass-customization.blogs.com/mass_customization_open_i/2007/11/webinar-the-nex.html)
Jeff Bezos on User-Manufacturing Everything"Before long, “user-generated content” won’t refer only to media, but to just about anything: user-generated jeans, user-generated sports cars, user-generated breakfast meals. This is because setting up a company that designs, makes and globally sells physical products could become almost as easy as starting a blog - and the repercussions would be earthshaking. " (http://www.usatoday.com/tech/columnist/kevinmaney/2006-11-21-amazon-user-generated-products_x.htm)
Flexible Manufacturing and the Maker Movement"Two future forces, one mostly social, one mostly technological, are intersecting to transform how goods, services, and experiences— the “stuff” of our world—will be designed, manufactured, and distributed over the next decade. An emerging do-it-yourself culture of “makers” is boldly voiding warranties to tweak, hack, and customize the products they buy. And what they can’t purchase, they build from scratch. Meanwhile, flexible manufacturing technologies on the horizon will change fabrication from massive and centralized to lightweight and ad hoc. These trends sit atop a platform of grassroots economics—new market structures developing online that embody a shift from stores and sales to communities and connections." (http://iftf.org/node/1766) |
Introductory Resources | |
Mappings and Typologies1. The integrated open design and manufacturing process, a poster by Thomas Lommee at http://www.intrastructures.net/yes_we_re_open.pdf
Introductory Articles
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Key Resources
Articles
Other essential articles/essays are:
Also:
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Media | |
BlogsA comprehensive list of Fabrication Media is kept by the Fab Wiki [26] A selection:
See also: BooksGeneral
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Technical
Community and Discussion Sources
See also:
and: |
Activities | |
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CompaniesSelection from the List of Open Hardware Organizations from GOSH 2009
Conferences and Events
ExamplesSee Product Hacking for our comprehensive open hardware and manufacturing directory
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Organizations
Podcasts
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Tools | |
Open Source Production MachinesFull list is updated here: [34]
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Webcasts
Documentaries:
Practical:
Also: (A to D only, ported from our Webcasts directory)
Material on Specialized IndustriesFrom the Industrial Cooperation Project:
See the following tags:
The special case of the fashion industry
|
Open Manufacturing Encyclopedia
Pages in category "Manufacturing"
The following 200 pages are in this category, out of 1,776 total.
(previous page) (next page)3
- 3.2 Explaining the Emergence of P2P Economics
- 3.2.B. How far can peer production be extended?
- 3D Additivist Cookbook
- 3D Bioprinting
- 3D Earth Printing Construction Technology
- 3D Fabbing
- 3D Hubs
- 3D Mud House Printing
- 3D Printables
- 3D Printed Car
- 3D Printer OS
- 3D Printers for Peace
- 3D Printers, the Third Industrial Revolution, and the Demise of Capitalism
- 3D Printing
- 3D Printing as an Agent of Socio-Political Change
- 3D Printing Community and Emerging Practices of Peer Production
- 3D Printing Files Marketplaces
- 3D Printing Industry
- 3D Printing Revolution Film
- 3D Printing Step-by-Step
- 3D Printing, Intellectual Property, and the Fight Over the Next Great Disruptive Technology
- 3D Printing, the Arts and Crafts Movement and the Democratization of Art
- 3D Robotics
- 3D Scanner
- 3D Scanning
- 3D Solar Sinter Prints on Sand
- 3Drag
- 3DSUG
- 3Ducation Project
A
- Aaron Makaruk on the Open Source Ecology Project
- Aaron Makaruk, Yoonseo Kang et al. on the Open Tech Forever Project
- Ability Mate
- Access to Tools
- Adafruit
- Adafruit Industries
- Additer
- Additive Fabrication
- Additive Manufacturing
- Additive Manufacturing as Global Remanufacturing of Politics
- Additivism
- Adrian Bowyer on 3D Printers
- Adrian Bowyer on Personal Manufacturing
- Adrian Bowyer on Rapid Prototyping
- Adrian Bowyer on the RepRap
- Adrian Bowyer on the RepRap Project
- Adrian Bowyer on the RepRap Project Lab
- Advanced Automation
- Advanced Civilization
- African Fabbers
- Agata Jaworska on the Design for Download Project
- Agoblogoshie Makerspace Platform
- Agua Clara
- AI Supply Chain Observatory
- Air Data Instrument
- Alastair Parvin on the Wikihouse Open Source Construction Set
- Alastair Parvin on Wikihouse
- Alastair Parvin on Wikihouse's Open Source Architecture
- Alchematter
- Alessandro Ranellucci
- Alex Lindsay on Digital Craftsmen for Development
- Algedonics
- Alice Taylor on Personal Manufacturing
- Alicia Gibb
- Alicia Gibb and Ayah Bdeir Explain the Open Source Hardware Revolution
- Alicia Gibb on the Status of the Open Source Hardware Movement in 2012
- ALL Power Labs
- Amine Ghrabi
- Analysis of Open Hardware Licensing
- Andrew Bowyer on the RepRap Project
- Andrew Bowyer on the RepRap Project and Self-replicating Machines
- Andrew Katz on Copyleft Licensing for Hardware
- Andrew Lamb
- Andrew Lamb on Massive Small Manufacturing for Humanitarian Aid
- Anil Gupta on Appropriate Technology for Agroinnovations
- Anna Greenspan
- Anna Seravalli
- Another Production is Possible
- Anticipated Environmental Sustainability of Personal Fabrication
- Apertus Association
- Apollo
- Apollo Open Vehicle Certificate Platform
- Appropedia
- Appropedia Foundation
- Arab Hackerspaces
- Architecture Design Sharing
- Arduino
- Arduino - Business Model
- Arduino and Open Source Design
- Arduino's Open Source Hardware Business Model
- ArduPilot
- ArduSat
- Aria
- ARIA
- ArkFab Innovation Foundation
- ASAP Island
- At-Home Manufacture of Circuit Boards
- Atadiat
- Atelier Paysan
- Ateliers Fab Lab at ENSCI
- AtFab
- Atomic Duck
- Audio Files from the Open Hardware Summit 2010
- Aurélie Ghalim
- Automake
- Automated Infrastructure
- Automation and the Future of Work
- Automation, Accelerating Technology and the Economy of the Future
- Autonomous Roadless Intelligent Array
- Avi Reichental on What’s Next in 3D Printing
- Avoccado
- Ayah Bdeir
- Ayah Bdeir on littleBits
B
- Babilim Light Industries
- Backyard Biology
- Barcelona 5.0 Plan
- Barcelona MADE Project
- Barcelona Maker Faire
- Barriers and Challenges to Personal Manufacturing
- Bath Open INstrumentation Group
- Bay Area DIY communities
- BeagleBoard
- Behrokh Khoshnevis on Automated Construction through Contour Crafting
- Belt and Road Initiative
- Ben Armstrong
- Ben Einstein on Building a Hardware Company
- Bengt Sjölén
- Best of Instructables
- Best Practices of Open Source Mechanical Hardware
- Better Be Running
- Bibliography on Localizing and Distributing Production
- Bibliography on Open Design and Distributed Manufacturing
- Big Blue Saw
- Bike Kitchen
- Bike Kitchens
- Bio and Hardware Hacking
- Biohackers
- Biohacking
- Biohacking Safari
- BioPunk
- Bioregional Fibershed
- Biospace - Canada
- Bit Beam
- Bits From Bytes
- Blade
- BoardForge
- Bob Haugen
- BotQueue
- Bottega21
- Bram Geenen
- Brazilian Hackerspaces as Spaces of Resistance and Free Education
- Bre Pettis on Creating Hackerspaces
- Bre Pettis on Rapid Prototyping
- Bre Pettis on the History of MakerBot
- Bre Pettis on the Open Source Making Methodology
- Brenda Dayne on Knitting as an Open Craft
- Bret Victor on Design Tools for Makerspaces as Communal Spaces
- Bricolabs
- Bricoleur
- Brief History of Open Source Hardware Organizations and Definitions
- Brmlab
- Bronac Ferran, and Andrew Prescott on Contemporary Making as a New Way of Thinking
- Bruce Sterling on Industrial Products And Ubiquity
- Bruce Sterling's Update on "Shaping Things"
- BUG
- Bug Labs
- Build It Solar
- Building an Economy of the Commons Through Open Distributed Manufacturing Structures
- Building Blocks
- Building Open Source Hardware
- Bunnie Huang
- Business Models for DIY Craft
- Business Models for Fab Labs
- Business Models for Open Hardware
- Business Models of Fab Labs
C
- C,mm,n
- C3POW
- CAD for Personal Manufacturing
- Camera Libre
- Cameron Sinclair on Open Source Architecture
- Can 3D Printing Lead to Mass Manufacturing
- Can Peer Production Make Washing Machines?
- CandyFab Project
- Carl Etnier on Neighbor to Neighbor Skill Sharing
- Carolina Rossini on the Industrial Cooperation Project
- Carsharing
- Casa Jasmina
- Case for Open Source Appropriate Technology
- Case of a RepRap-Based, Lego-Built 3D Printing-Milling Machine
- Catarina Mota
- Catarina Mota on Open Materials
- Catarina Mota on the Open Materials Movement
- CCCKC 2011 Panel on Maker Movement, 3D Printing, and Fabrication
- Center for Community Production
- CEO Guide To Making Prototypes for 3D Printing
- CERN Open Hardware License
