Category:Culture: Difference between revisions

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=Resources=
=Resources=


=Key Articles=
==Governance and conflict in free culture communities==
#[[Play Struggle]], excerpts of the book [[Hacking Capitalism]] by Johan Soderbergh.
#[http://www.firstmonday.org/issues/special11_9/taylor/index.html Considering Participatory Design and Governance in Player Culture] by T.L. Taylor: Players are central productive agents in game culture and more progressive models are needed for understanding and integrating their work in these spaces. ''Drawing on the long tradition of participatory design this piece explores some alternative frameworks for understanding the designer/player relationship''.
#The [http://www.firstmonday.org/issues/special11_9/malaby/index.html Governance of Virtual Worlds]. Thomas M. Malaby (focuses on [[Second Life]] as case study)
#[http://www.firstmonday.org/issues/special11_9/castronova/index.html Inequality in Synthetic Worlds]. Edward Castronova.
#Klang, Mathias, "[[Avatar]]: From Deity to Corporate Property - A Philosophical '''Inquiry into Digital Property in Online Games'''
#[http://www.osbr.ca/ojs/index.php/osbr/article/view/736/702 Contrasting Proprietary and Free/Open Source Game Development], Alessandro Rossi & Marco Zamarian
#Moore, Christopher. 2005. "[http://dlc.dlib.indiana.edu/archive/00004332/01/V3N2-4-Moore.pdf Commonising The Enclosure]: Online Games And Reforming Intellectual Property Regimes." Australian Journal of Emerging Technologies and Society 3(2): examine the potential for computer game studies to contribute to an understanding of an alternative intellectual property regime known as the commons
#[http://playability.de/pub/drafts/precarious.pdf Virtual Worlds and their Discontents]: precarious sovereignty, governmentality, and the ideology of play. Essay by Julian Kucklich to be published in: games & culture (special issue on virtual worlds, edited by thomas malaby and dan hunter).
#[[Authorization and Governance in Virtual Worlds]]. by Dan L. Burk. [http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2967/2527]
#[[Who Owns the Mods]]? by Yong Ming Kow and Bonnie Nardi. First Monday, Volume 15, Number 5 - 3 May 2010 [http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2971/2529]
#The rewards of non–commercial production: [[Distinctions and Status in the Anime Music Video Scene]]. by Mizuko Ito. First Monday, Volume 15, Number 5 - 3 May 2010 [http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2968/2528]





Revision as of 06:13, 20 May 2010

This section is under construction and is dedicated to the emergence of a Free Culture and a Free Culture Movement defending the necessary rights to achieve and maintain such a free culture.

The P2P Foundation supports the Charter for Innovation, Creativity and Access to Knowledge of the Free Culture Forum [1]


Introduction

Editorial by Cory Doctorow: Free Culture as People Wanting To Be Free


Resources

Key Articles

Governance and conflict in free culture communities

  1. Play Struggle, excerpts of the book Hacking Capitalism by Johan Soderbergh.
  2. Considering Participatory Design and Governance in Player Culture by T.L. Taylor: Players are central productive agents in game culture and more progressive models are needed for understanding and integrating their work in these spaces. Drawing on the long tradition of participatory design this piece explores some alternative frameworks for understanding the designer/player relationship.
  3. The Governance of Virtual Worlds. Thomas M. Malaby (focuses on Second Life as case study)
  4. Inequality in Synthetic Worlds. Edward Castronova.
  5. Klang, Mathias, "Avatar: From Deity to Corporate Property - A Philosophical Inquiry into Digital Property in Online Games
  6. Contrasting Proprietary and Free/Open Source Game Development, Alessandro Rossi & Marco Zamarian
  7. Moore, Christopher. 2005. "Commonising The Enclosure: Online Games And Reforming Intellectual Property Regimes." Australian Journal of Emerging Technologies and Society 3(2): examine the potential for computer game studies to contribute to an understanding of an alternative intellectual property regime known as the commons
  8. Virtual Worlds and their Discontents: precarious sovereignty, governmentality, and the ideology of play. Essay by Julian Kucklich to be published in: games & culture (special issue on virtual worlds, edited by thomas malaby and dan hunter).
  9. Authorization and Governance in Virtual Worlds. by Dan L. Burk. [2]
  10. Who Owns the Mods? by Yong Ming Kow and Bonnie Nardi. First Monday, Volume 15, Number 5 - 3 May 2010 [3]
  11. The rewards of non–commercial production: Distinctions and Status in the Anime Music Video Scene. by Mizuko Ito. First Monday, Volume 15, Number 5 - 3 May 2010 [4]


Key Books

  1. Sharing and the Creative Economy: Culture in the Internet Age. Philippe Aigrain, 2010.


Key Conferences and Events

  1. Free Culture between Commons and Markets: Approaching the Hybrid Economy? October 8-9, 2010 at the Free University Campus in Berlin,
  2. The Oxcars in Barcelona: the annual free culture awards


Key Documentaries and Videos

Most recent:

  1. Borrowing Culture in the Remix Age: 24 minute student documentary
  2. Patent Absurdity
  3. Digital Tipping Point, A treasure trove of archival material in preparation of a full open source movie about the impact of free software and open technology on our civilization.
  4. Us Now: a documentary film project about the power of mass collaboration, government and the Internet.
  5. Delivered in Beta: testimonials on the motivation and reasons for sharing designers, by open designers, 8 minutes, well done

Top recommendations:

  1. Good Copy, Bad Copy and Steal This Film: documentaries on copyright
  2. Money as Debt: fundamental to understand the inequities inherent in the current monetary system
  3. Humanity Lobotomy, excellent open source documentary on the threat against Net Neutrality
  4. 24 Hours on Craigslist, on the social aspects of Craigslist
  5. RiP: A remix manifesto: documentary on Remix Culture and its Copyright implications
  6. Another Perfect World [5]: 30 minute preview of a documentary on the impact of virtual worlds
  7. The Revolution Will Be Animated: presents multiple viewpoints on copyright in the digital age

Others:

  1. Revolution OS = 2001 documentary on the free sofware / open source software revolution
  2. The Code: finnish documentary about the Free Software Movement
  3. Blogumentary
  4. The Next Web Documentary = five interviews on the future of the web
  5. Code Breakers
  6. Decentralized Energy
  7. From Pamphlet to Blog
  8. Welcome to the Blogosphere - PBS
  9. 60 Minutes on the One Laptop Per Child project
  10. Copyright Criminals
  11. Luck of Seven, open source journey through the world documenting free culture
  12. Makers, on the do it yourself renaissance
  13. Second Skin: how lives have been changed by Massive Multiplayer Online Games.
  14. The Story of Stuff: the ecologically devastating lifecycle of current products
  15. Video: "History of the Internet" is an animated documentary explaining the inventions from time-sharing to filesharing, from Arpanet to Internet. The history is told using the PICOL icons on picol.org.
  16. Re Purpose: A look into the hardware hacking community in Montreal, including the Foulab collective

Pages in category "Culture"

The following 200 pages are in this category, out of 596 total.

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