Category:Gaming
These pages will be maintained by Gwendal Simon and Remi Sussan.
To put the trend toward P2P-based virtual worlds into the context of gaming developments, please read this introduction by Gwendal Simon.
Miscellaneous
Blogs
Recommended blog: The Play Ethic of Pat Kane [1]
Books
- Pat Kane reviews the book Synthetic Worlds [2]
- McKenzie Wark, whose Hacker Manifesto is a classic for our times, has published a new draft book open for discussion, on Gamer Theory, at http://www.futureofthebook.org/gamertheory/
Tags
Delicious Tag: P2P Gaming [3]
Various Links
Known Distributed Systems
- NPSNET (Naval Postgraduate Scholl of Moterey)
- Spline (Mistsubishi Elecronic Research Laboratory)
- Massive (University of Nottingham)
- Continuum (France Telecom R&D)
- Score (INRIA)
- Open Source Metaverse Project
- Croquet Project
- Virtual Object System
- VREng: Interactive and Distributed 3D Application over the Internet using Unicast or Multicast
Studies on Gamers
- The Psychology of MMORPGs
- The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
Some Open Source 3D Tools
- Ogre, open source real time 3D rendering engine
- OpenSceneGraph, open source high peformance 3D graphics toolkit
- Blender, open source software for 3D modeling and rendering
- Xfrog, a procedural 3d organic modeling and animation software program
- X3D, Open Standards XML-enabled 3D file format
P2P Gaming Concepts
Pages in category "Gaming"
The following 200 pages are in this category, out of 262 total.
(previous page) (next page)A
- Alquimetricos - Eco-Technological DIY Building Blocks
- Alternate Reality Games
- Amateur Collectives
- Antero Garcia on Alternate Reality Gaming in South Central Los Angeles
- Applying Economics to the Study of Game Worlds
- Association of Virtual Worlds
- Augmentology
- Authorization and Governance in Virtual Worlds
- Avatar
B
C
- Cards in Common
- Casual Games
- Clive Young on Fan Cinema
- Co-Designing Games for Transformations Towards Sustainability
- Co-opoly
- Collaborative Virtual Environment
- Collective Choice Systems
- Connected Citizens
- Consumer Guide to Virtual Worlds
- Convergence Culture and the Games Industry
- Cooperative Game
- Cooperative Game Theory
- Cooperative Games
- Cooperative vs Non-Cooperative Games
- Coordination Game
- Creatures
- Croquet
- Cultural Patterns in Gaming Guilds
D
- Dancing in the Streets
- David Karsbol on Virtual Finance
- Deludology
- Democracy Island
- Denis McGrath on Fan Fiction in the Internet Age
- Derek Lomas on Open Source Learning Games
- Dialoguing Play
- Diamond Touch
- Digital Labor
- Distinctions and Status in the Anime Music Video Scene
- Distribution of Power Between Users and Operators in the Virtual World
E
F
- Fan Activism
- Fan History
- Fan Videos
- Fan-based Peer Production
- Fandom
- Fans, Bloggers, and Gamers
- Fansubbing
- Federal Consortium for Virtual Worlds
- Finite and Infinite Games
- Finite vs. Infinite Games
- Free and Open Source Game Development
- Free Code Game Engines
- Free Code Graphics Toolkits and Libraries
- Free Game
- Free Game Arts
- Free Gamer
- Free Roleplay
- From Sun Tzu to Xbox
G
- Game Based Learning
- Game Communities vs. Play Communities
- Game Currencies
- Game of the Economy of the Commons
- Game Theory
- Game Theory in Blockchain Networks
- Game-Changers
- Gameness of Second Life and the Persistence of Scarcity
- Gamer Intelligence
- Gamer Theory
- Games as P2P Utopia
- Games for Change
- Games in Education
- Gamestorming
- Gamification
- Gaming - Economics
- Gaming - Governance
- Gaming Freedom
- Gaming Guilds
- Gaming in Education
- Gaming Literacy
- Gene Yoon on Second Life’s Economic Architecture
- Goldfarming
- Greg Lastowka on Virtual Justice and the New Laws of Online Worlds
- Gwendal Simon on P2P-Based Virtual Worlds
H
I
J
- Jamie Wheal on the Differences Between Rivalrous and Finite Game A vs the Non-Rivalrous and Infinite Game B Dynamics
- Jane McGonigal
- Jane McGonigal on Alternative Reality Games for the Greater Good
- Jane McGonigal on Gaming to Make a Better World
- Jane McGonigal on Solving the World's Biggest Problems Through Alternate Realities
- Jay Geeseman on Monetizing the Metaverse
- Jochi Ito on MMORPGs
- John Lester on Second Life
- Jonathan Cabiria on Virtual Environments for Social Justice
- Julian Dibbell
- Julian Dibbell on Play Money
- Julian Kücklich
- Justin Clark-Casey on Open Simulator
L
M
- Machinima Makers Peer Groups
- Make Human
- Maker Cities
- Mark Butler and Ruth Catlow on Play as a Commons
- McKenzie Wark on Gaming
- Medard Gabel
- Metanomics
- Metaplace
- Metaverse Economies
- Metaverse Metrics
- Metaverse Roadmap
- Metaverses
- Michael Garfield on Finite vs Infinite Games
- Mitch Kapor on Distruptive Virtual Worlds
- MMOLE
- Money for Nothing
- MPML
- Multiverse
- MUVE
- My Tiny Life
O
- Online Games And Reforming Intellectual Property Regimes
- Open 3D Project
- Open Cobalt
- Open Game Business Models
- Open Game License
- Open Gaming
- Open Gaming Foundation
- Open Metaverse Foundation
- Open Pandora Gaming Platform
- Open Roleplaying
- Open Source 3D Human Character Making
- Open Source DIY Toy Components
- Open Source Game Development
- Open Source Game Operating Systems
- Open Source Game Player
- Open Source Games
- Open Source Metaverse
- Open Source Playgrounds
- Open Wonderland
- Open-Source Permacities Game
- OpenSimulator
- Organization for Transformative Works
P
- Paraverse
- Passively Multiplayer Online Game
- Pat Kane on the Play Ethic
- Peer to Peer Virtual Worlds
- Peers at Play
- Persuasive Games
- Pervasive Gaming
- Play
- Play Money
- Play Struggle
- Play, the Net, and the Perils of Educating for the Creative Economy
- Playbour
- Player Generated Content
- Player Generated Content – End-User Licence Agreements
- Player-centered Design
- Player-Created Content
- Playful Multitude
- PMOG
- Power and Potential of Fan Activism
- Property Practices in World of Warcraft