Gaming - Governance

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  1. Considering Participatory Design and Governance in Player Culture by T.L. Taylor: Players are central productive agents in game culture and more progressive models are needed for understanding and integrating their work in these spaces. Drawing on the long tradition of participatory design this piece explores some alternative frameworks for understanding the designer/player relationship.
  2. The Governance of Virtual Worlds. Thomas M. Malaby (focuses on Second Life as case study)