Category:Gaming
living in a virtual world gives us the status of citizen there, and our rights have to be recognized and enforced.
- Virtual Citizens Association [1]
Introduction
These pages cover metaverses, 3D worlds and trends, and immersive gaming worlds, as well as Play Ethic developments. See Pat Kane's summary of the Impact of Play on Business Organization
To put the trend toward P2P-based virtual worlds into the context of gaming developments, please read this introduction by Gwendal Simon.
Check out the typology of Virtual Worlds; Clay Shirky argues that Multi-players Games and Non-gaming Metaverses are Fundamentally Different
We support the goals of the Organization for Transformative Works
Resources
Key Articles
- Games as P2P Utopia: Alexander Galloway on the World of Warcraft and Utopia
- Game Modding and Education: excerpts of a thesis on using entertainment for eduction, that goes beyond the failed edutainment model.
- The Power of Play: essay by Pat Kane for Soundings magazine. In conversation with Ephemara in Dialoguing Play
- Play Struggle, excerpts of the book Hacking Capitalism by Johan Soderbergh.
- Considering Participatory Design and Governance in Player Culture by T.L. Taylor: Players are central productive agents in game culture and more progressive models are needed for understanding and integrating their work in these spaces. Drawing on the long tradition of participatory design this piece explores some alternative frameworks for understanding the designer/player relationship.
- The Governance of Virtual Worlds. Thomas M. Malaby (focuses on Second Life as case study)
- Inequality in Synthetic Worlds. Edward Castronova.
- Video Games for Politics, Activism and Advocacy. Ian Bogost.
- Klang, Mathias, "Avatar: From Deity to Corporate Property - A Philosophical Inquiry into Digital Property in Online Games
- Contrasting Proprietary and Free/Open Source Game Development, Alessandro Rossi & Marco Zamarian
- Moore, Christopher. 2005. "Commonising The Enclosure: Online Games And Reforming Intellectual Property Regimes." Australian Journal of Emerging Technologies and Society 3(2): examine the potential for computer game studies to contribute to an understanding of an alternative intellectual property regime known as the commons
- Charles Leadbeater: Social Software for Social Change
- Virtual Worlds and their Discontents: precarious sovereignty, governmentality, and the ideology of play. Essay by Julian Kucklich to be published in: games & culture (special issue on virtual worlds, edited by thomas malaby and dan hunter).
- Authorization and Governance in Virtual Worlds. by Dan L. Burk. [2]
- Who Owns the Mods? by Yong Ming Kow and Bonnie Nardi. First Monday, Volume 15, Number 5 - 3 May 2010 [3]
- The rewards of non–commercial production: Distinctions and Status in the Anime Music Video Scene. by Mizuko Ito. First Monday, Volume 15, Number 5 - 3 May 2010 [4]
Also:
- Short intro but with lots of links to critical and independent gaming culture.
- What is Play?. Toward a Universal Definition. By Gwen Gordon.
- Integral Play. Developmental levels in play. By Gwen Gordon.
Some important distinctions:
- Zerosum vs. Non-Zerosum Games
- Finite vs. Infinite Games
- Game Communities vs. Play Communities
- Pervasive Games [5]
Key Blogs
- The Play Ethic blog of Pat Kane. Watch or listen to Pat Kane on the Play Ethic
- Terra Nova http://terranova.blogs.com/terra_nova/ is "a blog about virtual worlds and their implications." (Academic) game research and virtual worlds in general.
- GameTunnel http://www.gametunnel.com/ is "the web's home for independent video games." Other indie game sites linked at the bottom of the main page.
- The Second Loop: on the interaction between real-life and our avatars
- Game Politics: "where politics and video games collide"; monitors conflicts between platforms and user communities
Key Books
- Bernie DeKoven explains Coliberation strategies in his book The Well-Played Game
- Pat Kane. The Play Ethic
- Pat Kane reviews the books Synthetic Worlds and Second Lives
- McKenzie Wark, whose Hacker Manifesto is a classic for our times, has published a new draft book open for discussion, on Gamer Theory
- Ed Halter's book, From Sun Tzu to Xbox "a definitive history of the longstanding relationship between games and military culture, from wargaming's roots in ancient civilizations, to the Cold War development of computing for battle, to a recent crop of Pentagon-funded shoot-'em-ups, big-budget commercial titles and homemade hacks".
- Barbara Ehrenreich. Dancing in the Streets. A history of collective joy
- The Ecology of Games, focuses on learning effects
- Fan Fiction and Fan Communities in the Age of the Internet
- Ralph Koster: Theory of Fun for Game Design
- Ian Bogost. Persuasive Games. MIT Press, 2007. See also the article: Video Games for Politics, Activism, and Advocacy
- Greg Lastowka. Virtual Justice: The New Laws of Online Worlds.
Key Conferences
Games for Change: May 2009, dedicated to the exciting new movement of Digital Games for Social Change
Key Experts
- Pat Kane
- McKenzie Wark
- Gwen Gordon
- Julian R. Kücklich: investigating game culture
- Writings of Jane McGonigal: she proposes the ARG gaming model as a paradigm for participative scientific research
Key Graphics
- Shared Social Worlds Diagram: Gary Hayes
Key Podcasts (audio)
- Ludocrats: interviews on gaming and play and its social significance, by Pat Kane
Key Reports
- Government in 3D: How Public Leaders Can Draw on Virtual Worlds. David C. Wyld.
Key Resources
- Gaming resources are maintained by Stripey on Disintermedia, for example:
- Free Code Graphics Toolkits and Libraries
- Free Code Game Engines
- Authoring Platforms
- Open Source Game Operating Systems
- Open Source Virtual Worlds
- Open Game Business Models
- Open Source Games
See also:
- Fan History records the history of Fan Fiction and other fan communities.
- Metaverse Roadmap): Pathways to the 3D Web.The MVR is an extensive 10-year technology forecast and 20-year visioning survey of virtual and 3D Web technologies, markets, and applications. Video interviews on the topic at http://www.elon.edu/e-web/predictions/metaverse/
- List of open and free games from the Libre Game Wiki
- A wiki on Gaming in Education, by John Evans
Journals:
- The Journal of Virtual Worlds Research [6]
- Journal of Virtual Worlds and Education: an academic peer-reviewed journal that will present the best writing and thinking available about Virtual Worlds and their applications and implications for the field of education
Key Videos
- Second Skin: how lives have been changed by Massive Multiplayer Online Games.
- Cory Ondrejka on User Generated Content at Second Life
- Interacting Locally and Globally through Games
- Introduction to Second Life
- Jochi Ito on MMORPGs
- Joi Ito on Commons-based Licenses and Games
- McKenzie Wark on Gaming
- My Second Life
Also:
- Video Games & Sex - "This is an excellent presentation by Daniel Floyd regarding the place of sex and sexuality in video games as a media genre. The video covers a brief history of sex in gaming which has been primarily exploitative and superficial. Floyd then argues, if video games are to be seen as an emerging artistic medium, the treatment of sex in video games needs to be more sophisticated and mature. (Note: this video may not be suitable for minors.)" [7]
Key Tags
Delicious Tag: P2P Gaming ; Play Ethic
Various Links
- Wikipedia has a list of open source games
- Liberated Games has a list of free, legal games for download
Known Distributed Systems
- High Fidelity, free/open source distributed virtual worlds with a marketplace/bounty system for developers
- NPSNET (Naval Postgraduate Scholl of Moterey)
- Spline (Mistsubishi Elecronic Research Laboratory)
- Massive (University of Nottingham)
- Continuum (France Telecom R&D)
- Score (INRIA)
- Open Source Metaverse Project
- Croquet Project
- Virtual Object System
- VREng: Interactive and Distributed 3D Application over the Internet using Unicast or Multicast
Studies on Gamers
- The Psychology of MMORPGs
- The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
Some Open Source 3D Tools
- Ogre, open source real time 3D rendering engine
- OpenSceneGraph, open source high peformance 3D graphics toolkit
- Blender, open source software for 3D modeling and rendering
- Xfrog, a procedural 3d organic modeling and animation software program
- X3D, Open Standards XML-enabled 3D file format
- Panda 3D, a free animation system in Python, created by Disney and the Carnegie Mellon University
P2P Gaming Concepts
Pages in category "Gaming"
The following 200 pages are in this category, out of 262 total.
(previous page) (next page)A
- Alquimetricos - Eco-Technological DIY Building Blocks
- Alternate Reality Games
- Amateur Collectives
- Antero Garcia on Alternate Reality Gaming in South Central Los Angeles
- Applying Economics to the Study of Game Worlds
- Association of Virtual Worlds
- Augmentology
- Authorization and Governance in Virtual Worlds
- Avatar
B
C
- Cards in Common
- Casual Games
- Clive Young on Fan Cinema
- Co-Designing Games for Transformations Towards Sustainability
- Co-opoly
- Collaborative Virtual Environment
- Collective Choice Systems
- Connected Citizens
- Consumer Guide to Virtual Worlds
- Convergence Culture and the Games Industry
- Cooperative Game
- Cooperative Game Theory
- Cooperative Games
- Cooperative vs Non-Cooperative Games
- Coordination Game
- Creatures
- Croquet
- Cultural Patterns in Gaming Guilds
D
- Dancing in the Streets
- David Karsbol on Virtual Finance
- Deludology
- Democracy Island
- Denis McGrath on Fan Fiction in the Internet Age
- Derek Lomas on Open Source Learning Games
- Dialoguing Play
- Diamond Touch
- Digital Labor
- Distinctions and Status in the Anime Music Video Scene
- Distribution of Power Between Users and Operators in the Virtual World
E
F
- Fan Activism
- Fan History
- Fan Videos
- Fan-based Peer Production
- Fandom
- Fans, Bloggers, and Gamers
- Fansubbing
- Federal Consortium for Virtual Worlds
- Finite and Infinite Games
- Finite vs. Infinite Games
- Free and Open Source Game Development
- Free Code Game Engines
- Free Code Graphics Toolkits and Libraries
- Free Game
- Free Game Arts
- Free Gamer
- Free Roleplay
- From Sun Tzu to Xbox
G
- Game Based Learning
- Game Communities vs. Play Communities
- Game Currencies
- Game of the Economy of the Commons
- Game Theory
- Game Theory in Blockchain Networks
- Game-Changers
- Gameness of Second Life and the Persistence of Scarcity
- Gamer Intelligence
- Gamer Theory
- Games as P2P Utopia
- Games for Change
- Games in Education
- Gamestorming
- Gamification
- Gaming - Economics
- Gaming - Governance
- Gaming Freedom
- Gaming Guilds
- Gaming in Education
- Gaming Literacy
- Gene Yoon on Second Life’s Economic Architecture
- Goldfarming
- Greg Lastowka on Virtual Justice and the New Laws of Online Worlds
- Gwendal Simon on P2P-Based Virtual Worlds
H
I
J
- Jamie Wheal on the Differences Between Rivalrous and Finite Game A vs the Non-Rivalrous and Infinite Game B Dynamics
- Jane McGonigal
- Jane McGonigal on Alternative Reality Games for the Greater Good
- Jane McGonigal on Gaming to Make a Better World
- Jane McGonigal on Solving the World's Biggest Problems Through Alternate Realities
- Jay Geeseman on Monetizing the Metaverse
- Jochi Ito on MMORPGs
- John Lester on Second Life
- Jonathan Cabiria on Virtual Environments for Social Justice
- Julian Dibbell
- Julian Dibbell on Play Money
- Julian Kücklich
- Justin Clark-Casey on Open Simulator
L
M
- Machinima Makers Peer Groups
- Make Human
- Maker Cities
- Mark Butler and Ruth Catlow on Play as a Commons
- McKenzie Wark on Gaming
- Medard Gabel
- Metanomics
- Metaplace
- Metaverse Economies
- Metaverse Metrics
- Metaverse Roadmap
- Metaverses
- Michael Garfield on Finite vs Infinite Games
- Mitch Kapor on Distruptive Virtual Worlds
- MMOLE
- Money for Nothing
- MPML
- Multiverse
- MUVE
- My Tiny Life
O
- Online Games And Reforming Intellectual Property Regimes
- Open 3D Project
- Open Cobalt
- Open Game Business Models
- Open Game License
- Open Gaming
- Open Gaming Foundation
- Open Metaverse Foundation
- Open Pandora Gaming Platform
- Open Roleplaying
- Open Source 3D Human Character Making
- Open Source DIY Toy Components
- Open Source Game Development
- Open Source Game Operating Systems
- Open Source Game Player
- Open Source Games
- Open Source Metaverse
- Open Source Playgrounds
- Open Wonderland
- Open-Source Permacities Game
- OpenSimulator
- Organization for Transformative Works
P
- Paraverse
- Passively Multiplayer Online Game
- Pat Kane on the Play Ethic
- Peer to Peer Virtual Worlds
- Peers at Play
- Persuasive Games
- Pervasive Gaming
- Play
- Play Money
- Play Struggle
- Play, the Net, and the Perils of Educating for the Creative Economy
- Playbour
- Player Generated Content
- Player Generated Content – End-User Licence Agreements
- Player-centered Design
- Player-Created Content
- Playful Multitude
- PMOG
- Power and Potential of Fan Activism
- Property Practices in World of Warcraft