Pervasive Gaming

From P2P Foundation
Jump to navigation Jump to search


More Information

  1. Sam Rose at
  2. Charles Leadbeater: Social Software for Social Change
  3. Jane McGonigal:, proposes the ARG gaming model

as a paradigm for participative scientific research


Montola, Markus (2005): Exploring the Edge of the Magic Circle. Defining Pervasive Games. DAC 2005 conference, December 1.-3. IT University of Copenhagen. [1]

Montola, M., Waern, A. & Nieuwdorp, E. (2006): The Domain of Pervasive Gaming. IPerG Deliverable D5.3B. [2]