Big Games

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Big Games = games that combine virtual and real physical aspects and are played over a geographical area


Citation from [1]

"Big Games can be both large and small. The playing field may be an entire city or a park or basketball court. Gregory talked about two games, pacmanhattan and Payphone Warriors. Pacmanhattan used the grids of streets as a pacman grid and Payphone Warriors is a version of capture the flag using city payphones. Currently, these games require lots of set-up and management. Payphone Warriors requires a scorekeeper and most games require several months advance setup. Gregory spoke about the great future potential of these games and working to have the cellphone be a gaming device on the level of a basketball — ready to play without any configuration/setup." ([2])

Big Games Constraints

"Kevin Slavin presented on the constraints of Big Games. “Constraints are the rules that determine the experienceâ€? and there are several major constraints to Big Games. However, some of the most creative games are a result of working around these constraints. Kevin used the game Mogi Mogi as an example of working around the constraints.

complexity - Mogi Mogi was originally designed to be a “Blade Runnerâ€? in Tokyo, however this was way too complex. Much of Mogi Mogi’s complexity is in the browser. Just because a game is available everywhere doesn’t mean that you have some relationship to the game with every device/location.

revenue - bandwidth, etc. are all expensive, how do you monetize the game? dirtbags - “In Warcraft you could lose some gold, but in Mogi Mogi you could end up in the trunk of someones car.â€? There are stalker issues and how do you turn off identity without turning off the gameplay?

seams - connectivity issues and wifi cloud boundaries can be part of gameplay adaptablefield

accuracy - fixing the exact position of the gamer is difficult" ([3])

More Information

See the Big Games Podcasts