Big Games
Big Games = games that combine virtual and real physical aspects and are played over a geographical area
Description
Citation from [1]
"Big Games can be both large and small. The playing field may be an entire city or a park or basketball court. Gregory talked about two games, pacmanhattan and Payphone Warriors. Pacmanhattan used the grids of streets as a pacman grid and Payphone Warriors is a version of capture the flag using city payphones. Currently, these games require lots of set-up and management. Payphone Warriors requires a scorekeeper and most games require several months advance setup. Gregory spoke about the great future potential of these games and working to have the cellphone be a gaming device on the level of a basketball â ready to play without any configuration/setup." ([2])
Big Games Constraints
"Kevin Slavin presented on the constraints of Big Games. âConstraints are the rules that determine the experienceâ? and there are several major constraints to Big Games. However, some of the most creative games are a result of working around these constraints. Kevin used the game Mogi Mogi as an example of working around the constraints.
complexity - Mogi Mogi was originally designed to be a âBlade Runnerâ? in Tokyo, however this was way too complex. Much of Mogi Mogiâs complexity is in the browser. Just because a game is available everywhere doesnât mean that you have some relationship to the game with every device/location.
revenue - bandwidth, etc. are all expensive, how do you monetize the game? dirtbags - âIn Warcraft you could lose some gold, but in Mogi Mogi you could end up in the trunk of someones car.â? There are stalker issues and how do you turn off identity without turning off the gameplay?
seams - connectivity issues and wifi cloud boundaries can be part of gameplay adaptablefield
accuracy - fixing the exact position of the gamer is difficult" ([3])
More Information
See the Big Games Podcasts