Category:Gaming
living in a virtual world gives us the status of citizen there, and our rights have to be recognized and enforced.
- Virtual Citizens Association [1]
Introduction
These pages cover metaverses, 3D worlds and trends, and immersive gaming worlds, as well as Play Ethic developments. See Pat Kane's summary of the Impact of Play on Business Organization
To put the trend toward P2P-based virtual worlds into the context of gaming developments, please read this introduction by Gwendal Simon.
Check out the typology of Virtual Worlds; Clay Shirky argues that Multi-players Games and Non-gaming Metaverses are Fundamentally Different
We support the goals of the Organization for Transformative Works
Resources
Key Articles
- Games as P2P Utopia: Alexander Galloway on the World of Warcraft and Utopia
- Game Modding and Education: excerpts of a thesis on using entertainment for eduction, that goes beyond the failed edutainment model.
- The Power of Play: essay by Pat Kane for Soundings magazine. In conversation with Ephemara in Dialoguing Play
- What is Play?. Toward a Universal Definition. By Gwen Gordon.
- Integral Play. Developmental levels in play. By Gwen Gordon.
Also:
Short intro but with lots of links to critical and independent gaming culture.
Key Blogs
The Play Ethic blog of Pat Kane. Watch or listen to Pat Kane on the Play Ethic
Key Books
- Bernie DeKoven explains Coliberation strategies in his book The Well-Played Game
- Pat Kane. The Play Ethic
- Pat Kane reviews the books Synthetic Worlds and Second Lives
- McKenzie Wark, whose Hacker Manifesto is a classic for our times, has published a new draft book open for discussion, on Gamer Theory
- Ed Halter's book, From Sun Tzu to Xbox "a definitive history of the longstanding relationship between games and military culture, from wargaming's roots in ancient civilizations, to the Cold War development of computing for battle, to a recent crop of Pentagon-funded shoot-'em-ups, big-budget commercial titles and homemade hacks".
- Barbara Ehrenreich. Dancing in the Streets. A history of collective joy
Key Experts
Key Tags
Delicious Tag: P2P Gaming ; Play Ethic
Various Links
- Wikipedia has a list of open source games
- Liberated Games has a list of free, legal games for download
Known Distributed Systems
- NPSNET (Naval Postgraduate Scholl of Moterey)
- Spline (Mistsubishi Elecronic Research Laboratory)
- Massive (University of Nottingham)
- Continuum (France Telecom R&D)
- Score (INRIA)
- Open Source Metaverse Project
- Croquet Project
- Virtual Object System
- VREng: Interactive and Distributed 3D Application over the Internet using Unicast or Multicast
Studies on Gamers
- The Psychology of MMORPGs
- The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
Some Open Source 3D Tools
- Ogre, open source real time 3D rendering engine
- OpenSceneGraph, open source high peformance 3D graphics toolkit
- Blender, open source software for 3D modeling and rendering
- Xfrog, a procedural 3d organic modeling and animation software program
- X3D, Open Standards XML-enabled 3D file format
- Panda 3D, a free animation system in Python, created by Disney and the Carnegie Mellon University
P2P Gaming Concepts
Pages in category "Gaming"
The following 200 pages are in this category, out of 262 total.
(previous page) (next page)A
- Alquimetricos - Eco-Technological DIY Building Blocks
- Alternate Reality Games
- Amateur Collectives
- Antero Garcia on Alternate Reality Gaming in South Central Los Angeles
- Applying Economics to the Study of Game Worlds
- Association of Virtual Worlds
- Augmentology
- Authorization and Governance in Virtual Worlds
- Avatar
B
C
- Cards in Common
- Casual Games
- Clive Young on Fan Cinema
- Co-Designing Games for Transformations Towards Sustainability
- Co-opoly
- Collaborative Virtual Environment
- Collective Choice Systems
- Connected Citizens
- Consumer Guide to Virtual Worlds
- Convergence Culture and the Games Industry
- Cooperative Game
- Cooperative Game Theory
- Cooperative Games
- Cooperative vs Non-Cooperative Games
- Coordination Game
- Creatures
- Croquet
- Cultural Patterns in Gaming Guilds
D
- Dancing in the Streets
- David Karsbol on Virtual Finance
- Deludology
- Democracy Island
- Denis McGrath on Fan Fiction in the Internet Age
- Derek Lomas on Open Source Learning Games
- Dialoguing Play
- Diamond Touch
- Digital Labor
- Distinctions and Status in the Anime Music Video Scene
- Distribution of Power Between Users and Operators in the Virtual World
E
F
- Fan Activism
- Fan History
- Fan Videos
- Fan-based Peer Production
- Fandom
- Fans, Bloggers, and Gamers
- Fansubbing
- Federal Consortium for Virtual Worlds
- Finite and Infinite Games
- Finite vs. Infinite Games
- Free and Open Source Game Development
- Free Code Game Engines
- Free Code Graphics Toolkits and Libraries
- Free Game
- Free Game Arts
- Free Gamer
- Free Roleplay
- From Sun Tzu to Xbox
G
- Game Based Learning
- Game Communities vs. Play Communities
- Game Currencies
- Game of the Economy of the Commons
- Game Theory
- Game Theory in Blockchain Networks
- Game-Changers
- Gameness of Second Life and the Persistence of Scarcity
- Gamer Intelligence
- Gamer Theory
- Games as P2P Utopia
- Games for Change
- Games in Education
- Gamestorming
- Gamification
- Gaming - Economics
- Gaming - Governance
- Gaming Freedom
- Gaming Guilds
- Gaming in Education
- Gaming Literacy
- Gene Yoon on Second Life’s Economic Architecture
- Goldfarming
- Greg Lastowka on Virtual Justice and the New Laws of Online Worlds
- Gwendal Simon on P2P-Based Virtual Worlds
H
I
J
- Jamie Wheal on the Differences Between Rivalrous and Finite Game A vs the Non-Rivalrous and Infinite Game B Dynamics
- Jane McGonigal
- Jane McGonigal on Alternative Reality Games for the Greater Good
- Jane McGonigal on Gaming to Make a Better World
- Jane McGonigal on Solving the World's Biggest Problems Through Alternate Realities
- Jay Geeseman on Monetizing the Metaverse
- Jochi Ito on MMORPGs
- John Lester on Second Life
- Jonathan Cabiria on Virtual Environments for Social Justice
- Julian Dibbell
- Julian Dibbell on Play Money
- Julian Kücklich
- Justin Clark-Casey on Open Simulator
L
M
- Machinima Makers Peer Groups
- Make Human
- Maker Cities
- Mark Butler and Ruth Catlow on Play as a Commons
- McKenzie Wark on Gaming
- Medard Gabel
- Metanomics
- Metaplace
- Metaverse Economies
- Metaverse Metrics
- Metaverse Roadmap
- Metaverses
- Michael Garfield on Finite vs Infinite Games
- Mitch Kapor on Distruptive Virtual Worlds
- MMOLE
- Money for Nothing
- MPML
- Multiverse
- MUVE
- My Tiny Life
O
- Online Games And Reforming Intellectual Property Regimes
- Open 3D Project
- Open Cobalt
- Open Game Business Models
- Open Game License
- Open Gaming
- Open Gaming Foundation
- Open Metaverse Foundation
- Open Pandora Gaming Platform
- Open Roleplaying
- Open Source 3D Human Character Making
- Open Source DIY Toy Components
- Open Source Game Development
- Open Source Game Operating Systems
- Open Source Game Player
- Open Source Games
- Open Source Metaverse
- Open Source Playgrounds
- Open Wonderland
- Open-Source Permacities Game
- OpenSimulator
- Organization for Transformative Works
P
- Paraverse
- Passively Multiplayer Online Game
- Pat Kane on the Play Ethic
- Peer to Peer Virtual Worlds
- Peers at Play
- Persuasive Games
- Pervasive Gaming
- Play
- Play Money
- Play Struggle
- Play, the Net, and the Perils of Educating for the Creative Economy
- Playbour
- Player Generated Content
- Player Generated Content – End-User Licence Agreements
- Player-centered Design
- Player-Created Content
- Playful Multitude
- PMOG
- Power and Potential of Fan Activism
- Property Practices in World of Warcraft