Thing Commons: Difference between revisions

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=Description=
==Description==


=Areas of Activity=
The Thing Commons is defined as:


Small Scale Production
* open access tools, systems and supporting technologies
Production On Demand
* distributed solutions to manufacturing and production
* small scale
* do it yourself
* replicable
* social technologies - things are better when shared, and when you don't have to start from scratch
Including:
* Systems to help people collaborate and communicate
* Tools to help design, build, and share
* People and organizations that are participating in some part of the chain
* Documents that outline possibilities, steps to be taken, and comments on how all this fits together


=Related Concepts=


Openness
==Key Concepts==
{{col-begin}}
{{col-break}}


=== Physical P2P Production ===
* [[Desktop Manufacturing]]'
* [[Multiple-Purpose Production Technology]]
* [[Open Design]]
* [[Open Hardware]] Design
* [[Open Peer to Peer Design]]
* [[Personal Fabricators]]
* [[Rapid Manufacturing]]
* [[Rapid Prototyping]]
* [[Rapid Tooling]]
{{col-break}}
=== New Distributed Infrastructures ===
* [[Circulation of the Common]]
* [[Cooperative Capitalism]]
* [[Credit Commons]], [[Social Lending]]
* [[Customer-Controlled Networks]]
* [[Customer-Built Network Infrastructures]]
* [[Peer to Peer Exchanges]]
* [[LETS]]
* [[Mutual Credit]], [[P2P Lending]]
* [[Open Money]]
{{col-end}}
==Areas of Activity==
* Small Scale Production
* Production On Demand
==Related Concepts==
* Openness


Sam Rose:
Sam Rose:
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http://flowsbook.panarchy.com/Thing%20Commons
http://flowsbook.panarchy.com/Thing%20Commons


=More Information=
==More Information==
 
* [[Commons - Typology]]
* [[Internet of Things]]
* [[Infrastructure Commons]]
 
The [[Forward Foundation and Future Forward Institute|Forward Foundation]] coined the term 'Thing Commons' and this category frees it for our use to bring together an ecology of solutions, questions and opportunities to light a path to the future of P2P production, design, and re-use.


From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons
* From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons
Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/
* Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/
* Design
* Design
** Evolution is perpetual design.  Perpetual design requires openness, and modularity on all scales.  Open modular designs can be made, unmade, and remade.
** Evolution is perpetual design.  Perpetual design requires openness, and modularity on all scales.  Open modular designs can be made, unmade, and remade.
Line 36: Line 88:
** organize
** organize


#[[Infrastructure Commons]]


[[Category:Commons]]
[[Category:Commons]]


[[Category:Manufacturing]]
[[Category:Manufacturing]]
[[Category:Peerproduction]]

Latest revision as of 10:21, 30 August 2019

Description

The Thing Commons is defined as:

  • open access tools, systems and supporting technologies
  • distributed solutions to manufacturing and production
  • small scale
  • do it yourself
  • replicable
  • social technologies - things are better when shared, and when you don't have to start from scratch

Including:

  • Systems to help people collaborate and communicate
  • Tools to help design, build, and share
  • People and organizations that are participating in some part of the chain
  • Documents that outline possibilities, steps to be taken, and comments on how all this fits together


Key Concepts

Physical P2P Production


New Distributed Infrastructures

Areas of Activity

  • Small Scale Production
  • Production On Demand

Related Concepts

  • Openness

Sam Rose:

"Thing Commons" above is what some people call "means of production". Open license machines, designs, materials, etc. This is probably going to be Paul's offering to the group. But, we'd work on it with you ahead of time either way. (p2presearch list, August 2009)

http://flowsbook.panarchy.com/Thing%20Commons

More Information

The Forward Foundation coined the term 'Thing Commons' and this category frees it for our use to bring together an ecology of solutions, questions and opportunities to light a path to the future of P2P production, design, and re-use.

  • From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons
  • Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/
  • Design
    • Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade.
  • Make
    • Whether you are carving a marble statue or assembling parts together, making is the craft of creating something new in the world.
  • Deliver
    • Delivering "things" means delivering on your commitments: to participate, to refine, to engage, to improve, to innovate. Proximity provides access to use, for physical as well as virtual "things."
  • Community
    • discuss
    • value
    • organize