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=Introductory Citation=
=Introductory Citations=


'''Personalized design and manufacturing machines will be an emancipating technology, creating freedom for people to work and play independently in ways that were previously restricted to an elite few.'''  
'''Personalized design and manufacturing machines will be an emancipating technology, creating freedom for people to work and play independently in ways that were previously restricted to an elite few.'''  
Line 12: Line 12:




=Description=
Since personal fabrication technologies remove the barriers of investment in heavy machinery and specialized operator skill, consumers, for the first time since the era of artisan craft production, will lead the design and manufacturing process.


- Hod Lipson & Melba Kurman [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]




=Summary of Driving Forces=
'''“Transformative change happens when industries democratize, when they’re ripped from the sole domain of companies, governments, and other institutions and handed over to regular folks. The Internet democratized publishing, broadcasting, and communications, and the consequence was a massive increase in the range of both participation and participants in everything digital — the long tail of bits. Now the same is happening to manufacturing — the long tail of things.”'''


Table: [[Converging Forces that are Personalizing Manufacturing Technologies]]
- Chris Anderson, The [[Long Tail]] [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]


See the [[Factory@Home]] report, pp. 36-37 [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]


Introduction by Hod Lipson & Melba Kurman:
Imagine applying online retail models to custom manufacturing, where consumers would locate and purchase niche objects from makers and designers all over the globe, no mass produced products need apply.


"The same forces that transformed information technologies will introduce the
- Hod Lipson & Melba Kurman [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]
descendents of industrial manufacturing technologies and design software into our
daily lives.  
 
'''Personalized design and manufacturing machines will be an emancipating technology, creating freedom for people to work and play independently in ways that were previously restricted to an elite few.'''


According to Marshall Burns, previous
emancipating technologies in human history were the book (enabled by the invention
of the printing press), cars (enabled by new roads and gas stations) and now personal
fabrication (enabled by 3D design software). What this random collection of
technologies has in common is that they entered the lives of everyday people in a
gradual way as the technology dropped in price, became easy to use, and accumulated
a critical mass of applications, fellow users, or supportive infrastructure such as roads
or high speed Internet. While mainstream adoption of personal manufacturing
technologies is a few decades away, the manufacturing industry will experience the
same forces that brought us YouTube, laptops, mobile phones and online retailers."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


'''Scale up from one: Regular people and small manufacturing companies that lack investment capital will be able to set up low investment, “start small and scale up as it goes” businesses. Thanks to the low-cost Internet virtual storefronts, and the low cost of small-scale manufacturing for prototypes and custom goods, new companies can get started on a shoestring budget, yet sell their wares or services to niche, global marketplaces.'''


=Example=
- Hod Lipson & Melba Kurman [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]
 
"A leading example of the power of personal-scale manufacturing technologies is Mark
Kendrick. Kendrick designs beautiful custom model train parts. His designs are
captured in software blueprints and sold online. Rather than selling his unique model
train part designs to large toy companies that would mass produce them, instead,
Kendrick targets hobbyist model train enthusiasts that own, or have access to their
own small-scale manufacturing machine. Since the cost of manufacturing a custom
train part on a small-scale 3D printer is only $25, Kendrick’s niche market of loyal
consumers can afford to manufacture their own train parts -- no investment in
factory-scale production is needed. Imagine if a model train enthusiast purchased
Kendrick’s electronic blueprint and tried to produce the stainless steel train
cowcatcher (shown in the figure) in a factory. The high cost of setting up a factory
infrastructure would be well out of the reach of the average consumer. Unless a
commercial toymaker was confident Kendrick’s custom designs would sell in large
numbers, she would probably not invest in the set up costs; the market for custom
cowcatchers is too small to warrant the costs of setting up large scale production.
Personal-scale manufacturing tools are automated artisans: they combine the power
of computer-guided manufacturing machines with the skilled artisan’s ability to
create custom objects for niche markets. Unlike artisan or large-scale factory
production, however, personal manufacturing is a low cost process that doesn’t
require investment in an assembly line, or a skilled artisan."
 
 
 
 
=Tools=
 
"Personal-scale manufacturing tools enable people that
have no special training in woodworking, metalsmithing, or
embroidery to manufacture their own complex, one-of-a-kind artisan-style objects."
 
See: [[Personal Manufacturing Machines]]


=Description=


==Typology of Personal Manufacturing Machines '''(Hardware)'''==


===[[Desktop 3D Printers]]===
Evaluation:


Hod Lipson and Melba Kurman:
Hod Lipson & Melba Kurman:


'''1.'''
"Manufacturing is not a “virtual” but a physical activity, and that a growing
 
community of do-it-yourself (DIY) hobbyists, while intriguing, does not constitutes a
"3D printers use as an additive
“real” industrial revolution.16 We believe that the future of industrial manufacturing
process, meaning they make objects by systematically depositing a chosen raw
lies between traditional mass manufacturing and the emerging world of custom,
material in layers. Somewhat similar in concept to that of an inkjet printer that
personal-scale manufacturing. Personal manufacturing technologies are developing
orchestrates different colored print cartridges to form an image onto paper, the most
rapidly, but our incumbent mass manufacturing paradigm still offers better
common household 3D printing process involves a “print head” that works with any
economies of scale and established supply chain and distribution infrastructures."
material that can be extruded, or squirted through a nozzle. Another common type of
3D printer uses a laser beam or glue to selectively fuse powdered plastic, metal, or
ceramic raw material in layers."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


More at [[Desktop 3D Printers]]
=Summary of Driving Forces=
 
 
'''2.'''
 
 
Hod Lipson and Melba Kurman:
 
"Today’s lowest cost 3D printers have their roots in university research projects. The two
leading consumer-level 3D printer platforms originated from university research labs at Bath
University in England, and Cornell University in the United States. The University of Bath’s 3D
printer is called [[RepRap]] and Cornell’s is called [[Fab@Home]].


'''Perhaps because of their university origins, the machine blueprints for both RepRap and Fab@Home are freely available to anyone who wants to build their own machine, or to improve upon the existing designs.'''
==Resource and Energy Depletion==


Not only do Cornell and the University of Bath openly
Hod Lipson & Melba Kurman:
publish their machine design blueprints, they permit commercial companies to develop and sell
their own versions based off of the designs of the original university machines.


In contrast, commercial-scale 3D printers are developed commercially and their product designs are proprietary and not shared publicly."
"Offshored goods are burdened by high shipping costs and complex,
inflexible remote management challenges. The cost of shipping containers is rising, as
eight years ago, the cost to ship a 56 meter container was about $2,000; today the
shipping cost for the same container is more than $5,0009. Due to the rising cost of
shipping, large products such as washers, dryers and refrigerators continue to be
manufactured in the U.S."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


More at [[Open Source Desktop 3D Printers]]


More at [[Desktop 3D Printers]]


===[[Desktop CNC Routing and Milling Machines]]===
==Converging Forces that are Personalizing Manufacturing Technologies==


Hod Lipson and Melba Kurman:
Table: [[Converging Forces that are Personalizing Manufacturing Technologies]]


"more established than 3D printers are desktop-sized
See the [[Factory@Home]] report, pp. 36-37 [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]
numerically controlled (CNC) routing and milling machines. These machines use a
physical blade to cut and carve precise designs into a broad range of materials.
Under the guidance of an electronic design blueprint, a rotating mill bit, sometimes
called a cutter, is spun along by a motor called a router or spindle. As the electronic
blueprint guides the cutter along x, y and z coordinates, the cutting tool makes
multiple passes over the
material to create perfectly
carved engravings or shapes."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


More at: [[Desktop CNC Routing and Milling Machines]]
Introduction by Hod Lipson & Melba Kurman:


"The same forces that transformed information technologies will introduce the
descendents of industrial manufacturing technologies and design software into our
daily lives.


===[[Desktop Laser Cutters and Engravers]]===
'''Personalized design and manufacturing machines will be an emancipating technology, creating freedom for people to work and play independently in ways that were previously restricted to an elite few.'''


Hod Lipson and Melba Kurman:
According to Marshall Burns, previous
 
emancipating technologies in human history were the book (enabled by the invention
 
of the printing press), cars (enabled by new roads and gas stations) and now personal
"laser cutters and engravers use
fabrication (enabled by 3D design software). What this random collection of
intense, focused beams of light to
technologies has in common is that they entered the lives of everyday people in a
cut out shapes and engrave images
gradual way as the technology dropped in price, became easy to use, and accumulated
onto a wide variety of materials.
a critical mass of applications, fellow users, or supportive infrastructure such as roads
Laser machines can produce
or high speed Internet. While mainstream adoption of personal manufacturing
images, text or designs in an
technologies is a few decades away, the manufacturing industry will experience the
amazing level of detail and
same forces that brought us YouTube, laptops, mobile phones and online retailers."
precision. Laser cutters are
versatile and can cut a range of
materials from wood to plastics to
leather, and can etch or engrave
metals, glass and ceramics. Their
versatility, speed and precision
make them ideal machines for
small businesses to create design
prototypes and customized consumer products. Beyond engraving, one of the most
common uses of home-scale laser cutters is to precisely cut parts out of a sheet of
acrylic or wood. These parts can be assembled by hand into complex, 3D products."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


More at: [[Desktop Laser Cutters and Engravers]]
==Comparing the industrial revolution to the personal manufacturing industrial revolution==
Source: [[Factory@Home]] report, pp. 40 [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]


{| border="1" cellpadding="10" cellspacing="0"
!
!Industrial revolution
!Personal manufacturing “evolution”
|----
!Communications
|Telegraph, telephone, improved commercial printing technologies
|Internet, online shopping, online user communities, search and rank algorithms that enable users to find what they’re looking for in the chaos, online blueprints
|----
!Power
|Steam, coal, electricity
|Powerful computing technologies bring formerly industrial-scale design and analytical capabilities to the masses
|----
!Machine technology
|Steam engines, coal burning machines, looms, automated agricultural technologies.


Factory-scale machines mass produced standardized objects very quickly
|Personal fabrication machines are ready for home use, outside the factory.


===[[Desktop Sewing and Embroidering Machines]]===
Cheaper and easier CAD software Hardware and electronic components get smaller and cheaper and more powerful
|----
!Distribution infrastructure
|Rail ways, improved roads, the postal system
|The Internet becomes the distribution infrastructure.


Hod Lipson and Melba Kurman:
Fabbers are local so no distribution or inventory is needed
|----
!Consumers
|Emerging consumer markets eagerly purchased lower-cost mass produced items
|Today’s consumers want to be unique and express themselves with custom objects
|----
!Labor
|Unskilled labor could assemble objects on an assembly line
|Unskilled consumers, like unskilled computer users, can design and operate their own manufacturing machinery
|----
|}


"Automated, personal-scale
==The [[Long Tail]] of Manufacturing==
embroidery machines are
already available in mainstream stores
such as JoAnn Fabrics."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


'''= As the long tail lashes through manufacturing technology, personal fabrication technologies will push product design and manufacturing methods onto the same path already traversed by the music and film industries, the mass media and ecommerce retailers.''' [http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf]


More at: [[Desktop Sewing and Embroidering Machines]]
Hod Lipson & Melba Kurman:




'''1.'''


===[[Desktop Circuit Makers]]===
"The long tail effect forever changes an industry when the following conditions are
met: there’s a large selection of products or items to choose from, sufficient
availability of these products, a large number of potential consumers, and low
inventory and distribution costs. All of these forces are already in play in the
emerging world of personal manufacturing technologies.


Hod Lipson and Melba Kurman:
* First, thanks to ever-improving design software and creative designers, the
number of available electronic blueprints is increasing daily.


"PERSONAL CIRCUIT MAKERS FABRICATE MULTILAYER
* Second, electronic blueprints can be endlessly replicated quickly and easily.
PRINTED CIRCUIT BOARDS ON YOUR DESKTOP, WITHOUT
THE TRADITIONAL CHEMICAL-INTENSIVE INDUSTRIAL
PROCESSES, EITHER BY MILLING OR SPRAYING CONDUCTIVE
TRACES.


at-home manufacture of circuit boards is a rapidly
* Third, there’s a quickly growing population of people who own their own
emerging application for
personal fabrication machines and those who prefer to shop for designs and let
hobbyists and electronic designers.  
someone else handle the manufacturing.


Desktop circuit makers offer a clean
* Finally, since objects are made in small batches as demand dictates, no inventory
alternative to traditional chemical-based processes, making them an appropriate tool
is necessary for a retailer who sells custom-manufactured, custom-designed
for the classroom, lab or home."
products."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
More at: [[Desktop Circuit Makers]]
==[[Computer-Aided Design Software]]==
Hod Lipson and Melba Kurman:
'''1.'''
"Hardware is not useful without software. The adoption of personal-scale
manufacturing machines comes hand-in-hand with the emergence of cheaper, and
increasingly accessible computer aided design software (CAD).
Industrial designers and engineers have used CAD software for decades. However,
CAD software has been slow to reach the consumer market and remains one of the
last bastions of software still targeted to, and controlled primarily by high-end
industrial users. CAD software is expensive, requires a computer with an excellent
monitor and lots of memory, and perhaps most importantly, has a long learning curve
that deters casual users. In industry, CAD software long ago replaced drafting tables
and paper blueprints. However, due to its cost and complexity, CAD software has
remained the tool of trained specialists and professional designers, not home users.
Industrial designers use CAD software mainly to design detailed 3D models or 2D
drawings of components or floor plans. Process diagrams are another popular
application.
The cost of CAD software is dropping and software companies are working hard to make it more user-friendly. In
2008, Google entered the CAD game with a no-cost version of 3D modeling software
called SketchUp. Currently, SketchUp is offered in a “Pro” version that costs about
$500 (at the time of this writing), alongside a free version."




'''2.'''
'''2.'''


"Realistically, though CAD software
"the long tail of manufacturing is gradually taking shape on
continues to drop in price and complexity,
web sites such as thingiverse.com which describes itself as “a place for friends to
it’s still nowhere near as user-friendly as
share digital designs for physical objects” (reminiscent of Napster). A quick browse of
today’s mainstream office applications.
thingiverse.com reveals an online flea market of electronic blueprints for objects
 
anyone can make if they have access to a personal fabricator."
Another barrier is that even the low-end
CAD software described above was not
created with personal fabrication
applications in mind. Instead, today’s CAD
software reflects its industrial legacy and is
intended primarily for modeling and
visualization applications rather than
designing consumer goods and machine parts.
 
Ideally, to accelerate the adoption
of CAD software aimed at the personal
manufacturing market, design software
would need to be easier to use and
optimized for the unique constraints and
capabilities of the physical manufacturing
process."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


See also: The [[Long Tail of Manufacturing]]


See also: [[CAD for Personal Manufacturing]]
===CAD Tools===
   
*  In 2008, Google entered the CAD game with a no-cost version of 3D modeling software  called SketchUp. Currently, SketchUp is offered in a “Pro” version that costs about $500 (at the time of this writing), alongside a free version."
   
* Rhino offers Windowsbased 3D design software from $95 to $1000. http://www.rhino3d.com/ .
   
* A company called Silo offers Windows and Mac based design software for $99 and $159.  http://www.nevercenter.com/silo/
=Players=
==[[Personal Manufacturing Machine Makers]]==
see also above under Tools


'''= machine builders that focus exclusively on the sale of personal-scale manufacturing machines.'''
==The Double IP Conundrum==


* [[MakerBot]]:  
Hod Lipson & Melba Kurman:


URL = http://www.makerbot.com
"alternative IP models for personal fabrication technologies are in their infancy,
and much more development of alternative IP models is needed in order to find the
right balance between openness and commercial profitability.  


Location: New York, New York.  
'''Products and objects fabricated from electronic blueprints will raise an additional challenge to intellectual property issues since there are two components that could be considered intellectual property: the electronic blueprints and the resulting physical object.'''


"MakerBot makes and sells affordable 3D
As software designs proliferate and anybody with a machine can make anything, IP concerns
printers that print plastics. Their leading 3D printer is called CupCake CNC which was
threaten to block the free flow of new design ideas. Our patent system will be
has its technological roots in an open source hardware design for a model of 3D
challenged by the deluge of legal questions generated when regular people get a hold
printer called RepRap that was invented at the University of Bath. Machine blueprints
of powerful design and manufacturing tools."
for CupCake can be freely downloaded. The CupCake is unique in that it can replicate
its own parts. Users purchase machine kits online and assemble them at home. It
takes two skilled people about two days to assemble a CupCake. MakerBot sales are
strong. It began to sell kits in April, 2009. In March, 2010, 11 months later, the
company reported it had sold 695 kits."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


=Example=


* [[Lumenlab Micro CNC]].
"A leading example of the power of personal-scale manufacturing technologies is Mark
 
Kendrick. Kendrick designs beautiful custom model train parts. His designs are
URL = http://lumenlab.com
captured in software blueprints and sold online. Rather than selling his unique model
 
train part designs to large toy companies that would mass produce them, instead,
Location: The United Kingdom.
Kendrick targets hobbyist model train enthusiasts that own, or have access to their
 
own small-scale manufacturing machine. Since the cost of manufacturing a custom
'''[[LumenLab]] sells [[Multipurpose Machines]], meaning their personal-scale machines have the ability to use a number of different toolings, including 3D printing, 3D milling, and precision-engraving.'''
train part on a small-scale 3D printer is only $25, Kendrick’s niche market of loyal
 
consumers can afford to manufacture their own train parts -- no investment in
"LumenLab’s two machine models are
factory-scale production is needed. Imagine if a model train enthusiast purchased
the micro v3 that’s about 10 by 12
Kendrick’s electronic blueprint and tried to produce the stainless steel train
inches in size and costs $1294, and the
cowcatcher (shown in the figure) in a factory. The high cost of setting up a factory
larger m2 for $1799, which is about 19 inches square."
infrastructure would be well out of the reach of the average consumer. Unless a
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
commercial toymaker was confident Kendrick’s custom designs would sell in large
 
numbers, she would probably not invest in the set up costs; the market for custom
 
cowcatchers is too small to warrant the costs of setting up large scale production.
* [[Bits From Bytes]], Ltc.
Personal-scale manufacturing tools are automated artisans: they combine the power
 
of computer-guided manufacturing machines with the skilled artisan’s ability to
URL = http://www.bitsfrombytes.com
create custom objects for niche markets. Unlike artisan or large-scale factory
 
production, however, personal manufacturing is a low cost process that doesn’t
Location: United Kingcom.
require investment in an assembly line, or a skilled artisan."
 
Bits From Bytes sells kits for 3D
printers for home, classroom and small business use. Bits From Bytes was recently
acquired by a larger 3D manufacturing machine company called 3D Systems. Bits
From Bytes plans to continue to sell their low-end 3D printers. Their BFB300 sells for
2000 euro and can print a number of different materials. Their 3D printers are also
based on the RapRap Darwin open source machine created by researchers at Bath
University in England. As of March, 2010, Bits from Bytes was shipping about 200
kits a month."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
 
==[[Personal Manufacturing Companies]]==
 
Hod Lipson and Melba Kurman:
 
"A new breed of ... personal manufacturing companies, sometimes called “makers” ... is emerging.
 
* [[eMachineShop]]
 
URL = http://www.emachineshop.com/
 
provides easy, convenient and low-cost fabrication of custom parts via the web.
 
"Customers can design whatever part they need using
emachineshop’s CAD tools. Once the electronic blueprint is complete, users get an
instant quote and can order the part to be made in the material of their choice. Users
have ordered toys, car parts, electronic devices, games and more. Industrial machine
parts are sold at eMachineshop."
 
 
* [[Big Blue Saw]].
 
URL = http://www.bigbluesaw.com
 
Like eMachineShop, Big Blue Saw offers users its own CAD tools so they
can design wood, fabric, metal or plastic parts for prototypes and small project. Their
web site describes the process as: 1) Create a design using the Big Blue Saw Designer
or your favorite design software. 2) Upload your design to our website to get an
instant price quote and to order. 3) We will ship you your custom metal, plastic,
wood, or fabric object, typically within 3 business days.
 
 
* [[Materialise]]
 
URL = http://www.materialise-mgx.com
 
a Belgium-based company that designs and manufactures high end art,
housewares, jewelry and other luxury items in-house. Materialise hires professional
designers to create blueprints of stunning usable objects that users purchase from
their web site; if customization is desired, customers work with the professional
designer to alter basic design parameters such as the size or color of the object.
 
i.materialise [http://i-materialise.com] is an experimental spin-off from Materialise.
 
i.materialise is an on-line
service that offers 3D printing services of custom designs made by consumers.
Consumers first manufacture their own designs using Google Sketchup. They get an
account on i.materialise follow a series of simple steps to turn their electronic
blueprints into reality using the site’s easy pull-down menu selection of surface
textures, colors and other design features. After customers select their design,
i.materialise manufactures their design using 3D printers.
 
 
* Print23D – Pennsylvania, US.  


URL = http://www.printo3d.com


Print23D offers 3D printing services for Fortune 500
=The [[Personal Manufacturing Industry]]=
companies to regular people who have CAD designs they’d like to try out. A small
print job costs about $50 while a five or six inch square object may cost about $400 to
3D print. Print23D’s focus is on industrial and machine parts, not consumers and
product designs.


For details see: [[Personal Manufacturing Industry]] and [[Personal Manufacturing Machines]]


==[[Electronic Design Blueprint Aggregators]]==
==Tools==


Hod Lipson and Melba Kurman:
See: [[Personal Manufacturing Tools]]


"Aggregators are companies that host online catalogs of electronic design blueprints
===Typology of Personal Manufacturing Machines (Hardware)===
for available products, machine parts and other objects. Like amazon.com or eBay,
aggregators offer storefronts for third party merchants such as designers. Some
aggregators like shapeways.com also offer fabrication services, while others offer
small-scale manufacturing services, while others, such as Ponoko, act as brokers
between consumers, designers and makers.


Two of the pioneering companies are Shapeways and Ponoko.
#[[Desktop 3D Printers]]
#[[Desktop CNC Routing and Milling Machines]]
#[[Desktop Laser Cutters and Engravers]]
#[[Desktop Sewing and Embroidering Machines]]: JoAnn Fabrics.
#[[Desktop Circuit Makers]]


* [[Ponoko]]
===Computer-Aided Design Software===


– Location: New Zealand.
#[[CAD Tools]]: Google SketchUp, Rhino, Silo


"On Ponoko’s web site, consumers, designers,
==Players==
makers and materials suppliers register for accounts and come together online.
Consumers can design their own product using Ponoko’s starter kit design software
and fabricate their chosen product themselves, on their own fabber. Or, consumers
can download free and purchasable software design blueprints, and if they don’t have
access to their own home manufacturing machine, can post a request via an online
form to tap into Ponoko’s “making hubs” to have a nearby maker nearby do the
fabrication. Ponoko’s materials suppliers sell paper, fabric, metal, rubber and wood
alongside sophisticated hardware components such as accelerometers, sensors, GPS
and wireless antennas."


 
#[[Personal Manufacturing Machine Makers]]: [[MakerBot]], [[LumenLab]], [[Bits From Bytes]]
* [[Shapeways]]
#[[Personal Manufacturing Companies]]: [[eMachineShop]] ; [[Big Blue Saw]]; [[Materialise]]
 
#[[Electronic Design Blueprint Aggregators]]: [[Ponoko]] ; [[Shapeways]]
– Location: The Netherlands and New York.
#[[Personal Manufacturing Electronic Blueprint Designers]]: Unfold design studios, n-e-r-v-o-u-s, Bathsheba
 
#[[Personal Manufacturing Consortia]]: [[100K Garages]]
Shapeways is the leading
aggregator with a large online collection of sophisticated designs that range from toys
to art to machine parts. Shapeways has a manufacturing space that contains several
3D printers that fabricate customer designs. Products are sold via a number of
different storefronts that each feature a different designer. Consumers select a design
from a designer who runs their own online storefront or consumers can make their
own design using Shapeway’s proprietary design tools. Shapeways employees offer
user support and design advice, if needed. Consumers and designers interact directly
if the user has a special request. The more active designers on Shapeways earn
several thousand euro a month from selling their designs."
 
 
==[[Personal Manufacturing Electronic Blueprint Designers]]==
 
Hod Lipson and Melba Kurman:
 
"designers create electronic
blueprints for all types of personal
fabrication technologies (i.e. CNC
routers, laser cutters, sewing
machines), the majority of designers
focus on 3D printed objects."
 
 
'''* Unfold design studios.'''
 
Location: Belgium.
 
Unfold studios was
founded in 2002 by Claire Warnier
and Dries Verbruggen. They design
and sell a wide variety of
contemporary custom-designed and
made furniture, household goods
and jewelry.
 
 
'''* Nervous System.'''
 
URL = http://n-e-r-v-o-u-s.com
 
Location: Massachusetts, United States.
 
Nervous System was
founded in 2007 by Jessica Rosenkrantz and Jesse Louis-Rosenberg. Nervous System
3D prints computer generated designs to produce affordable art, jewelry, and housewares.
 
 
 
'''* Bathsheba:'''
 
URL = http://www.bathsheba.com
 
Location: California, United States.
 
Bathsheba Grossman is one of the
world’s leading 3D printing designers. She creates sculptures and math models, what
she calls “ handheld geometry” out of 3D printed metal."
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


=Status=
=Status=
Line 602: Line 347:
factory-scale manufacturing machines. "
factory-scale manufacturing machines. "
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
(http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)
=Discussion=
See: [[Personal Manufacturing - Discussion]]
Covers:
#[[How Personal Fabrication Will Change Manufacturing and the Economy]]
#[[Barriers and Challenges to Personal Manufacturing]]
#Business Model Challenges (see: [[Personal Manufacturing - Business Models]])
#[[Fabrication as an Educational Medium]]
#[[We Need Clean Company Tax Benefits for Personal Manufacturing]]
==Conclusion from the Report [[Factory At Home]]==
"Personal-scale manufacturing machines use the same fabrication methods as their
larger, industrial ancestors, but are smaller, cheaper, and easier to use. Home-scale
machines, such as 3D printers, laser cutters, and programmable sewing machines,
combined with the right electronic design blueprint, enable people to manufacture
functioning products at home, on demand, at the press of a button. These
technologies make manufacturing accessible to everyone; for the first time, designing
and making custom objects is cheap, easy, and fun. Recent rapid technological
advances in design software and personal manufacturing machines, combined with
shrinking costs of machines and materials, increasingly active and helpful online user
communities, plus most peoples’ tendency to conduct more and more daily activities
online, will tip personal fabrication from the realm of hobbyists and pioneers to the
mainstream.
Personal manufacturing technologies will profoundly impact how we design, make,
transport, and consume physical products. As manufacturing technologies follow the
path from factory to home use, like personal computers, “personalized”
manufacturing tools will enable consumers, schools and businesses to work and play
in new ways. Emerging manufacturing technologies will usher in an industrial
“evolution” that combines the best of mass and artisan production models, and has
the potential to partially reverse the trend to outsourcing. Personal manufacturing
technologies will unleash “long tail” global markets for custom goods, whose sales
volumes of will be profitable enough to enable specialists, niche manufacturing, and
design companies to make a good living. Underserved communities will be able to
design and manufacture their own medical devices, toys, machine parts and other
tools locally, using local materials. At school, personal-scale manufacturing tools will
empower a new generation of innovators, and spark student interest in science,
technology, engineering and math (STEM) education.
Like computing, transportation and communication, shrinking manufacturing tools
represent a strategic infrastructure technology that has the potential to catalyze
innovation in many other fields and industries. These technologies remove the
barriers of investment in heavy machinery and specialized operator skill, so
consumers, for the first time since the era of artisan craft production, will lead the
design and manufacturing process. We have the opportunity to create a new retail
ecosystem and manufacturing economy in the U.S. so we can continue to lead the rest
of the world in product innovation and manufacturing. New business models will
become possible, such as small-scale, regional manufacturing hubs, mom and pop
shops that create niche products for a global market, custom and on-demand
manufacturing, and toolkit-based industrial product design and development.
Despite their great promise, successful adoption of personal manufacturing
technologies is not assured. A number of barriers stand in the way that discourage
widespread home, school and business use such as safety concerns, part
standardization and version control challenges, intellectual property issues and
creating appropriate regulatory controls. Thoughtful and visionary government
investment is needed to ensure we establish the U.S. as the world leader in personal
fabrication technologies. Appropriate government policies will nourish the potential
of these technologies to promote STEM education, create new industries and
innovation-based domestic jobs, provide a new design space to foster invention, and
spark the formation of new businesses."


=Directory=
=Directory=

Latest revision as of 09:46, 2 March 2012

= Different types of small-scale manufacturing machines such as 3D printers, laser cutters, and programmable sewing machines, combined with an electronic design blueprint, enable people to create a wide range of objects. [1]


See also: Desktop Manufacturing


Introductory Citations

Personalized design and manufacturing machines will be an emancipating technology, creating freedom for people to work and play independently in ways that were previously restricted to an elite few.

- Hod Lipson & Melba Kurman [2]


Since personal fabrication technologies remove the barriers of investment in heavy machinery and specialized operator skill, consumers, for the first time since the era of artisan craft production, will lead the design and manufacturing process.

- Hod Lipson & Melba Kurman [3]


“Transformative change happens when industries democratize, when they’re ripped from the sole domain of companies, governments, and other institutions and handed over to regular folks. The Internet democratized publishing, broadcasting, and communications, and the consequence was a massive increase in the range of both participation and participants in everything digital — the long tail of bits. Now the same is happening to manufacturing — the long tail of things.”

- Chris Anderson, The Long Tail [4]


Imagine applying online retail models to custom manufacturing, where consumers would locate and purchase niche objects from makers and designers all over the globe, no mass produced products need apply.

- Hod Lipson & Melba Kurman [5]


Scale up from one: Regular people and small manufacturing companies that lack investment capital will be able to set up low investment, “start small and scale up as it goes” businesses. Thanks to the low-cost Internet virtual storefronts, and the low cost of small-scale manufacturing for prototypes and custom goods, new companies can get started on a shoestring budget, yet sell their wares or services to niche, global marketplaces.

- Hod Lipson & Melba Kurman [6]

Description

Evaluation:

Hod Lipson & Melba Kurman:

"Manufacturing is not a “virtual” but a physical activity, and that a growing community of do-it-yourself (DIY) hobbyists, while intriguing, does not constitutes a “real” industrial revolution.16 We believe that the future of industrial manufacturing lies between traditional mass manufacturing and the emerging world of custom, personal-scale manufacturing. Personal manufacturing technologies are developing rapidly, but our incumbent mass manufacturing paradigm still offers better economies of scale and established supply chain and distribution infrastructures." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)

Summary of Driving Forces

Resource and Energy Depletion

Hod Lipson & Melba Kurman:

"Offshored goods are burdened by high shipping costs and complex, inflexible remote management challenges. The cost of shipping containers is rising, as eight years ago, the cost to ship a 56 meter container was about $2,000; today the shipping cost for the same container is more than $5,0009. Due to the rising cost of shipping, large products such as washers, dryers and refrigerators continue to be manufactured in the U.S." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


Converging Forces that are Personalizing Manufacturing Technologies

Table: Converging Forces that are Personalizing Manufacturing Technologies

See the Factory@Home report, pp. 36-37 [7]

Introduction by Hod Lipson & Melba Kurman:

"The same forces that transformed information technologies will introduce the descendents of industrial manufacturing technologies and design software into our daily lives.

Personalized design and manufacturing machines will be an emancipating technology, creating freedom for people to work and play independently in ways that were previously restricted to an elite few.

According to Marshall Burns, previous emancipating technologies in human history were the book (enabled by the invention of the printing press), cars (enabled by new roads and gas stations) and now personal fabrication (enabled by 3D design software). What this random collection of technologies has in common is that they entered the lives of everyday people in a gradual way as the technology dropped in price, became easy to use, and accumulated a critical mass of applications, fellow users, or supportive infrastructure such as roads or high speed Internet. While mainstream adoption of personal manufacturing technologies is a few decades away, the manufacturing industry will experience the same forces that brought us YouTube, laptops, mobile phones and online retailers." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)

Comparing the industrial revolution to the personal manufacturing industrial revolution

Source: Factory@Home report, pp. 40 [8]

Industrial revolution Personal manufacturing “evolution”
Communications Telegraph, telephone, improved commercial printing technologies Internet, online shopping, online user communities, search and rank algorithms that enable users to find what they’re looking for in the chaos, online blueprints
Power Steam, coal, electricity Powerful computing technologies bring formerly industrial-scale design and analytical capabilities to the masses
Machine technology Steam engines, coal burning machines, looms, automated agricultural technologies.

Factory-scale machines mass produced standardized objects very quickly

Personal fabrication machines are ready for home use, outside the factory.

Cheaper and easier CAD software Hardware and electronic components get smaller and cheaper and more powerful

Distribution infrastructure Rail ways, improved roads, the postal system The Internet becomes the distribution infrastructure.

Fabbers are local so no distribution or inventory is needed

Consumers Emerging consumer markets eagerly purchased lower-cost mass produced items Today’s consumers want to be unique and express themselves with custom objects
Labor Unskilled labor could assemble objects on an assembly line Unskilled consumers, like unskilled computer users, can design and operate their own manufacturing machinery

The Long Tail of Manufacturing

= As the long tail lashes through manufacturing technology, personal fabrication technologies will push product design and manufacturing methods onto the same path already traversed by the music and film industries, the mass media and ecommerce retailers. [9]

Hod Lipson & Melba Kurman:


1.

"The long tail effect forever changes an industry when the following conditions are met: there’s a large selection of products or items to choose from, sufficient availability of these products, a large number of potential consumers, and low inventory and distribution costs. All of these forces are already in play in the emerging world of personal manufacturing technologies.

  • First, thanks to ever-improving design software and creative designers, the

number of available electronic blueprints is increasing daily.

  • Second, electronic blueprints can be endlessly replicated quickly and easily.
  • Third, there’s a quickly growing population of people who own their own

personal fabrication machines and those who prefer to shop for designs and let someone else handle the manufacturing.

  • Finally, since objects are made in small batches as demand dictates, no inventory

is necessary for a retailer who sells custom-manufactured, custom-designed products." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


2.

"the long tail of manufacturing is gradually taking shape on web sites such as thingiverse.com which describes itself as “a place for friends to share digital designs for physical objects” (reminiscent of Napster). A quick browse of thingiverse.com reveals an online flea market of electronic blueprints for objects anyone can make if they have access to a personal fabricator." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)

See also: The Long Tail of Manufacturing


The Double IP Conundrum

Hod Lipson & Melba Kurman:

"alternative IP models for personal fabrication technologies are in their infancy, and much more development of alternative IP models is needed in order to find the right balance between openness and commercial profitability.

Products and objects fabricated from electronic blueprints will raise an additional challenge to intellectual property issues since there are two components that could be considered intellectual property: the electronic blueprints and the resulting physical object.

As software designs proliferate and anybody with a machine can make anything, IP concerns threaten to block the free flow of new design ideas. Our patent system will be challenged by the deluge of legal questions generated when regular people get a hold of powerful design and manufacturing tools." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)

Example

"A leading example of the power of personal-scale manufacturing technologies is Mark Kendrick. Kendrick designs beautiful custom model train parts. His designs are captured in software blueprints and sold online. Rather than selling his unique model train part designs to large toy companies that would mass produce them, instead, Kendrick targets hobbyist model train enthusiasts that own, or have access to their own small-scale manufacturing machine. Since the cost of manufacturing a custom train part on a small-scale 3D printer is only $25, Kendrick’s niche market of loyal consumers can afford to manufacture their own train parts -- no investment in factory-scale production is needed. Imagine if a model train enthusiast purchased Kendrick’s electronic blueprint and tried to produce the stainless steel train cowcatcher (shown in the figure) in a factory. The high cost of setting up a factory infrastructure would be well out of the reach of the average consumer. Unless a commercial toymaker was confident Kendrick’s custom designs would sell in large numbers, she would probably not invest in the set up costs; the market for custom cowcatchers is too small to warrant the costs of setting up large scale production. Personal-scale manufacturing tools are automated artisans: they combine the power of computer-guided manufacturing machines with the skilled artisan’s ability to create custom objects for niche markets. Unlike artisan or large-scale factory production, however, personal manufacturing is a low cost process that doesn’t require investment in an assembly line, or a skilled artisan."


The Personal Manufacturing Industry

For details see: Personal Manufacturing Industry and Personal Manufacturing Machines

Tools

See: Personal Manufacturing Tools

Typology of Personal Manufacturing Machines (Hardware)

  1. Desktop 3D Printers
  2. Desktop CNC Routing and Milling Machines
  3. Desktop Laser Cutters and Engravers
  4. Desktop Sewing and Embroidering Machines: JoAnn Fabrics.
  5. Desktop Circuit Makers

Computer-Aided Design Software

  1. CAD Tools: Google SketchUp, Rhino, Silo

Players

  1. Personal Manufacturing Machine Makers: MakerBot, LumenLab, Bits From Bytes
  2. Personal Manufacturing Companies: eMachineShop ; Big Blue Saw; Materialise
  3. Electronic Design Blueprint Aggregators: Ponoko ; Shapeways
  4. Personal Manufacturing Electronic Blueprint Designers: Unfold design studios, n-e-r-v-o-u-s, Bathsheba
  5. Personal Manufacturing Consortia: 100K Garages

Status

Hod Lipson and Melba Kurman:

"Personal manufacturing is where personal computing was in the 1970s, before the advent of home-scale computers and consumer software. Recent rapid technological advances in personal manufacturing technology, combined with shrinking costs of machines, increasingly available design software and raw manufacturing materials, plus most peoples’ tendency to conduct more daily activities online, are tipping personal fabrication from the realm of hobbyists and pioneers to the mainstream." (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


The Market for Personal Manufacturing

2011

Hod Lipson and Melba Kurman:

"Hard market data about consumer and industry use of personal manufacturing technologies is scarce.

The growth of personal manufacturing technologies for everyday consumer use is driven by a small but growing worldwide community of “power users,” self-selected highly skilled enthusiasts.

Online communities of personal fabrication enthusiasts mingle on sites such as Make and swap designs on Google’s 3D Warehouse and Shapeway’s online marketplace."

There’s no market research firm that tracks consumer machine sales, nor the number of installed machines, nor what types of services and products the machines are being used to provide.

We have slightly better data about personal manufacturing technologies in the industrial space, but again, it’s incomplete for several reasons.

The commercial 3D printer space offers the most solid market research data thanks to the meticulous research conducted by Terry Wohlers and compiled in the annual Wohlers Report, the leading market research publication for the 3D print industry. The Wohlers Report tracks sales, applications and other news of 3D printing service providers and machine makers.

The industries that most commonly request 3D manufacturing services are consumer products/electronics, cars, the medical profession and companies that make industrial and business machines. The 3D printed objects most commonly requested by these industries are functional models, machine parts, visual aids and patterns for prototype tooling.

The Wohlers Report data suggests that consumer companies, the auto industry, and specialized parts companies could someday provide a foundation for a new manufacturing ecosystem made up of 3D printing services providers that specialize in rapid prototyping and on-the-fly machine part production services.

In terms of machine sales, commercial activity and services revenue, the 3D printing marketplace still belongs to industrial-scale, not personal-scale machines.

Wohlers’ market data offers hints that this may be changing.

In 2009, the biggest companies that made and sold 3D printers together earned a total of about $312 million in machine sales.

Market demand, however, may be shifting towards low-end 3D commercial printers. Last year, revenue across all reporting 3D printer companies indicated that 3D printer sales experienced their first-ever decline, dropping 13% from the year before.9 In the same timeframe, however, the total *number* of 3D printers sold increased by almost 20%, suggesting that while total sales revenue earned by 3D printer-makers declined, the number of units sold of low-cost 3D printers increased significantly. Wohlers’ data could suggest that 3D printers are on their way to becoming a commodity item, like laptops and other computing hardware.


It’s possible that as market demand increases for smaller, cheaper industrial 3D printers and the cost of these printers continues to drop, machine manufacturers will sell higher volumes of lower-cost printers to compensate for shrinking profit margins.

Recently, a leading home-scale 3D printer company, Bits from Bytes, was acquired by 3D Systems, an established industrial 3D printer manufacturer.

...

We mention Christensen’s work (on the Innovator's Dilemmahere to call attention to the possibility that personal manufacturing technologies have the potential to disrupt the dominance of their larger, more powerful industrial cousins in the manufacturing machine marketplace. The average selling price of an industrial-scale 3D printer continues to drop. In 2007, the average cost of a commercial-scale 3D printer was $77,000; in 2008, the cost was $70,000 in 2008; in 2009, the average price dropped further, to $52,0009.

...

Most personal manufacturing machines are sold into the hobbyist space, a market that currently is too small to appeal to companies that make and sell large and costly manufacturing machines. However incumbent companies may find that low-cost, personal-scale manufacturing technologies are increasingly capable of taking over tasks that used to be the domain of larger, more expensive machines. Someday, if home-scale manufacturing technologies continue to improve at their current pace, personal fabrication technologies will creep up market, disrupting the dominance of costly, feature-laden, factory-scale manufacturing machines. " (http://web.mae.cornell.edu/lipson/FactoryAtHome.pdf)


Discussion

See: Personal Manufacturing - Discussion

Covers:

  1. How Personal Fabrication Will Change Manufacturing and the Economy
  2. Barriers and Challenges to Personal Manufacturing
  3. Business Model Challenges (see: Personal Manufacturing - Business Models)
  4. Fabrication as an Educational Medium
  5. We Need Clean Company Tax Benefits for Personal Manufacturing


Conclusion from the Report Factory At Home

"Personal-scale manufacturing machines use the same fabrication methods as their larger, industrial ancestors, but are smaller, cheaper, and easier to use. Home-scale machines, such as 3D printers, laser cutters, and programmable sewing machines, combined with the right electronic design blueprint, enable people to manufacture functioning products at home, on demand, at the press of a button. These technologies make manufacturing accessible to everyone; for the first time, designing and making custom objects is cheap, easy, and fun. Recent rapid technological advances in design software and personal manufacturing machines, combined with shrinking costs of machines and materials, increasingly active and helpful online user communities, plus most peoples’ tendency to conduct more and more daily activities online, will tip personal fabrication from the realm of hobbyists and pioneers to the mainstream.

Personal manufacturing technologies will profoundly impact how we design, make, transport, and consume physical products. As manufacturing technologies follow the path from factory to home use, like personal computers, “personalized” manufacturing tools will enable consumers, schools and businesses to work and play in new ways. Emerging manufacturing technologies will usher in an industrial “evolution” that combines the best of mass and artisan production models, and has the potential to partially reverse the trend to outsourcing. Personal manufacturing technologies will unleash “long tail” global markets for custom goods, whose sales volumes of will be profitable enough to enable specialists, niche manufacturing, and design companies to make a good living. Underserved communities will be able to design and manufacture their own medical devices, toys, machine parts and other tools locally, using local materials. At school, personal-scale manufacturing tools will empower a new generation of innovators, and spark student interest in science, technology, engineering and math (STEM) education.

Like computing, transportation and communication, shrinking manufacturing tools represent a strategic infrastructure technology that has the potential to catalyze innovation in many other fields and industries. These technologies remove the barriers of investment in heavy machinery and specialized operator skill, so consumers, for the first time since the era of artisan craft production, will lead the design and manufacturing process. We have the opportunity to create a new retail ecosystem and manufacturing economy in the U.S. so we can continue to lead the rest of the world in product innovation and manufacturing. New business models will become possible, such as small-scale, regional manufacturing hubs, mom and pop shops that create niche products for a global market, custom and on-demand manufacturing, and toolkit-based industrial product design and development. Despite their great promise, successful adoption of personal manufacturing technologies is not assured. A number of barriers stand in the way that discourage widespread home, school and business use such as safety concerns, part standardization and version control challenges, intellectual property issues and creating appropriate regulatory controls. Thoughtful and visionary government investment is needed to ensure we establish the U.S. as the world leader in personal fabrication technologies. Appropriate government policies will nourish the potential of these technologies to promote STEM education, create new industries and innovation-based domestic jobs, provide a new design space to foster invention, and spark the formation of new businesses."

Directory

Re-ordered from a list maintained by Bob Stumpel.

Original list with direct access to the site links, at http://bobstumpel.blogspot.com/2007/12/personal-manufacturing-20-thirty-simple.html

Architecture and Design

Alchemymodels - Architectural rapid prototyping (by 3D printing).

Bigbluesaw - Submit cad design & get product delivered.

Ogle - Capture, re-use & 3D print 3D data.

Rapidobject - 3D print your prototypes & designs.


Clothing

Cogteeth - Create T-shirt with personal coded message.

Designbyhumans - Design T-shirts, win rewards.

Dnastylelab - Design, wear & share your own products.

Mystyledesigns - Your body, your shape, your clothes - mass customized.

Netgranny - Choose a granny to knit your socks.

Nutclothing - Customize & order your handsprayed T.

Snapshirts - Get your T-shirt with a tag cloud.

Spreadshirt - Design, buy or sell your T's.


Electronics

Buglabs - Build your own hardware - open source consumer electronics platform.


Food

Blendsforfriends - Order your own blend of tea.

Bountee - Design, buy & sell T's.

Mymuesli - Order muesli according to your own specs (Germany only).


Manufacturing

Catoms - Replicate anything and anybody, any size, anywhere.

Desktopfactory - Cheapest 3D printer.

Dishmaker - Designs & produces dishes .

Emachineshop - Design objects in a virtual machine shop.

Ponoko - Create, make and trade your product ideas.

Prevu - Add your voice to (promotional) gifts.

Specialbike - Style your own bike.

Sploder - Play, make & share games.

Tinypocketpeople - Personalize & order your mini me doll.

Traktor - Create & share your own instruments.

Zazzle - Design, sell & buy custom goods.


Publishing

123businesscards - Design & print your business cards on demand.

Fotki - Upload, publish & print photo(book)s on demand.

Kodakgallery - Upload, publish & print photo(book)s on demand.

Nakedandangry - Design & share your wallpapers.