DGML: Difference between revisions

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"The  basic  features  of  DG-ML  are  based  on  the  conjunction  of  open  source  /  open  design production  logics  at  the  global  scale,  which  are  coupled  with  local-network  production  at  a regional  scale.  Traditionally  corporate  enterprises  have solely  owned  the  intellectual  property (IP)  they  employ  in  the  production  of  goods.  They  source  the  materials  for  the  goods  through national  or  global  supply  chains.  They  manufacture  those  goods  using  economies  of  scale  in  a set number of manufacturing centres, whereupon those finished goods are delivered nationally or  globally.  DG-ML  is  an  inversion  of  this  production  logic.  First  of  all,  the  IP  is  open,  whether open  source  or  creative  commons  or  copyfair,3  so  it  can  be  used  by  anyone.  Secondly, manufacturing  and  production  can  be  done  independently  of  the  IP,  by  any  community  or enterprise  around  the  world  that  wants  to.  The  democratization  of  increasingly  powerful precision  manufacturing  technologies,  such  as  3D  printers,  laser  cutters,  CNC  routers  and automated systems / robots potentiate this. This does not follow the logic of economies of scale (yet), rather it is focused on producing value for a critical reference group (CRG), a community who require such goods. Thirdly, distribution is localized to the CRG, or affiliates of the CRG."
"The  basic  features  of  DG-ML  are  based  on  the  conjunction  of  open  source  /  open  design production  logics  at  the  global  scale,  which  are  coupled  with  local-network  production  at  a regional  scale.  Traditionally  corporate  enterprises  have solely  owned  the  intellectual  property (IP)  they  employ  in  the  production  of  goods.  They  source  the  materials  for  the  goods  through national  or  global  supply  chains.  They  manufacture  those  goods  using  economies  of  scale  in  a set number of manufacturing centres, whereupon those finished goods are delivered nationally or  globally.  DG-ML  is  an  inversion  of  this  production  logic.  First  of  all,  the  IP  is  open,  whether open  source  or  creative  commons  or  copyfair,3  so  it  can  be  used  by  anyone.  Secondly, manufacturing  and  production  can  be  done  independently  of  the  IP,  by  any  community  or enterprise  around  the  world  that  wants  to.  The  democratization  of  increasingly  powerful precision  manufacturing  technologies,  such  as  3D  printers,  laser  cutters,  CNC  routers  and automated systems / robots potentiate this. This does not follow the logic of economies of scale (yet), rather it is focused on producing value for a critical reference group (CRG), a community who require such goods. Thirdly, distribution is localized to the CRG, or affiliates of the CRG."
(https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)
(https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)
=Characteristics=
Chris Giotitsas and Jose Ramos:
==Diagonality==
"the  DG-ML  process  is  neither  top  down  nor  bottom up.  As  mentioned,  DG-ML  is  not  top down because the CRG is critical in driving design and organisational iterations for mutualised community  problem  solving.  Likewise,  DG-ML  is  not  just  bottom  up,  because  manufacturing without  the  aid  of  a  global  design  commons  and  expert  assistance  is  a  recipe  for  a  harsh survivalist  /  life  boat  development  approach.  This  brings  to  bear  the  central  role  of  gatherings (conferences and jams), for linking and mixing the local with the global  - highlighting the role of the organizer and community building. Overall DG-ML is a co-production between an emerging global  design  commons,  software,  hardware,  peer  to  peer  platforms  for  circular  economy, machinery and production equipment."
==Scale==
"DG-ML connects two scales of community: the global scale, interweaving the commons of design through  software  platforms,  conferences  and  other  modalities  that  pool  de-territorialized resources  for  common  use;  and  the  scale  of  the  local  where  people  pool  embodied  resources and  create  localized  commons  which  potentiate  livelihoods.  At  both  scales  people  are  peer producing  commons.  The  transformations  in  web  technology  and  the  emergence  of  Creative Commons  and  GNU  licenses  as  legitimate  formats  has  meant  that  it  is  fashionable  to  see commoning as digital and platform based. The case studies in this report, however, indicate that the localized process of commoning, revealed through processes similar to participatory action research,  are  both  fundamental  to  an  effective  application  of  DG-ML,  and  they  are co-constitutive of the global scale of commoning  - that is to say that the global scale of commoning is  not  possible  without  the  local/embodied.  We  can make  the  proposition  that  DG-ML  co-mingles  a  very  modern  conception  of  commoning,  the  digital  commons  made  possible  by  the network  form, with  an  ancient  conception  of  commoning  reminiscent  of  early  tribal  peoples who depended on reciprocity and gifting systems for their survival."
(https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)




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[[Category:Manufacturing]]
[[Category:Manufacturing]]
[[Category:Peerproduction]]
[[Category:Encyclopedia]]

Revision as of 10:55, 1 July 2017

= also written as DG-ML, Cosmo-Localization


Description

Jose Ramos and Chris Giotitsas:

"The basic features of DG-ML are based on the conjunction of open source / open design production logics at the global scale, which are coupled with local-network production at a regional scale. Traditionally corporate enterprises have solely owned the intellectual property (IP) they employ in the production of goods. They source the materials for the goods through national or global supply chains. They manufacture those goods using economies of scale in a set number of manufacturing centres, whereupon those finished goods are delivered nationally or globally. DG-ML is an inversion of this production logic. First of all, the IP is open, whether open source or creative commons or copyfair,3 so it can be used by anyone. Secondly, manufacturing and production can be done independently of the IP, by any community or enterprise around the world that wants to. The democratization of increasingly powerful precision manufacturing technologies, such as 3D printers, laser cutters, CNC routers and automated systems / robots potentiate this. This does not follow the logic of economies of scale (yet), rather it is focused on producing value for a critical reference group (CRG), a community who require such goods. Thirdly, distribution is localized to the CRG, or affiliates of the CRG." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)


Characteristics

Chris Giotitsas and Jose Ramos:

Diagonality

"the DG-ML process is neither top down nor bottom up. As mentioned, DG-ML is not top down because the CRG is critical in driving design and organisational iterations for mutualised community problem solving. Likewise, DG-ML is not just bottom up, because manufacturing without the aid of a global design commons and expert assistance is a recipe for a harsh survivalist / life boat development approach. This brings to bear the central role of gatherings (conferences and jams), for linking and mixing the local with the global - highlighting the role of the organizer and community building. Overall DG-ML is a co-production between an emerging global design commons, software, hardware, peer to peer platforms for circular economy, machinery and production equipment."


Scale

"DG-ML connects two scales of community: the global scale, interweaving the commons of design through software platforms, conferences and other modalities that pool de-territorialized resources for common use; and the scale of the local where people pool embodied resources and create localized commons which potentiate livelihoods. At both scales people are peer producing commons. The transformations in web technology and the emergence of Creative Commons and GNU licenses as legitimate formats has meant that it is fashionable to see commoning as digital and platform based. The case studies in this report, however, indicate that the localized process of commoning, revealed through processes similar to participatory action research, are both fundamental to an effective application of DG-ML, and they are co-constitutive of the global scale of commoning - that is to say that the global scale of commoning is not possible without the local/embodied. We can make the proposition that DG-ML co-mingles a very modern conception of commoning, the digital commons made possible by the network form, with an ancient conception of commoning reminiscent of early tribal peoples who depended on reciprocity and gifting systems for their survival." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)



Discussion

Chris Giotitsas and Jose Ramos:

"DG-ML is not just the advent of new technologies that can be simply strapped on to the neoliberal globalization machine. DG-ML in fact represents the instantiation and operationalization of a new economic system that draws from an emerging worldview. Drawing from relationships and experiences with people involved in DG-ML, we believe it represents a substantive cultural shift in the orientation of material producers/consumers. It rejects the way in which industrialization has decontextualized inputs and outputs and associated externalities. It is thus allied to the vision for building circular economies, the idea being that the production materials used in a DG-ML process are sourced as locally as possible, with waste outputs utilized as inputs elsewhere, eliminating unnecessary supply chain associated costs and impacts. It is also connected to calls for a post-growth economic model, sustaining livelihoods based on measures of wellbeing rather than corporate / economic growth.10 It is interwoven with the open source movement, a vision for a digital commons where the legacy of human creativity is shareable. It draws from a planetary imaginary where local development work is responsive to the planetary challenges we face.11 It is in fact part of a movement to create an alternative globalization,12 and an expression of an emergent worldview: global ecological integrity versus overshoot, peer worker solidarity versus national competition, value pluralism versus the monoculture of GDP." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)


Examples

A

  • AbilityMate, a company that supports people with disabilities to design and manufacture their own prosthetics and assistive devices,
  • Atelier Paysan


F


O


R

  • RepRap, an open source organization that designs 3D printers designed to replicate themselves,


W

  • WikiHouse, a foundation which supports people to design and build sustainable housing,

More Information


More Information