Thing Commons: Difference between revisions
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==Description== | ==Description== | ||
In this use the Thing Commons is a category that is defined as: | |||
* open access tools, systems and supporting technologies | |||
* distributed solutions to manufacturing and production | |||
* small scale | |||
* do it yourself | |||
* replicable | |||
* social technologies - things are better when shared, and when you don't have to start from scratch | |||
You'll find things in this category that are: | |||
* Systems to help people collaborate and communicate | |||
* Tools to help design, build, and share | |||
* People and organizations that are participating in some part of the chain | |||
* Documents that outline possibilities, steps to be taken, and comments on how all this fits together | |||
The [[Forward Foundation]] coined the term 'Thing Commons' and this category frees it for our use to bring together an ecology of solutions, questions and opportunities to light a path to the future of P2P production, design, and re-use. | |||
To start your investigations: | |||
* the [http://p2pfoundation.net/Commons_-_Typology Typology of Common Goods] by Stefan Meretz. | |||
* the [[Internet of Things]] | |||
* the delicious tag on [http://del.icio.us/mbauwens/P2P-Objects] | |||
=Key Concepts= | |||
{{col-begin}} | |||
{{col-break}} | |||
=== Physical P2P Production === | |||
* [[Desktop Manufacturing]]' | |||
* [[Multiple-Purpose Production Technology]] | |||
* [[Open Design]] | |||
* [[Open Hardware]] Design | |||
* [[Open Peer to Peer Design]] | |||
* [[Personal Fabricators]] | |||
* [[Rapid Manufacturing]] | |||
* [[Rapid Prototyping]] | |||
* [[Rapid Tooling]] | |||
{{col-break}} | |||
=== New Distributed Infrastructures === | |||
* [[Circulation of the Common]] | |||
* [[Cooperative Capitalism]] | |||
* [[Credit Commons]], [[Social Lending]] | |||
* [[Customer-Controlled Networks]] | |||
* [[Customer-Built Network Infrastructures]] | |||
* [[Peer to Peer Exchanges]] | |||
* [[LETS]] | |||
* [[Mutual Credit]], [[P2P Lending]] | |||
* [[Open Money]] | |||
{{col-end}} | |||
=Key Resources= | |||
Updates on the [[Internet of Things]] via the delicious tag [http://del.icio.us/mbauwens/P2P-Object P2P Objects] | |||
[[Category:Commons]] | |||
==Areas of Activity== | ==Areas of Activity== | ||
Revision as of 14:47, 6 August 2019
Description
In this use the Thing Commons is a category that is defined as:
- open access tools, systems and supporting technologies
- distributed solutions to manufacturing and production
- small scale
- do it yourself
- replicable
- social technologies - things are better when shared, and when you don't have to start from scratch
You'll find things in this category that are:
- Systems to help people collaborate and communicate
- Tools to help design, build, and share
- People and organizations that are participating in some part of the chain
- Documents that outline possibilities, steps to be taken, and comments on how all this fits together
The Forward Foundation coined the term 'Thing Commons' and this category frees it for our use to bring together an ecology of solutions, questions and opportunities to light a path to the future of P2P production, design, and re-use.
To start your investigations:
- the Typology of Common Goods by Stefan Meretz.
- the Internet of Things
- the delicious tag on [1]
Key Concepts
Physical P2P Production
|
New Distributed Infrastructures |
Key Resources
Updates on the Internet of Things via the delicious tag P2P Objects
Areas of Activity
- Small Scale Production
- Production On Demand
Related Concepts
- Openness
Sam Rose:
"Thing Commons" above is what some people call "means of production". Open license machines, designs, materials, etc. This is probably going to be Paul's offering to the group. But, we'd work on it with you ahead of time either way. (p2presearch list, August 2009)
http://flowsbook.panarchy.com/Thing%20Commons
More Information
- From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons
- Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/
- Design
- Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade.
- Make
- Whether you are carving a marble statue or assembling parts together, making is the craft of creating something new in the world.
- Deliver
- Delivering "things" means delivering on your commitments: to participate, to refine, to engage, to improve, to innovate. Proximity provides access to use, for physical as well as virtual "things."
- Community
- discuss
- value
- organize