Virtual Guilds: Difference between revisions

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'''* Paper: Virtual Guilds: Collective Intelligence  and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft. Volume 3—Issue 2, July 2010, pp. 179–190'''
'''* Paper: Virtual Guilds: Collective Intelligence  and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft. Volume 3—Issue 2, July 2010, pp. 179–190'''


URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf
URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf


=Abstract=
=Abstract=
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media and focus on socially relevant issues."
media and focus on socially relevant issues."


[[Category:Guilds]]


[[Category:Articles]]
[[Category:Business]]
 
[[Category:Cooperative_Commonwealth]]
[[Category:Manufacturing]]
 
[[Category:Education]]
 
[[Category:Governance]]
[[Category:Governance]]
[[Category:Business]]
[[Category:Peerproduction]]
[[Category:Peerproduction]]
 
[[Category:Education]]
[[Category:Cooperative Commonwealth]]
[[Category:Manufacturing]]
[[Category:Articles]]

Latest revision as of 14:34, 30 October 2025

* Paper: Virtual Guilds: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft. Volume 3—Issue 2, July 2010, pp. 179–190

URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf


Abstract

"The apprentice model is making a resurgence through online craft communities or virtual guilds. These groups are growing through the mainstreaming of computer- controlled manufacturing and the democratic sales channels of the internet. Similar to open-source software communities, virtual guilds have a pioneering role in championing new technologies, often with only niche applications. The future success of these virtual guilds will depend on a careful balance of access to commercial media and focus on socially relevant issues."