Virtual Guilds: Difference between revisions
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'''* Paper: Virtual Guilds: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft. Volume 3—Issue 2, July 2010, pp. 179–190''' | '''* Paper: Virtual Guilds: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft. Volume 3—Issue 2, July 2010, pp. 179–190''' | ||
URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf | URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf | ||
=Abstract= | =Abstract= | ||
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media and focus on socially relevant issues." | media and focus on socially relevant issues." | ||
[[Category:Guilds]] | |||
[[Category: | [[Category:Business]] | ||
[[Category:Cooperative_Commonwealth]] | |||
[[Category: | |||
[[Category:Governance]] | [[Category:Governance]] | ||
[[Category:Peerproduction]] | [[Category:Peerproduction]] | ||
[[Category:Education]] | |||
[[Category: | [[Category:Manufacturing]] | ||
[[Category:Articles]] | |||
Latest revision as of 14:34, 30 October 2025
* Paper: Virtual Guilds: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft. Volume 3—Issue 2, July 2010, pp. 179–190
URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf
Abstract
"The apprentice model is making a resurgence through online craft communities or virtual guilds. These groups are growing through the mainstreaming of computer- controlled manufacturing and the democratic sales channels of the internet. Similar to open-source software communities, virtual guilds have a pioneering role in championing new technologies, often with only niche applications. The future success of these virtual guilds will depend on a careful balance of access to commercial media and focus on socially relevant issues."