Sociotechnical Skills in the Case of Arduino: Difference between revisions
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Revision as of 10:17, 14 January 2012
* Article: Produsage in hybrid networks: sociotechnical skills in the case of Arduino. Stefano De Paolia; Cristiano Storni. New Review of Hypermedia and Multimedia, 17: 1, 31 — 52
URL = http://www.informaworld.com/smpp/title~content=t713599880
Abstract
"In this paper we investigate produsage using Actor-Network Theory with a focus on (produsage) skills, their development, and transformation. We argue that produsage is not a model that determines a change in the traditional consumption/production paradigm through a series of essential preconditions (such as open participation, peer- sharing, or common ownership). Rather, we explain produsage as the open-ended result of a series of heterogeneous actor-networking strategies. In this view, the so-called preconditions do not explain produsage but have to be explained along with its establishment as an actor-network. Drawing on this approach, we discuss a case study of an open hardware project: the Arduino board, and we develop a perspective that maps the skills of human and non-human entities in produsage actor-networks, showing how skills are symmetrical, relational, and circulating."