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= also written as DG-ML, [[Cosmo-Localization]]
'''= "DGML describes the processes through which design is developed, shared and improved as a global digital commons, whereas the actual manufacturing takes place locally through shared infrastructures with local biophysical conditions in mind".'''


Also used: DG-ML, [[Design Global, Manufacture Local]], [[Cosmo-Localization]]


=Description=
=Description=


Jose Ramos and Chris Giotitsas:
Chris Giotitsas and Jose Ramos:


"The  basic  features  of  DG-ML  are  based  on  the  conjunction  of  open  source  /  open  design production  logics  at  the  global  scale,  which  are  coupled  with  local-network  production  at  a regional  scale.  Traditionally  corporate  enterprises  have solely  owned  the  intellectual  property (IP)  they  employ  in  the  production  of  goods.  They  source  the  materials  for  the  goods  through national  or  global  supply  chains.  They  manufacture  those  goods  using  economies  of  scale  in  a set number of manufacturing centres, whereupon those finished goods are delivered nationally or  globally.  DG-ML  is  an  inversion  of  this  production  logic.  First  of  all,  the  IP  is  open,  whether open  source  or  creative  commons  or  copyfair,3   so  it  can  be  used  by  anyone.  Secondly, manufacturing  and  production  can  be  done  independently  of  the  IP,  by  any  community  or enterprise  around  the  world  that  wants  to.  The  democratization  of  increasingly  powerful precision  manufacturing  technologies,  such  as  3D  printers,  laser  cutters,  CNC  routers  and automated systems / robots potentiate this. This does not follow the logic of economies of scale (yet), rather it is focused on producing value for a critical reference group (CRG), a community who require such goods. Thirdly, distribution is localized to the CRG, or affiliates of the CRG."
"The  basic  features  of  DG-ML  are  based  on  the  conjunction  of  open  source  /  open  design production  logics  at  the  global  scale,  which  are  coupled  with  local-network  production  at  a regional  scale.  Traditionally  corporate  enterprises  have solely  owned  the  intellectual  property (IP)  they  employ  in  the  production  of  goods.  They  source  the  materials  for  the  goods  through national  or  global  supply  chains.  They  manufacture  those  goods  using  economies  of  scale  in  a set number of manufacturing centres, whereupon those finished goods are delivered nationally or  globally.  DG-ML  is  an  inversion  of  this  production  logic.  First  of  all,  the  IP  is  open,  whether open  source  or  creative  commons  or  copyfair,  so  it  can  be  used  by  anyone.  Secondly, manufacturing  and  production  can  be  done  independently  of  the  IP,  by  any  community  or enterprise  around  the  world  that  wants  to.  The  democratization  of  increasingly  powerful precision  manufacturing  technologies,  such  as  3D  printers,  laser  cutters,  CNC  routers  and automated systems / robots potentiate this. This does not follow the logic of economies of scale (yet), rather it is focused on producing value for a critical reference group (CRG), a community who require such goods. Thirdly, distribution is localized to the CRG, or affiliates of the CRG." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)


=Characteristics=
Chris Giotitsas and Jose Ramos:
==Diagonality==
"the  DG-ML  process  is  neither  top  down  nor  bottom up.  As  mentioned,  DG-ML  is  not  top down because the CRG is critical in driving design and organisational iterations for mutualised community  problem  solving.  Likewise,  DG-ML  is  not  just  bottom  up,  because  manufacturing without  the  aid  of  a  global  design  commons  and  expert  assistance  is  a  recipe  for  a  harsh survivalist  /  life  boat  development  approach.  This  brings  to  bear  the  central  role  of  gatherings (conferences and jams), for linking and mixing the local with the global  - highlighting the role of the organizer and community building. Overall DG-ML is a co-production between an emerging global  design  commons,  software,  hardware,  peer  to  peer  platforms  for  circular  economy, machinery and production equipment."
==Scale==
"DG-ML connects two scales of community: the global scale, interweaving the commons of design through  software  platforms,  conferences  and  other  modalities  that  pool  de-territorialized resources  for  common  use;  and  the  scale  of  the  local  where  people  pool  embodied  resources and  create  localized  commons  which  potentiate  livelihoods.  At  both  scales  people  are  peer producing  commons.  The  transformations  in  web  technology  and  the  emergence  of  Creative Commons  and  GNU  licenses  as  legitimate  formats  has  meant  that  it  is  fashionable  to  see commoning as digital and platform based. The case studies in this report, however, indicate that the localized process of commoning, revealed through processes similar to participatory action research,  are  both  fundamental  to  an  effective  application  of  DG-ML,  and  they  are co-constitutive of the global scale of commoning  - that is to say that the global scale of commoning is  not  possible  without  the  local/embodied.  We  can make  the  proposition  that  DG-ML  co-mingles  a  very  modern  conception  of  commoning,  the  digital  commons  made  possible  by  the network  form, with  an  ancient  conception  of  commoning  reminiscent  of  early  tribal  peoples who depended on reciprocity and gifting systems for their survival."
(https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)
=Discussion=
Chris Giotitsas and Jose Ramos:
"DG-ML  is  not  just  the  advent  of  new  technologies  that can  be  simply  strapped  on  to  the neoliberal    globalization    machine.    DG-ML    in    fact    represents    the    instantiation    and operationalization of a new economic system that draws from an emerging worldview. Drawing from  relationships  and  experiences  with  people  involved  in  DG-ML,  we  believe  it  represents  a substantive cultural shift in the orientation of material producers/consumers. It rejects the way  in which industrialization has decontextualized inputs and outputs and associated externalities. It is thus allied to the vision for building circular economies, the idea being that the production materials  used  in  a  DG-ML  process  are  sourced  as  locally  as  possible,  with  waste  outputs utilized  as  inputs  elsewhere,  eliminating  unnecessary supply  chain  associated  costs  and impacts.  It  is  also  connected  to  calls  for  a  post-growth  economic  model,  sustaining  livelihoods based  on  measures  of  wellbeing  rather  than  corporate  /  economic  growth.  It  is  interwoven with  the  open  source  movement,  a  vision  for  a  digital commons  where  the  legacy  of  human creativity  is  shareable.  It  draws  from  a  planetary  imaginary  where  local  development  work  is responsive  to  the  planetary  challenges  we  face.  It  is  in  fact  part  of  a  movement  to  create  an alternative  globalization,  and  an  expression  of  an  emergent  worldview:  global  ecological integrity versus overshoot, peer worker solidarity versus national competition, value  pluralism versus the monoculture of GDP."
(https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)
=Visualization=
==Comparison of Traditional vs [[DGML]]-based peer production==
(CRG refers to: critical reference group)
[[File:DGML - Giotitsas & Ramos.png]]


=Examples=
=Examples=
Line 16: Line 44:
* [[AbilityMate]], a company that supports people with disabilities to design and manufacture their own prosthetics and assistive devices,
* [[AbilityMate]], a company that supports people with disabilities to design and manufacture their own prosthetics and assistive devices,
* [[Atelier Paysan]]
* [[Atelier Paysan]]


==F==
==F==


* [[FarmHack]]
* [[FarmHack]]


==O==
==O==


* [[OSvehicle]], a company that supports the open source manufacture of vehicles.
* [[OSvehicle]], a company that supports the open source manufacture of vehicles.
* [[OpenBionics Hands]]
* [[OpenBionics]]
 


==R==
==R==
Line 33: Line 58:
* [[RepRap]],  an  open  source  organization  that  designs  3D  printers  designed  to  replicate themselves,
* [[RepRap]],  an  open  source  organization  that  designs  3D  printers  designed  to  replicate themselves,


==W==
* [[WikiHouse]],  a  foundation  which  supports  people  to  design  and  build  sustainable housing,
==Bibliography==
==Sustainability Science (2023)==
A reconceptualisation of technology, as a vital component of modern society cutting across all its other aspects, is required to achieve social and environmental sustainability. This paper presents a convivial technology development framework using the concept of “cosmolocal” production. The latter captures the dynamic of dispersed technology initiatives, which exhibit conceptualisations of living, working and making around the commons. It is a structural framework for organising production by prioritising socio-ecological well-being over corporate profits, over-production and excess consumption. From the vantage point of Tzoumakers, a cosmolocal initiative in which the authors participate, this paper offers an empirical account of its conception and evolution. We further examine its relation and cooperation with various similar interconnected places in urban and rural settings.
*Article: Beyond global versus local: illuminating a cosmolocal framework for convivial technology development. Sustainability Science.
URL = https://link.springer.com/article/10.1007/s11625-023-01378-1
===New Economics Foundation (2017)===
Report: A [[New Model of Production for a New Economy]]:  Two Cases of Agricultural Communities. By Chris Giotitsas and Jose Ramos. Published by the New Economics Foundation.


==W==
===Futures (2015)===
 
The aim is to contribute to the ongoing dialogue on post-capitalist construction by exploring the contours of a commons-oriented productive model. On the basis of this model called “design global, manufacture local”, we argue that recent techno-economic developments around the emergence of commons-based peer production and local manufacturing technologies, may signal new alternative paths of social organization. We conclude by arguing that all commons-oriented narratives could converge, thereby supporting the creative communities which are building the world they want within the confines of the political economy they aspire to transcend.
 
*Article: Design global, manufacture local: Exploring the contours of an emerging productive model. By Vasilis Kostakis, Vasilis Niaros, George Dafermos, Michel Bauwens. Futures, Volume 73, October 2015, Pages 126–135. [http://www.p2plab.gr/en/wp-content/uploads/2015/09/Futures.pdf pdf] [http://www.sciencedirect.com/science/article/pii/S0016328715001214 site]
 
===Journal of Cleaner Production (2016)===


* [[Wikihouse]], a foundation  which  supports  people  to design  and build  sustainable housing,
The emerging discussion about the sustainability potential of distributed production is the starting point for this paper. The focus is on the “design global, manufacture local” model. This model builds on the conjunction of the digital commons of knowledge and design with desktop and benchtop manufacturing technologies (from three-dimensional printers and laser cutters to low-tech tools and crafts). Two case studies are presented to illustrate three interlocked practices of this model for degrowth. It is argued that a “design global, manufacture local” model, as exemplified by these case studies, seems to arise in a significantly different political economy from that of the conventional industrial model of mass pro- duction. “Design global, manufacture local” may be seen as a platform to bridge digital and knowledge commons with existing physical infrastructures and degrowth communities, in order to achieve distributed modes of collaborative production.


=More Information=
*Article: The convergence of digital commons with local manufacturing from a degrowth perspective: Two illustrative cases. By Vasilis Kostakis, Kostas Latoufis, Minas Liarokapis, Michel Bauwens. Journal of Cleaner Production. [http://www.sciencedirect.com/science/article/pii/S0959652616314184 site] [http://www.p2plab.gr/en/wp-content/uploads/2016/09/Journal-of-Cleaner-Production.pdf pdf]


* Report:  A [[New Model of Production for a New Economy]]. '''[https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy Two Cases of Agricultural Communities]'''. By Chris Giotitsas and Jose Ramos. New Economics Foundation, 2017
===Environmental Innovation and Societal Transitions (2016)===


This article explores the socio-environmental implications of two different value models currently competing for dominance in the digital economy: the neo-feudal cognitive capitalism (NFCC) and the hypothetical case of mature peer production (HMPP). Using a systematisation that considers environmental effects of information and communication technologies as direct, indirect and structural, this article discerns the future socio-environmental sce- narios indicative of each value model. We argue that the two value models share the same type of direct environmental effects associated with a similar technological infrastructure; however, their indirect effects differ in prospects of consumer behaviour, environmental awareness and product design. Likewise the difference in structural effects is significant as the NFCC is based on profit maximisation and an accumulation of capital, whereas the HMPP is agnostic to growth and oriented towards the commons. Hence, the latter is considered as the socio-environmentally auspicious choice, but comes not without transitional challenges of its own.


*Article: Towards a political ecology of the digital economy: Socio-environmental implications of two competing value models. By Vasilis Kostakis, Andreas Roos, Michel Bauwens. Environmental Innovation and Societal Transitions. [http://www.sciencedirect.com/science/article/pii/S2210422415300150 site] [http://www.p2plab.gr/en/wp-content/uploads/2015/09/Env-Innov-and-Soc-Trans.pdf pdf]


[[Category:Manufacturing]]
[[Category:Manufacturing]]
[[Category:Peerproduction]]
[[Category:Encyclopedia]]

Latest revision as of 08:03, 9 July 2023

= "DGML describes the processes through which design is developed, shared and improved as a global digital commons, whereas the actual manufacturing takes place locally through shared infrastructures with local biophysical conditions in mind".

Also used: DG-ML, Design Global, Manufacture Local, Cosmo-Localization

Description

Chris Giotitsas and Jose Ramos:

"The basic features of DG-ML are based on the conjunction of open source / open design production logics at the global scale, which are coupled with local-network production at a regional scale. Traditionally corporate enterprises have solely owned the intellectual property (IP) they employ in the production of goods. They source the materials for the goods through national or global supply chains. They manufacture those goods using economies of scale in a set number of manufacturing centres, whereupon those finished goods are delivered nationally or globally. DG-ML is an inversion of this production logic. First of all, the IP is open, whether open source or creative commons or copyfair, so it can be used by anyone. Secondly, manufacturing and production can be done independently of the IP, by any community or enterprise around the world that wants to. The democratization of increasingly powerful precision manufacturing technologies, such as 3D printers, laser cutters, CNC routers and automated systems / robots potentiate this. This does not follow the logic of economies of scale (yet), rather it is focused on producing value for a critical reference group (CRG), a community who require such goods. Thirdly, distribution is localized to the CRG, or affiliates of the CRG." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)

Characteristics

Chris Giotitsas and Jose Ramos:

Diagonality

"the DG-ML process is neither top down nor bottom up. As mentioned, DG-ML is not top down because the CRG is critical in driving design and organisational iterations for mutualised community problem solving. Likewise, DG-ML is not just bottom up, because manufacturing without the aid of a global design commons and expert assistance is a recipe for a harsh survivalist / life boat development approach. This brings to bear the central role of gatherings (conferences and jams), for linking and mixing the local with the global - highlighting the role of the organizer and community building. Overall DG-ML is a co-production between an emerging global design commons, software, hardware, peer to peer platforms for circular economy, machinery and production equipment."

Scale

"DG-ML connects two scales of community: the global scale, interweaving the commons of design through software platforms, conferences and other modalities that pool de-territorialized resources for common use; and the scale of the local where people pool embodied resources and create localized commons which potentiate livelihoods. At both scales people are peer producing commons. The transformations in web technology and the emergence of Creative Commons and GNU licenses as legitimate formats has meant that it is fashionable to see commoning as digital and platform based. The case studies in this report, however, indicate that the localized process of commoning, revealed through processes similar to participatory action research, are both fundamental to an effective application of DG-ML, and they are co-constitutive of the global scale of commoning - that is to say that the global scale of commoning is not possible without the local/embodied. We can make the proposition that DG-ML co-mingles a very modern conception of commoning, the digital commons made possible by the network form, with an ancient conception of commoning reminiscent of early tribal peoples who depended on reciprocity and gifting systems for their survival." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)

Discussion

Chris Giotitsas and Jose Ramos:

"DG-ML is not just the advent of new technologies that can be simply strapped on to the neoliberal globalization machine. DG-ML in fact represents the instantiation and operationalization of a new economic system that draws from an emerging worldview. Drawing from relationships and experiences with people involved in DG-ML, we believe it represents a substantive cultural shift in the orientation of material producers/consumers. It rejects the way in which industrialization has decontextualized inputs and outputs and associated externalities. It is thus allied to the vision for building circular economies, the idea being that the production materials used in a DG-ML process are sourced as locally as possible, with waste outputs utilized as inputs elsewhere, eliminating unnecessary supply chain associated costs and impacts. It is also connected to calls for a post-growth economic model, sustaining livelihoods based on measures of wellbeing rather than corporate / economic growth. It is interwoven with the open source movement, a vision for a digital commons where the legacy of human creativity is shareable. It draws from a planetary imaginary where local development work is responsive to the planetary challenges we face. It is in fact part of a movement to create an alternative globalization, and an expression of an emergent worldview: global ecological integrity versus overshoot, peer worker solidarity versus national competition, value pluralism versus the monoculture of GDP." (https://www.academia.edu/33661849/A_New_Model_of_Production_for_a_New_Economy)

Visualization

Comparison of Traditional vs DGML-based peer production

(CRG refers to: critical reference group)

Examples

A

  • AbilityMate, a company that supports people with disabilities to design and manufacture their own prosthetics and assistive devices,
  • Atelier Paysan

F

O

R

  • RepRap, an open source organization that designs 3D printers designed to replicate themselves,

W

  • WikiHouse, a foundation which supports people to design and build sustainable housing,

Bibliography

Sustainability Science (2023)

A reconceptualisation of technology, as a vital component of modern society cutting across all its other aspects, is required to achieve social and environmental sustainability. This paper presents a convivial technology development framework using the concept of “cosmolocal” production. The latter captures the dynamic of dispersed technology initiatives, which exhibit conceptualisations of living, working and making around the commons. It is a structural framework for organising production by prioritising socio-ecological well-being over corporate profits, over-production and excess consumption. From the vantage point of Tzoumakers, a cosmolocal initiative in which the authors participate, this paper offers an empirical account of its conception and evolution. We further examine its relation and cooperation with various similar interconnected places in urban and rural settings.

  • Article: Beyond global versus local: illuminating a cosmolocal framework for convivial technology development. Sustainability Science.

URL = https://link.springer.com/article/10.1007/s11625-023-01378-1

New Economics Foundation (2017)

Report: A New Model of Production for a New Economy: Two Cases of Agricultural Communities. By Chris Giotitsas and Jose Ramos. Published by the New Economics Foundation.

Futures (2015)

The aim is to contribute to the ongoing dialogue on post-capitalist construction by exploring the contours of a commons-oriented productive model. On the basis of this model called “design global, manufacture local”, we argue that recent techno-economic developments around the emergence of commons-based peer production and local manufacturing technologies, may signal new alternative paths of social organization. We conclude by arguing that all commons-oriented narratives could converge, thereby supporting the creative communities which are building the world they want within the confines of the political economy they aspire to transcend.

  • Article: Design global, manufacture local: Exploring the contours of an emerging productive model. By Vasilis Kostakis, Vasilis Niaros, George Dafermos, Michel Bauwens. Futures, Volume 73, October 2015, Pages 126–135. pdf site

Journal of Cleaner Production (2016)

The emerging discussion about the sustainability potential of distributed production is the starting point for this paper. The focus is on the “design global, manufacture local” model. This model builds on the conjunction of the digital commons of knowledge and design with desktop and benchtop manufacturing technologies (from three-dimensional printers and laser cutters to low-tech tools and crafts). Two case studies are presented to illustrate three interlocked practices of this model for degrowth. It is argued that a “design global, manufacture local” model, as exemplified by these case studies, seems to arise in a significantly different political economy from that of the conventional industrial model of mass pro- duction. “Design global, manufacture local” may be seen as a platform to bridge digital and knowledge commons with existing physical infrastructures and degrowth communities, in order to achieve distributed modes of collaborative production.

  • Article: The convergence of digital commons with local manufacturing from a degrowth perspective: Two illustrative cases. By Vasilis Kostakis, Kostas Latoufis, Minas Liarokapis, Michel Bauwens. Journal of Cleaner Production. site pdf

Environmental Innovation and Societal Transitions (2016)

This article explores the socio-environmental implications of two different value models currently competing for dominance in the digital economy: the neo-feudal cognitive capitalism (NFCC) and the hypothetical case of mature peer production (HMPP). Using a systematisation that considers environmental effects of information and communication technologies as direct, indirect and structural, this article discerns the future socio-environmental sce- narios indicative of each value model. We argue that the two value models share the same type of direct environmental effects associated with a similar technological infrastructure; however, their indirect effects differ in prospects of consumer behaviour, environmental awareness and product design. Likewise the difference in structural effects is significant as the NFCC is based on profit maximisation and an accumulation of capital, whereas the HMPP is agnostic to growth and oriented towards the commons. Hence, the latter is considered as the socio-environmentally auspicious choice, but comes not without transitional challenges of its own.

  • Article: Towards a political ecology of the digital economy: Socio-environmental implications of two competing value models. By Vasilis Kostakis, Andreas Roos, Michel Bauwens. Environmental Innovation and Societal Transitions. site pdf