Permaneering Design Principles

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Characteristics

Paul Mobbs:

"It's possible to write a whole book on this issue so we'll just summarise the main points from our initial deliberations. Note also that the use of the word "system" is abstract – it could mean a simple mechanical linkage or the entire human system. These points are in no specific order, and rather than a hierarchy should be viewed as a holistic approach to how we construct human technological/techno-cultural systems:

Simplicity – not so much as the opposite principle to complexity, but rather the characteristic of a simplicity of operation and design so that the system's performance and interaction with other related system elements can be easily understood;

Transparency – not just in terms of the operation of the system being readily understood, but also ensuring that the elements of the system are not encumbered by restrictions over copyright, patent, or other black box design features that might hinder our understanding and maintenance/modification of the system;

Integration – through its design a system should function transparently with the other systems that it must interact with to support their operation;

Modularity – rather than relying on a single, monolithic structure, a system should be composed of a collection of small modules that perform a simple task very efficiently;

Redundancy – the system, or parts of it, should be designed so that it can be backed-up by other redundant parts, or have its parts/modules easily replaced by cannibalising less important parts of the same or other systems to keep it functioning;

Diversity – related to modularity and redundancy, if all the functions of a system were designed the same a single design fault would affect the whole system, so instead we should seek a variety of approaches to the same problem/function to avoid the likelihood of systemic design flaws creating more widespread problems (which is why open standards are such an important element in system design, ensuring that diverse designs can reproduce the same, compatible functions);

Durability – the complementary principle to redundancy, each individual part should be made to last for its maximum possible operational lifetime so that, if necessary, it can be reused again and again in different applications;

Serviceability/adaptability – as far as possible all systems and their components should be serviceable and replaceable to avoid the entire system having to be discarded, and this potential should include the ability for users to adapt or extend the functions of a system;

Autonomy – we should, as far as possible make, systems operate in a stand-alone way as creating interlinked chains of control and interoperability creates a greater likelihood of a cascade of failures causing disruption to the whole system;

Scalability – by extending the principles of modularity and redundancy we create systems that are scalable, being able to increase their capacity by adding additional components rather than engineering whole new systems to replace them; and

Iteration – these principles could be applied to a single component, but by enlarging the scope of the components/sub-systems that they encompass they should be applied from "top to bottom" within the system in order to apply the philosophy of this approach across the entire system, so creating a systemic level of compatibly from "end to end"." (http://www.fraw.org.uk/projects/salvage_server/permaneering.shtml)


Discussion

Permaculture and Permaculture Principles

Paul Mobbs:

"Permaculture is probably the nearest thing we have to an adaptable design system based upon biophysical concepts. Developed in Australia in the 1970s, permaculture is an approach that seeks to design human systems (often food production, but also wider lifestyle solutions) that fit harmoniously within a functioning ecosystem, and which thus require far lower inputs of both time and energy/natural resources to produce a high-yielding and self-sustaining system. The themes of permaculture were stated as 12 principles by its co-creator, David Holmgren, in Permaculture: Principles and Pathways Beyond Sustainability:

1. Observe and interact – By taking the time to engage with nature we can design solutions that suit our particular situation.

2. Catch and store energy – By developing systems that collect resources when they are abundant, we can use them in times of need.

3. Obtain a yield – Ensure that you are getting truly useful rewards as part of the work that you are doing.

4. Apply self-regulation and accept feedback – We need to discourage inappropriate activity to ensure systems can continue to function well.

5. Use and value renewable resources and services – Make the best use of nature's abundance to reduce our consumptive behaviour and dependence on non-renewable resources.

6. Produce no waste – By valuing and making use of all the resources that are available to us, nothing goes to waste.

7. Design from patterns to details – By stepping back, we can observe patterns in nature and society. These can form the backbone of our designs, with the details filled in as we go.

8. Integrate rather than segregate – By putting the right things in the right place, relationships develop between those things and they work together to support each other.

9. Use small and slow solutions – Small and slow systems are easier to maintain than big ones, making better use of local resources and producing more sustainable outcomes.

10. Use and value diversity – Diversity reduces vulnerability to a variety of threats and takes advantage of the unique nature of the environment in which it resides.

11. Use edges and value the marginal – The interface between things is where interesting events take place. These are often the most valuable, diverse and productive elements in the system.

12. Creatively use and respond to change – We can have a positive impact on inevitable change by carefully observing, and then intervening at the right time." (http://www.fraw.org.uk/projects/salvage_server/permaneering.shtml)