Critical Making
Description
1. From the Wikipedia:
"Critical Making refers to the hands on productive activities that link digital technologies to society. It is invented to bridge the gap between creative physical and conceptual exploration. The term "critical making" is popularized by Matt Ratto, an Assistant Professor and director of the Critical Making lab in the Faculty of Information at the University of Toronto. Matt Ratto describes one of the main goals of critical making that he is currently exploring is:
“...to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique.”
The main focus of critical making is open design, which includes digital software and hardware. Software usually refers to the Raspberry Pi or Arduino integrated development environment (IDE). Hardware refers to computer, Arduino, or any other devices that are used in critical making activities. People usually reference spectacular design when explaining critical making. It is essential to study critical making to understanding the connection between today's ever-changing technology and the society. Currently, most critical making activities happen in the "critical making lab". It is urgent to put it into practice and test it in both theoretical and practical area." (http://en.wikipedia.org/wiki/Critical_making)