Thing Commons: Difference between revisions
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=Areas of Activity= | =Areas of Activity= | ||
Small Scale Production | * Small Scale Production | ||
Production On Demand | * Production On Demand | ||
=Related Concepts= | =Related Concepts= | ||
Openness | * Openness | ||
| Line 23: | Line 23: | ||
=More Information= | =More Information= | ||
From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons | From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons | ||
Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/ | Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/ | ||
* Design | * Design | ||
** Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade. | ** Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade. | ||
Revision as of 16:09, 26 May 2010
Description
Areas of Activity
- Small Scale Production
- Production On Demand
Related Concepts
- Openness
Sam Rose:
"Thing Commons" above is what some people call "means of production". Open license machines, designs, materials, etc. This is probably going to be Paul's offering to the group. But, we'd work on it with you ahead of time either way. (p2presearch list, August 2009)
http://flowsbook.panarchy.com/Thing%20Commons
More Information
From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/
- Design
- Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade.
- Make
- Whether you are carving a marble statue or assembling parts together, making is the craft of creating something new in the world.
- Deliver
- Delivering "things" means delivering on your commitments: to participate, to refine, to engage, to improve, to innovate. Proximity provides access to use, for physical as well as virtual "things."
- Community
- discuss
- value
- organize