Thing Commons: Difference between revisions
Jump to navigation
Jump to search
(Created page with ' =Description= Sam Rose: "Thing Commons" above is what some people call "means of production". Open license machines, designs, materials, etc. This is probably going to be Pau...') |
GoodRollin (talk | contribs) m (Added transcript of Prezi) |
||
| Line 1: | Line 1: | ||
=Description= | |||
=Areas of Activity= | |||
Small Scale Production | |||
Production On Demand | |||
=Related Concepts= | |||
Openness | |||
| Line 11: | Line 19: | ||
(p2presearch list, August 2009) | (p2presearch list, August 2009) | ||
http://flowsbook.panarchy.com/Thing%20Commons | |||
=More Information= | =More Information= | ||
From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons | |||
Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/ | |||
* Design | |||
** Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade. | |||
* Make | |||
** Whether you are carving a marble statue or assembling parts together, making is the craft of creating something new in the world. | |||
* Deliver | |||
** Delivering "things" means delivering on your commitments: to participate, to refine, to engage, to improve, to innovate. Proximity provides access to use, for physical as well as virtual "things." | |||
* Community | |||
** discuss | |||
** value | |||
** organize | |||
#[[Infrastructure Commons]] | #[[Infrastructure Commons]] | ||
Revision as of 16:05, 26 May 2010
Description
Areas of Activity
Small Scale Production Production On Demand
Related Concepts
Openness
Sam Rose:
"Thing Commons" above is what some people call "means of production". Open license machines, designs, materials, etc. This is probably going to be Paul's offering to the group. But, we'd work on it with you ahead of time either way. (p2presearch list, August 2009)
http://flowsbook.panarchy.com/Thing%20Commons
More Information
From the Forward Foundation's Blog: http://forwardfound.org/blog/?q=thing-commons Full size on Prezi: http://prezi.com/aijhfski_-mz/thing-commons/
- Design
- Evolution is perpetual design. Perpetual design requires openness, and modularity on all scales. Open modular designs can be made, unmade, and remade.
- Make
- Whether you are carving a marble statue or assembling parts together, making is the craft of creating something new in the world.
- Deliver
- Delivering "things" means delivering on your commitments: to participate, to refine, to engage, to improve, to innovate. Proximity provides access to use, for physical as well as virtual "things."
- Community
- discuss
- value
- organize