Virtual Guilds and the Future of Craft: Difference between revisions
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'''* Article: [[Virtual Guilds]]: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and | '''* Article: [[Virtual Guilds]]: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and | ||
Amanda Parkes. The Journal of Modern Craft, Volume 3—Issue 2 July 2010, pp. 179–190''' | Amanda Parkes. The Journal of Modern Craft, Volume 3—Issue 2 July 2010, pp. 179–190''' | ||
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[[Category:Guilds]] | |||
[[Category:Cooperative_Commonwealth]] | |||
[[Category:Peergovernance]] | [[Category:Peergovernance]] | ||
[[Category:Labor]] | [[Category:Labor]] | ||
[[Category:Articles]] | [[Category:Articles]] | ||
Latest revision as of 21:33, 30 October 2025
* Article: Virtual Guilds: Collective Intelligence and the Future of Craft. By Leonardo Bonanni and Amanda Parkes. The Journal of Modern Craft, Volume 3—Issue 2 July 2010, pp. 179–190
URL = http://journalofmoderncraft.com/docs/Bonanni&Parkes.pdf
Abstract
"The apprentice model is making a resurgence through online craft communities or virtual guilds. These groups are growing through the mainstreaming of computercontrolled manufacturing and the democratic sales channels of the internet. Similar to open-source software communities, virtual guilds have a pioneering role in championing new technologies, often with only niche applications. The future success of these virtual guilds will depend on a careful balance of access to commercial media and focus on socially relevant issues."