Competition: Difference between revisions

From P2P Foundation
Jump to navigation Jump to search
(maximize competition to minimize rivalry)
 
No edit summary
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
As Competition approaches perfection, [[Profit]] approachs zero.


Competition for consumers between owners is a reverse-bid against available goods that minimizes [[Price]]s.
The [[Zero-profit_condition]] occurs when competition is perfect.


*Perfect* competition over goods would drive [[Price]] to [[Cost]] and [[Profit]] to zero and can occur when each consumer owns enough [[Physical Sources]] to produce the amount he will consume after that round of production, and before the next.
=Discussion=
[[User Owned]] theory defines Competition as:  Competition is inversely related to [[Profit]].  As competition increases, profit decreases and vice-versa.


UserOwnership maximizes competition and minimizes rivalry by helping each user to become their own vendor.
'''Perfect''' competition over goods would drive [[Price]] to [[Cost]] and [[Profit]] to zero and can occur when each consumer owns enough [[Physical Sources]] to produce the amount he will consume after that round of production, and before the next.
 
[[User Owned]] [[Physical Sources]] maximize competition and minimize [[Rivalry]] by helping each [[Consumer]] become their own [[Vendor]], even when they do not possess the skills needed to operate those sources.
 
[[Wage]]s are a [[Cost]] of production.
 
----
[[Category:User_Owned]]
[[Category:Commons Economics]]

Latest revision as of 20:54, 14 February 2017

As Competition approaches perfection, Profit approachs zero.

The Zero-profit_condition occurs when competition is perfect.

Discussion

User Owned theory defines Competition as: Competition is inversely related to Profit. As competition increases, profit decreases and vice-versa.

Perfect competition over goods would drive Price to Cost and Profit to zero and can occur when each consumer owns enough Physical Sources to produce the amount he will consume after that round of production, and before the next.

User Owned Physical Sources maximize competition and minimize Rivalry by helping each Consumer become their own Vendor, even when they do not possess the skills needed to operate those sources.

Wages are a Cost of production.