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'''* Book: Homo Ludens. A Study of the Play Element in Culture. Johan Huizinga.'''


* Book: Homo Ludens. Huizinga.
URL =
 
 
=Description=
 
"In Homo Ludens, the classic evaluation of play that has become a "must-read" for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.
 
"A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga  
 
(https://www.goodreads.com/book/show/233221.Homo_Ludens?f)


URL =


=Discussion=
=Discussion=
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and the consciousness that it is ‘different’ from ‘ordinary life.’”
and the consciousness that it is ‘different’ from ‘ordinary life.’”


These are the attributes
These are the attributes of play and without any explicit connection to economics, Huizinga identifies that
of play and without any explicit connection to economics, Huizinga identifies that
competition as a fundamental element of play, too. He says, “To all appearances the
competition as a fundamental element of play, too. He says, “To all appearances the
play-sphere proper and the agonistic sphere are completely merged in the latter word”
play-sphere proper and the agonistic sphere are completely merged in the latter word”
and, “Who can deny that in all these concepts – challenge, danger, contest, etc. we are
and, “Who can deny that in all these concepts – challenge, danger, contest, etc. we are
very close to the play-sphere?”\
very close to the play-sphere?”
 
In order to have a hospitality in our imaginations for Huizinga’s anthropological
In order to have a hospitality in our imaginations for Huizinga’s anthropological
insights, we need only ask ourselves: Is this the case? Is he telling the truth about the
insights, we need only ask ourselves: Is this the case? Is he telling the truth about the
Line 31: Line 40:
dominate…” He says, “The primary thing is to excel others, to be the first and to be
dominate…” He says, “The primary thing is to excel others, to be the first and to be
honoured for that.” Is this true?” If we are honest with ourselves, I think he is accurate.
honoured for that.” Is this true?” If we are honest with ourselves, I think he is accurate.
We tend to overstate reason and understate instinct. And yet we are somewhere i nbetween. We are prideful, concerned with honour, in pursuit of our own interests, and
We tend to overstate reason and understate instinct. And yet we are somewhere i nbetween. We are prideful, concerned with honour, in pursuit of our own interests, and yet; we defer to those who are more praiseworthy, we recognize the merited dignity of
yet; we defer to those who are more praiseworthy, we recognize the merited dignity of
others, and we cooperate with others to realize their interests along with those proper to
others, and we cooperate with others to realize their interests along with those proper to
ourselves.
ourselves.
Line 53: Line 61:


Glory and superiority, honour, excellence, merit,
Glory and superiority, honour, excellence, merit,
treating others, parading
treating others, parading wealth… these may each sound like matters of pride – and they are. To disregard pride
wealth… these may each sound like matters of pride – and they are. To disregard pride
in human affairs constitutes a non-recognition of reality and is simply a different form
in human affairs constitutes a non-recognition of reality and is simply a different form
of pride leading to conceited and utopian visions. “Of course intelligent people overvalue
of pride leading to conceited and utopian visions. “Of course intelligent people overvalue
Line 81: Line 88:
orientation toward numerous kinds of excellence.
orientation toward numerous kinds of excellence.


An analysis of competition in its
An analysis of competition in its manifold expressions. He shows the ways in which humans compete for reasons beyond
manifold expressions. He shows the ways in which humans compete for reasons beyond
necessity or utility. “Like all other forms of play,” he says, “the contest is largely devoid
necessity or utility. “Like all other forms of play,” he says, “the contest is largely devoid
of purpose.”21 Humans compete for the fun of the competition. Huizinga notes the
of purpose.”21 Humans compete for the fun of the competition. Huizinga notes the
expression: “It is not the marbles that matter, but the game.”22 Because there are many
expression: “It is not the marbles that matter, but the game.”22 Because there are many
circumstances in which humans compete where the results – prizes, prices, or praise
circumstances in which humans compete where the results – prizes, prices, or praise
(which are all derivatives of the same root)
(which are all derivatives of the same root) are superfluous to the play itself, this shows
are superfluous to the play itself, this shows
that we will often subordinate outcomes to the proper execution of the play itself. To the
that we will often subordinate outcomes to the proper execution of the play itself. To the
extent that economics is a the study of human action, let’s consider: if social rivalry, in
extent that economics is a the study of human action, let’s consider: if social rivalry, in
Line 105: Line 110:
be overshadowed by the idea of winning and losing, that is, the purely agonistic
be overshadowed by the idea of winning and losing, that is, the purely agonistic
conception” and, importantly: “We still acknowledge the incontrovertibility of such
conception” and, importantly: “We still acknowledge the incontrovertibility of such
decisions when, failing to make up our minds, we resort to drawing lots or ‘tossing
decisions when, failing to make up our minds, we resort to drawing lots or ‘tossing up.’”
up.’”


There is a need for contest in order to determine merit. And the outcome of the
There is a need for contest in order to determine merit. And the outcome of the
Line 113: Line 117:


(http://www.thephilanthropicenterprise.org/wp-content/uploads/2013/11/Achtman-Working-Paper-TPE-2014.pdf)
(http://www.thephilanthropicenterprise.org/wp-content/uploads/2013/11/Achtman-Working-Paper-TPE-2014.pdf)
==The return of play in the digital age==
Chin Jungkwon:
"The Return of the Magic Circle:
"In Homo Ludens, Johan Huizinga writes that “civilization arises and unfolds in and as play.” According to Huizinga, almost every human activity, whether political, economic, or cultural, was originally conceived in play. In the past, labor was accompanied by play and festivities. Scholarship grew out of puzzles in which sages dueled with their sagacity. Even wars were a sort of sport. An enormous magic circle hung over reality. But at some point in history, humans became incapable of playing. What was it, then, that drew the magic circle away from reality?
Max Weber says that our era is characterized by “intellectualization, rationalization, and disenchantment,” each of which ultimately imply drawing the magic circle away from reality. René Descartes taught that to be a rational being meant to exclude imagination. The rationalization of labor that emerged after the Industrial Revolution (e.g., Taylorism and Fordism) completely stripped labor of its playful attributes. What Walter Benjamin called the “destruction of aura” is the last phase of disenchantment. Through this process, the Homo ludens of the past became transformed into Homo sapiens, who lacks imagination; into a Berufsmensch, who thinks only of work; and into Homo economicus, who suppresses all desire and emotion for the sake of his interests.
However, as society evolves from an industrial to a postindustrial logic, the magic circle that disappeared is returning. This change is ever more accelerated by digital technologies that superimpose the virtual on reality, such as virtual reality (VR) and augmented reality (AR).
As Jean Baudrillard points out, humans under late capitalism do not consume goods, but instead the “gap” or the “difference” between goods. Thorstein Veblen discovered a similar phenomenon about a hundred years ago in the American upper class, where expensive, so-called “Veblen goods” sold better if they were priced higher, meaning that high-priced goods are consumed not for their utility but as a marker of status. This conspicuous consumption, which might have belonged to the upper class a century ago, is called the “Veblen Effect,” and can now be seen in all classes. Where the “gap” and “difference” is consumed, production takes on a semiotic function. Thus, capitalism transformed into “semiocapitalism.”
(https://www.e-flux.com/architecture/superhumanity/179187/play-and-labor)
=More information=
* [[Gamification]]


[[Category:Gaming]]
[[Category:Gaming]]
[[Category:Relational]]
[[Category:Books]]
[[Category:Books]]
[[Category:Relational]]
[[Category:Gaming]]

Latest revision as of 12:05, 27 October 2025

* Book: Homo Ludens. A Study of the Play Element in Culture. Johan Huizinga.

URL =


Description

"In Homo Ludens, the classic evaluation of play that has become a "must-read" for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.

"A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga

(https://www.goodreads.com/book/show/233221.Homo_Ludens?f)


Discussion

Achtman:

"In Homo Ludens, Huizinga discusses the play-element in culture across many spheres of human activity including: law, language, war, poetry, philosophy, and art. He does not explore the play-element in economics, though he suggests the possibility: “Now in myth and ritual the great instinctive forces of civilized life have their origin: law and order, commerce and profit, craft and art, poetry, wisdom, and science. All are rooted in the primeval soil of play.”2 First of all, what does Huizinga mean by play? His most succinct articulation is this: “Play is a voluntary activity or occupation executed within certain fixed limits of time and place, according to rules freely accepted but absolutely binding, having its aim in itself and accompanied by a feeling of tension, joy and the consciousness that it is ‘different’ from ‘ordinary life.’”

These are the attributes of play and without any explicit connection to economics, Huizinga identifies that competition as a fundamental element of play, too. He says, “To all appearances the play-sphere proper and the agonistic sphere are completely merged in the latter word” and, “Who can deny that in all these concepts – challenge, danger, contest, etc. we are very close to the play-sphere?”

In order to have a hospitality in our imaginations for Huizinga’s anthropological insights, we need only ask ourselves: Is this the case? Is he telling the truth about the nature of human activities? A desire to be the first, to win, to “boast of his success to others,” a “competitive ‘instinct’ [that is] not in the first place a desire for power or to dominate…” He says, “The primary thing is to excel others, to be the first and to be honoured for that.” Is this true?” If we are honest with ourselves, I think he is accurate. We tend to overstate reason and understate instinct. And yet we are somewhere i nbetween. We are prideful, concerned with honour, in pursuit of our own interests, and yet; we defer to those who are more praiseworthy, we recognize the merited dignity of others, and we cooperate with others to realize their interests along with those proper to ourselves.

Huizinga analyzes the “development of culture in play-like contest.”8 With examples, he illustrates that, “art and technique, dexterity and creative power were, for archaic man, united in the eternal desire to excel and win.”9 The competitive impulse in persons is not fundamentally utilitarian or productive. In many cases, whatever is most useful and productive is discovered by accident. That is, the usefulness and productivity in ways of doing things follows from the experimental discovery processes of “contests, performances, exhibitions, challenges, preenings, struttings, [and] showing off…”10 My main point here is to say that competition is a fundamental human experience across various contexts. Far from being uniquely expressed in economic life, the agonistic element is a much more primordial and essential aspect of human existence that is productive of a flourishing culture, not only of a prosperous economy. By broadening our understanding of the role of competition in human affairs, we can appreciate the civilizing function that it serves, because competition correctly expresses the tension of relationship in which persons live and act. And, etymologically, “competition” has a double sense meaning both to “struggle against” and to “cooperate with.”

Glory and superiority, honour, excellence, merit, treating others, parading wealth… these may each sound like matters of pride – and they are. To disregard pride in human affairs constitutes a non-recognition of reality and is simply a different form of pride leading to conceited and utopian visions. “Of course intelligent people overvalue intelligence,” Hayek points out.17 And of course we’d like to minimize the extent to which we think ourselves competitive, prideful, and self-interested. But the competitive spirit is, as Huizinga puts it, also a “play-sense, […] a spirit that strives for honour, dignity, superiority, and beauty.”

Huizinga says that “winning means showing oneself superior in the outcome of a game.”19 I think that “in the outcome of the game” is the most important part of that sentence. This demonstrates the set-apartness of the consideration from ordinary life, outside the context of the game. A game can change the dignity of persons within the game, but not affect their unalterable human dignity which has no reference to performance, sport, or contest but is intrinsic. In the game itself – whether it is war, games, sports, or economics – there is something at stake. That “there is something ‘at stake’ – the essence of play is contained in that phrase,”20 Huizinga argues. But the “something at stake” is, in an important sense, beside the point. The outcome is superfluous to the good and proper execution of the play itself. And this is how it is in all human activities; our evaluations of excellence involve considerations and evaluations beyond utility. We value honour, dignity, grace, style, ingenuity, novelty – really there are competitive exercises toward excellence in all its forms by anyone who tries to do something well and, within each activity, there are standards for what this means. My purpose here is not to say anything conclusive or definitive, but merely to broaden the horizon for thinking about the role of competition in human affairs, so that it is not recognized only within the economic context, but much more broadly as a humanizing orientation toward numerous kinds of excellence.

An analysis of competition in its manifold expressions. He shows the ways in which humans compete for reasons beyond necessity or utility. “Like all other forms of play,” he says, “the contest is largely devoid of purpose.”21 Humans compete for the fun of the competition. Huizinga notes the expression: “It is not the marbles that matter, but the game.”22 Because there are many circumstances in which humans compete where the results – prizes, prices, or praise (which are all derivatives of the same root) are superfluous to the play itself, this shows that we will often subordinate outcomes to the proper execution of the play itself. To the extent that economics is a the study of human action, let’s consider: if social rivalry, in broader culture, transcends utilitarian purposes and is often subordinated to religious and moral ideas about justice, fairness, and excellence, beauty, etc. then perhaps the same can be true about economics – that it is not strictly a matter or necessity, utility, or productivity, but that, as long as humans are the participants, there is, as Huizinga puts it, “… a sense of passion, chance, daring, as regards both economic activity and play activity.”

After competition, the second main element that I identity in Huizinga’s analysis of playfulness that relates to Hayek’s analysis of the extended market order is unpredictability. In tracing the origins of contest in culture, Huizinga says: “Turning our eyes from the administration of justice to that which obtains in less advanced phases of culture, we see that the idea of right and wrong, the ethical-judicial conception, comes to be overshadowed by the idea of winning and losing, that is, the purely agonistic conception” and, importantly: “We still acknowledge the incontrovertibility of such decisions when, failing to make up our minds, we resort to drawing lots or ‘tossing up.’”

There is a need for contest in order to determine merit. And the outcome of the contest is decisive. The decisiveness through the play is then respected. At the heart of play is an “uncertainty, chanciness, and a striving to decide the issue and so to end it.”

(http://www.thephilanthropicenterprise.org/wp-content/uploads/2013/11/Achtman-Working-Paper-TPE-2014.pdf)


The return of play in the digital age

Chin Jungkwon:

"The Return of the Magic Circle:

"In Homo Ludens, Johan Huizinga writes that “civilization arises and unfolds in and as play.” According to Huizinga, almost every human activity, whether political, economic, or cultural, was originally conceived in play. In the past, labor was accompanied by play and festivities. Scholarship grew out of puzzles in which sages dueled with their sagacity. Even wars were a sort of sport. An enormous magic circle hung over reality. But at some point in history, humans became incapable of playing. What was it, then, that drew the magic circle away from reality?

Max Weber says that our era is characterized by “intellectualization, rationalization, and disenchantment,” each of which ultimately imply drawing the magic circle away from reality. René Descartes taught that to be a rational being meant to exclude imagination. The rationalization of labor that emerged after the Industrial Revolution (e.g., Taylorism and Fordism) completely stripped labor of its playful attributes. What Walter Benjamin called the “destruction of aura” is the last phase of disenchantment. Through this process, the Homo ludens of the past became transformed into Homo sapiens, who lacks imagination; into a Berufsmensch, who thinks only of work; and into Homo economicus, who suppresses all desire and emotion for the sake of his interests.

However, as society evolves from an industrial to a postindustrial logic, the magic circle that disappeared is returning. This change is ever more accelerated by digital technologies that superimpose the virtual on reality, such as virtual reality (VR) and augmented reality (AR).

As Jean Baudrillard points out, humans under late capitalism do not consume goods, but instead the “gap” or the “difference” between goods. Thorstein Veblen discovered a similar phenomenon about a hundred years ago in the American upper class, where expensive, so-called “Veblen goods” sold better if they were priced higher, meaning that high-priced goods are consumed not for their utility but as a marker of status. This conspicuous consumption, which might have belonged to the upper class a century ago, is called the “Veblen Effect,” and can now be seen in all classes. Where the “gap” and “difference” is consumed, production takes on a semiotic function. Thus, capitalism transformed into “semiocapitalism.”

(https://www.e-flux.com/architecture/superhumanity/179187/play-and-labor)


More information