Sarkar Game

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= futures game using the caste-model of Sarkar



by Peter Hayward, Joseph Voros, Sohail Inayatullah:

"The Sarkar Game is a foresight role-playing game designed to glean insight into social reality and help players discover other ways of knowing, thus to better understand and appreciate alternative futures. The Sarkar Game specifically helps players (individuals and organizations) comprehend macrohistory – the timing of the future – as well as the structured shape of the future(s). The game also helps players scrutinize the leadership characteristics for themselves and for their organization or institution.

The game is based on a model of social change from Indian philosopher and macrohistorian Prabhat Ranjan Sarkar. Sarkar developed a cyclical theory of social change with a belief that understanding history boosted the stimulation and creation of alternative futures. His emphasis was on creating a new type of leadership spiraling to a transformational future.

Sarkar identifies macro-sized, evolutionary categories that describe long swathes of human development. Frequently, a revolution or evolution takes place when each cycle concludes. Then the cycle begins once more. Four types of power (epistemes) are drawn from these historic cycles: the worker, the warrior, the intellectual and the capitalist (merchant). No type is ideal because each contains a negative (backward reasoning) as well as positive (forward looking) aspect. Sarkar noted the turbulence between cycles and the subsequent potential for creation of a new class of leaders with a planetary-wide sense of identity (neohumanism).

Sarkar's planetary model is also applied to organizations and institutions. Subsequently, the Sarkar Game provides opportunity for players to examine their leadership style and think about personas they may have repressed, projected or disowned. Organizations are presented with probing the types of leadership styles active throughout their institutions and its associated power dynamics. With such insight comes the opportunity and ability to change the future." (

More information

  • Sarkar, Prabhat Ranjan (1982). The Liberation of Intellect: Neohumanism. Kolkata: Ananda Marga

Publications. ISBN 81-7252-168-5

  • Sarkar’s theory and the game in an article in the Journal of Futures Studies ( September 2013, 18(1))

entitled “Using Gaming to Understand the Patterns of the Future The Sarkar Game in Action.” The article provides an overview of the Sarkar Game, shares results from several case studies of the game in use;, and quotes numerous "lessons learned" comments from participants in the game