Remix Culture

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Remix Culture


Definition

"Remix culture describes the way in which youth culture today more visibly orients itself around creating media by extracting component pieces from other people's media creations, then connecting them together to form something new. In the video game world this phenomena is more specifically termed 'modding.' In this process, amateur fans take a professional commercial game title and then modify it in creative ways that the original designers may not have considered." (http://www.lingualgamers.com/thesis)


Context

Remix culture is also employed by Lawrence Lessig to describe a society which allows and encourages derivative works. Such a culture would be, by default, permissive of efforts to improve upon, change, integrate, or otherwise remix the work of copyright holders. Lessig presents this as a desirable ideal and argues, among other things, that the health, progress, and wealth creation of a culture is fundamentally tied to this participatory remix process.

Sampling in musicmaking is a prime example of reuse, and hip-hop culture's implicit acceptance of the practice makes it a remix culture.

This term is often contrasted with permission culture or Rights Clearance Culture.

Originally from the wikipedia and copied from http://upstream.pbwiki.com/remix%20culture

See also http://en.wikipedia.org/wiki/Remix_culture


Discussion

Appropriation and Annotation Literacy

Ryan Shaw on how literacy is changing.

From http://dream.sims.berkeley.edu/~ryanshaw/wordpress/2006/08/16/appropriation-annotation/


"The latest issue of Harper's features an excellent roundtable discussion on how video games might be used to teach writing. Though most of it will be familiar to anyone who has followed recent debates about "serious games," it is worth reading. Among the discussants, Raph Koster stood out as particularly insighful, and his comments about new forms of literacy really struck home:


What we mean by literacy is changing. If you look at books like The Da Vinci Code, a lot of what it does is appropriation–of a painting, or a historical text–and annotation, with this whole cottage industry of providing the footnotes: the TV specials, the books. … Appropriation and annotation are becoming our new forms of literacy.Appropriation and annotation (or, to use the popular vernacular, remix and tagging) have been at the center of my interests for a while now, but it's nice to see them being discussed in a high-profile forum like Harper's.


Koster's comments echo the views of my friend Dan Perkel, who has been investigating "copy and paste literacy" on MySpace. Many people focus on the "remix culture" of appropriation and annotation as if it is something new–but these practices have been around since the dawn of culture. What is new, as Koster and Dan indicate, is the general rise in people's ability to recognize and engage in these practices: their literacy.

The discussion in Harper's ends with a kind of lament that a population highly literate in appropriation and annotation will squeeze out the "great artist" by flooding our culture with lesser-quality niche productions. I agree with that conclusion but not the explanation. The era of the great artist will come to an end, not because of overcrowded cultural markets, but because a literate population will recognize appropriation and annotation at the heart of all creative production, and it will reject the myths of the solitary genius and the original creative act that have dominated for the last few centuries. The great artist will disappear, but there will continue to be great art." (http://dream.sims.berkeley.edu/~ryanshaw/wordpress/2006/08/16/appropriation-annotation/)


Remixability

Lev Manovich on Remixing and Remixability at http://www.manovich.net/DOCS/Remix_modular.doc


The dramatic increase in quantity of information greatly speeded up by Internet has been accompanied by another fundamental development. Imagine water running down a mountain. If the quantity of water keeps continuously increasing, it will find numerous new paths and these paths will keep getting wider. Something similar is happening as the amount of information keeps growing - except these paths are also all connected to each other and they go in all directions; up, down, sideways. Here are some of these new paths which facilitate movement of information between people, listed in no particular order: SMS, forward and redirect function in email clients, mailing lists, Web links, RSS, blogs, social bookmarking, tagging, publishing (as in publishing one’s playlist on a web site), peer-to-peer networks, Web services, Firewire, Bluetooth. These paths stimulate people to draw information from all kinds of sources into their own space, remix and make it available to others, as well as to collaborate or at least play on a common information platform (Wikipedia, Flickr). Barb Dybwad introduces a nice term “collaborative remixability’” to talk about this process: “I think the most interesting aspects of Web 2.0 are new tools that explore the continuum between the personal and the social, and tools that are endowed with a certain flexibility and modularity which enables collaborative remixability — a transformative process in which the information and media we’ve organized and shared can be recombined and built on to create new forms, concepts, ideas, mashups and services.”

If a traditional twentieth century model of cultural communication described movement of information in one direction from a source to a receiver, now the reception point is just a temporary station on information’s path. If we compare information or media object with a train, then each receiver can be compared to a train station. Information arrives, gets remixed with other information, and then the new package travels to other destination where the process is repeated.

We can find precedents for this “remixability” – for instance in modern electronic music where remix has become the key method since the 1980s. More generally, most human cultures developed by borrowing and reworking forms and styles from other cultures; the resulting “remixes” were to be incorporated into other cultures. Ancient Rome remixed Ancient Greece; Renaissance remixed antiquity; nineteenth century European architecture remixed many historical periods including the Renaissance; and today graphic and fashion designers remix together numerous historical and local cultural forms, from Japanese Manga to traditional Indian clothing. At first glance it may seem that this traditional cultural remixability is quite different from “vernacular” remixability made possible by the computer-based techniques described above. Clearly, a professional designer working on a poster or a professional musician working on a new mix is different from somebody who is writing a blog entry or publishing her bookmarks.

But this is a wrong view. The two kinds of remixability are part of the same continuum. For the designer and musician (to continue with the sample example) are equally affected by the same computer technologies. Design software and music composition software make the technical operation of remixing very easy; the Internet greatly increases the ease of locating and reusing material from other periods, artists, designers, and so on. Even more importantly, since every company and freelance professionals in all cultural fields, from motion graphics to architecture to fine art, publish documentation of their projects on their Web sites, everybody can keep up with what everybody else is doing. Therefore, although the speed with which a new original architectural solution starts showing up in projects of other architects and architectural students is much slower than the speed with which an interesting blog entry gets referenced in other blogs, the difference is quantitative than qualitative. Similarly, when H&M or Gap can “reverse engineer” the latest fashion collection by a high-end design label in only a few weeks, this is part of the same new logic of speeded up cultural remixability enabled by computers. In short, a person simply copying parts of a message into the new email she is writing, and the largest media and consumer company recycling designs of other companies are doing the same thing – they practice remixability." (http://www.manovich.net/DOCS/Remix_modular.doc)


Read the related entry on Modularity


More Information

Free Culture UK on the Remix Commons

See the Remix Culture Potpourri video, for examples.