City as a Grid
Introduction
This place is intended as a placeholder for resources linked to a City-as-a-grid model, where primal needs generation and distribution (food, energy, chores, computing, essential jobs...) as well as commonly needed dispenses (tools sharing, maintenance fees, ...) would be distributed in a geographical way.
Notions such as a part-time chore concept (citizen participation), peer to peer learning, alternative money or the implications of 3D replication/printing technologies or of immersive telepresence (enabling telework) will be studied keys.
A wider goal for this project is to minimize the global cost of the infrastructure without sacrificing it's scalability, and to consider this model applicable in a natural transition from immaterial goods towards a parallel, goods-based, geographical community.
- Cell: atomic entity representing the smallest, partially autonomous system, that might represent a common savoir-faire in a cooperative way
- Progressive bootstrapping : every new home should be bringing enough resources to counter-balance it's consumption at the cell scale. This can be seen as a community giving
- Interconnected Energy Network: Distributed Power Generation Community_Water-Management_Systems P2P Energy Grid Green Grid
- Distributed network infrastructure (decentralized routing)
- Geographical dematerialization: Geography category Relocalization
- Overlay production: Co-Creation Cooperatives
- Peer to peer learning: Education category
- Eco-Housing: Open Farm Tech
- Local food production:
- Commodity needs ownership: Peer_Property Why Peer to Peer Currencies will Grow
- Material goods conception and distribution: 3D Printing Open Hardware Product Hacking
Related resources
- Kim Stanley Robinson's Mars Trilogy envisions a composite (both manufacturial and culturally segmented) society model emergence during Mars' terraforming and colonization