Public Resource Network: Difference between revisions
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Already we have a publicly curated resource of knowledge | Wouldn't it be nice to have a SimCity for real? Already we have a publicly curated resource of knowledge, like Wikipedia, freely available. If you are looking for a place, you can search the web and find it on a map, with an address at least, but not much more information than that. A web that describes more detail about a space and the objects within a space begins to outline the concept of a Public Resource Network. | ||
Let's look at private land, for example. When details about the space are of public interest, owners can put the space online, by placing cameras to view the area and sensors to track and model the space, so that useful processes happening on the site, such as a combined technique for fish farming and aquaponic agriculture, can be visually modeled, point-by-point how-to instructions well enough to be applied most anywhere in the world. In this way, when looking at a virtualized physical space on the web we can see for instance that people picking tomatoes pick alot for very little in return or that a local car manufacturer produced a sports car you designed, slightly modified, for someone else that fancied your design. | |||
Below are a few | Public resource networks apply social networking technologies presently used by Facebook, visually modeling a physical space, enabling viewers or users to make changes to the virtual model from the web much like TinkerCAD, expecting a change to the material space, like applying the concept of Thingverse, presenting focused on at home 3d printing, applied not just at home but to the world, will mean a suggestion or demand to an open space such as: I'd like to see an engraver here, so I can not only make spoons and forks, but have mom's name engraved on it, done so with a crowdsourcing option to fulfill that dream if others really want it. | ||
Below are a few categories that make a Public Resource Network. | |||
=Model Overview= | =Model Overview= | ||
Revision as of 13:39, 1 March 2012
Wouldn't it be nice to have a SimCity for real? Already we have a publicly curated resource of knowledge, like Wikipedia, freely available. If you are looking for a place, you can search the web and find it on a map, with an address at least, but not much more information than that. A web that describes more detail about a space and the objects within a space begins to outline the concept of a Public Resource Network.
Let's look at private land, for example. When details about the space are of public interest, owners can put the space online, by placing cameras to view the area and sensors to track and model the space, so that useful processes happening on the site, such as a combined technique for fish farming and aquaponic agriculture, can be visually modeled, point-by-point how-to instructions well enough to be applied most anywhere in the world. In this way, when looking at a virtualized physical space on the web we can see for instance that people picking tomatoes pick alot for very little in return or that a local car manufacturer produced a sports car you designed, slightly modified, for someone else that fancied your design.
Public resource networks apply social networking technologies presently used by Facebook, visually modeling a physical space, enabling viewers or users to make changes to the virtual model from the web much like TinkerCAD, expecting a change to the material space, like applying the concept of Thingverse, presenting focused on at home 3d printing, applied not just at home but to the world, will mean a suggestion or demand to an open space such as: I'd like to see an engraver here, so I can not only make spoons and forks, but have mom's name engraved on it, done so with a crowdsourcing option to fulfill that dream if others really want it.
Below are a few categories that make a Public Resource Network.
Model Overview
Where are things made and what makes things and how?
Areas to model:
- Space
- Skills
- Materials
- Tools
- Products/Outcomes