City as a Grid: Difference between revisions
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It is intended as a placeholder for resources linked to a ''City-as-a-grid'' model, where primal needs generation and distribution (food, energy, chores, computing, essential jobs...) as well as commonly needed dispenses (tools sharing, maintenance fees, ...) would be distributed in a geographical way. | It is intended as a placeholder for resources linked to a ''City-as-a-grid'' model, where primal needs generation and distribution (food, energy, chores, computing, essential jobs...) as well as commonly needed dispenses (tools sharing, maintenance fees, ...) would be distributed in a geographical way. | ||
Is shares the same goals as the [[Global Villages]] | Is shares the same goals as the [[Global Villages]] and [[Multi-local Societies]] visions, yet aims to have a scientific insight on the alternative that is being offered to us all. | ||
Notions such as a part-time chore concept (citizen participation), peer to peer learning, alternative money or the implications of 3D replication/printing technologies or of immersive telepresence (enabling telework) will be studied keys. | Notions such as a part-time chore concept (citizen participation), peer to peer learning, alternative money or the implications of 3D replication/printing technologies or of immersive telepresence (enabling telework) will be studied keys. | ||
Revision as of 03:22, 6 May 2008
Introduction
This transversal article is a mere attempt to show the emerging shape of a globally p2p-oriented city model, or at least what it could become someday.
It is intended as a placeholder for resources linked to a City-as-a-grid model, where primal needs generation and distribution (food, energy, chores, computing, essential jobs...) as well as commonly needed dispenses (tools sharing, maintenance fees, ...) would be distributed in a geographical way.
Is shares the same goals as the Global Villages and Multi-local Societies visions, yet aims to have a scientific insight on the alternative that is being offered to us all.
Notions such as a part-time chore concept (citizen participation), peer to peer learning, alternative money or the implications of 3D replication/printing technologies or of immersive telepresence (enabling telework) will be studied keys.
A wider goal for this project is to study the dynamics of the needed resources in conjunction with population evolution, of the global cost of the infrastructure, and to consider this model applicable in a natural transition from immaterial goods towards a parallel, goods-based, geographical community.
Ultimately, the use of virtual worlds based technologies as simulation basis might help compare the discerned approaches and notions impacts.
- Cell: atomic entity representing the smallest, partially autonomous system, that might represent a common savoir-faire in a cooperative way
- Progressive bootstrapping : every new home should be bringing enough resources to counter-balance it's consumption at the cell scale. This can be seen as a community giving
- Interconnected Energy Network: Distributed Power Generation Community_Water-Management_Systems P2P Energy Grid Green Grid
- Distributed network infrastructure: Wireless Commons
- Geographical dematerialization: Geography category Relocalization Global_Villages
- Overlay production: Co-Creation Cooperatives
- Peer to peer learning: Education category
- Eco-Housing: Open Farm Tech
- Local food production:
- Decision making: Citizen Dialogue and Deliberation [1]
- Mutual ownership: Peer_Property Why Peer to Peer Currencies will Grow Mutual_Home_Ownership
- Material goods conception and distribution: 3D Printing Open Hardware Product Hacking
Related resources
- Kim Stanley Robinson's Mars Trilogy envisions a composite (both manufacturial and culturally segmented) society model emergence during Mars' terraforming and colonization