City as a Grid: Difference between revisions
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A wider goal for this project is to minimize the global cost of the infrastructure without sacrificing it's scalability, and to consider this model applicable in a natural transition from immaterial goods towards a parallel, goods-based, geographical community. | A wider goal for this project is to minimize the global cost of the infrastructure without sacrificing it's scalability, and to consider this model applicable in a natural transition from immaterial goods towards a parallel, goods-based, geographical community. | ||
= Notions = | = Notions and related resources = | ||
* Cell: atomic entity representing the smallest, partially autonomous system, that might represent a common ''savoir-faire'' in a cooperative way | * Cell: atomic entity representing the smallest, partially autonomous system, that might represent a common ''savoir-faire'' in a cooperative way | ||
* Progressive bootstrapping : every new home should be bringing enough resources to counter-balance it's consumption at the cell scale. This can be seen as a community giving | * Progressive bootstrapping : every new home should be bringing enough resources to counter-balance it's consumption at the cell scale. This can be seen as a community giving | ||
* Interconnected Energy Network | * Interconnected Energy Network: [[Distributed Power Generation]] [[Community_Water-Management_Systems]] [[P2P Energy Grid]] [[Green Grid]] | ||
* Distributed network infrastructure (decentralized routing) | * Distributed network infrastructure (decentralized routing) | ||
* Geographical dematerialization: [http://www.p2pfoundation.net/Category:Geography Geography category] [[Relocalization]] | |||
* Overlay production: [[Co-Creation]] [[Cooperatives]] | |||
* Peer to peer learning: [http://www.p2pfoundation.net/Category:Education Education category] | |||
* Eco-Housing: [[Open Farm Tech]] | |||
* Local food production: | |||
* Commodity needs ownership: [[Peer_Property]] [[Why Peer to Peer Currencies will Grow]] | |||
* Material goods production: [[3D Printing]] [[Open Hardware]] [[http://www.p2pfoundation.net/Product_Hacking#Agriculture.2C_Development_and_Sustainability Agriculture hardware]] | |||
= Related resources = | = Related resources = | ||
#Kim Stanley Robinson's [http://en.wikipedia.org/wiki/Mars_trilogy Mars Trilogy] envisions a composite (both manufacturial and culturally) society | #Kim Stanley Robinson's [http://en.wikipedia.org/wiki/Mars_trilogy Mars Trilogy] envisions a composite (both manufacturial and culturally) society | ||
Revision as of 02:45, 6 May 2008
Introduction
This place is intended as a placeholder for resources linked to a City-as-a-grid model, where primal needs generation and distribution (food, energy, chores, computing, essential jobs...) as well as commonly needed dispenses (tools sharing, maintenance fees, ...) would be distributed in a geographical way.
Notions such as a part-time chore concept (citizen participation), peer to peer learning, alternative money or the implications of 3D replication/printing technologies or of immersive telepresence (enabling telework) will be studied keys.
A wider goal for this project is to minimize the global cost of the infrastructure without sacrificing it's scalability, and to consider this model applicable in a natural transition from immaterial goods towards a parallel, goods-based, geographical community.
- Cell: atomic entity representing the smallest, partially autonomous system, that might represent a common savoir-faire in a cooperative way
- Progressive bootstrapping : every new home should be bringing enough resources to counter-balance it's consumption at the cell scale. This can be seen as a community giving
- Interconnected Energy Network: Distributed Power Generation Community_Water-Management_Systems P2P Energy Grid Green Grid
- Distributed network infrastructure (decentralized routing)
- Geographical dematerialization: Geography category Relocalization
- Overlay production: Co-Creation Cooperatives
- Peer to peer learning: Education category
- Eco-Housing: Open Farm Tech
- Local food production:
- Commodity needs ownership: Peer_Property Why Peer to Peer Currencies will Grow
- Material goods production: 3D Printing Open Hardware [Agriculture hardware]
Related resources
- Kim Stanley Robinson's Mars Trilogy envisions a composite (both manufacturial and culturally) society