Competition: Difference between revisions

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[[User Owned]] theory defines Competition as:  Competition is inversely related to [[Profit]].  As competition increases, profit decreases and vice-versa.
[[User Owned]] theory defines Competition as:  Competition is inversely related to [[Profit]].  As competition increases, profit decreases and vice-versa.


Competition for consumers between owners is a reverse-bid against available goods that minimizes [[Price]]s.
'''Perfect''' competition over goods would drive [[Price]] to [[Cost]] and [[Profit]] to zero and can occur when each consumer owns enough [[Physical Sources]] to produce the amount he will consume after that round of production, and before the next.


'''Perfect''' competition over goods would drive [[Price]] to [[Cost]] and [[Profit]] to zero and can occur when each consumer owns enough [[Physical Sources]] to produce the amount he will consume after that round of production, and before the next.
[[User Owned]] [[Physical Sources]] maximize competition and minimize rivalry by helping each user become their own vendor, even when they do not possess the skills needed to operate those sources.


[[User Owned]] [[Physical Sources]] maximizes competition and minimizes rivalry by helping each user to become their own vendor.
[[Wage]]s are a [[Cost]] of production.


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[[Category:User_Owned]]
[[Category:User_Owned]]

Revision as of 01:59, 13 February 2008

Discussion

User Owned theory defines Competition as: Competition is inversely related to Profit. As competition increases, profit decreases and vice-versa.

Perfect competition over goods would drive Price to Cost and Profit to zero and can occur when each consumer owns enough Physical Sources to produce the amount he will consume after that round of production, and before the next.

User Owned Physical Sources maximize competition and minimize rivalry by helping each user become their own vendor, even when they do not possess the skills needed to operate those sources.

Wages are a Cost of production.