Competition: Difference between revisions
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[[User Owned]] theory defines Competition as: Competition is inversely related to [[Profit]]. As competition increases, profit decreases and vice-versa. | |||
Competition is inversely related to [[Profit]]. As competition increases, profit decreases and vice-versa. | |||
Competition for consumers between owners is a reverse-bid against available goods that minimizes [[Price]]s. | Competition for consumers between owners is a reverse-bid against available goods that minimizes [[Price]]s. | ||
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'''Perfect''' competition over goods would drive [[Price]] to [[Cost]] and [[Profit]] to zero and can occur when each consumer owns enough [[Physical Sources]] to produce the amount he will consume after that round of production, and before the next. | '''Perfect''' competition over goods would drive [[Price]] to [[Cost]] and [[Profit]] to zero and can occur when each consumer owns enough [[Physical Sources]] to produce the amount he will consume after that round of production, and before the next. | ||
[[User | [[User Owned]] [[Physical Sources]] maximizes competition and minimizes rivalry by helping each user to become their own vendor. | ||
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[[Category:User_Owned]] | |||
Revision as of 01:12, 13 January 2008
Discussion
User Owned theory defines Competition as: Competition is inversely related to Profit. As competition increases, profit decreases and vice-versa.
Competition for consumers between owners is a reverse-bid against available goods that minimizes Prices.
Perfect competition over goods would drive Price to Cost and Profit to zero and can occur when each consumer owns enough Physical Sources to produce the amount he will consume after that round of production, and before the next.
User Owned Physical Sources maximizes competition and minimizes rivalry by helping each user to become their own vendor.