P2P and Human Evolution Appendix 3
The P2P Meme Map
Appendix to P2P and Human Evolution
(read the table from the bottom up)
Compiled by Michel Bauwens, June 30, 2005
Level one represents the cultural shift in ways of being, feeling and knowing, as well as the new core value constellations that underpin the shift to a peer to peer civilization.
Level two represents the technological distributed computing infrastructure, the P2P media infrastructure which enables many-to-many communication, and the collaborative infrastructure which allows autonomous groups to cooperate on a global scale, outside the bounds of markets and hierarchies.
Level three represents the legal infrastructure. The General Public License (and Open Source initiatives), which creates and expands the P2P technological infrastructure as a public domain Commons; Creative Commons licenses achieve the same effect for content creation. Technological protocols such as TCP/IP insure the participative nature of new technologies, while P2P collectives set their own internally-generated frameworks of cooperation, within the broader framework of internet-based civility (netiquette). Taking together they create a common property regime of public goods outside the market and the state.
Level 4 represents new social practices that are thoroughly characterized by P2P principles (as distinguished from non-P2P formats enabled by P2P infrastructures). The first strand is represented by 'non-representational politics', politics which refuses representation, as exemplified by the alterglobalisation movement and Social Forums, the coordination format adopted by social movements. Peer production creates collective use value in the form of a Commons, and is exemplified by free software, knowledge collectives such as Wikipedia, collaborative publishing such as Indymedia. Participative spirituality represents a new way of relating to religions, the cosmos, and nature and its beings, refusing authoritarian truths and methods, sometimes practiced in the form of peer circles.
Level 5 are practices that are not full P2P themselves, but are enabled and strengthened by P2P infrastructures: examples are P2P marketplaces which do not create a commons and are run by for-profit enterprises, or who derive substantial value from user-created content ('netarchical' enterprises who enable and exploit participative networks); gift economies or sharing economies (the latter defined by Yochai Benkler), such as local exchange trading systems and local currencies.
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Level 5: P2P-ENABLED PRACTICES |
1.A. Non-representational politics: networked alterglobalism, coordination formats for social struggles, conceptual innovation of multitudes (Negri), creation as resistance (Benasayag), revolution without power (Holloway) => CREATION OF ABSOLUTE DEMOCRACY MODELS
1.B. Autonomous social and cultural practices: internet-based affinity groups, self-help and mutual support groups, non-expert dominated knowledge creation, validation, and exchange, filesharing; open science projects and open access to scientific publications => CREATION OF THE INFORMATION COMMONS
2. Peer production (also called, Commons-Based Peer Production CBPP): Free software and open source software (also called Free/Libre Open Source Software FLOSS): GNU/Linux; Knowledge collectives: Wikipedia, Collaborative Media: Indymedia => THIRD MODE OF PRODUCTION CREATES FOR-BENEFIT SECTOR
3. Participatory spirituality: non-representational dialogue of religion, contributory theology, cooperative inquiry practices (John Heron), plural mysticism (Jorge Ferrer), peer circles => PLURALISTIC CONTRIBUTORY SPIRITUALITY
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NON-REPRESENTATIONAL POLITICS & AUTONOMOUS SOCIAL ORGANISATION // PEER PRODUCTION // PARTICIPATORY SPIRITUALITY |
Level 4: DIRECT P2P PRACTICES |
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NEW COMMON PROPERTY REGIME // PARTICIPATIVE TECHNOLOGICAL PROTOCOLS // PARTICIPATIVE SOCIAL PROTOCOLS |
Level 3: P2P LEGAL INFRASTRUCTURE |
1.A. Distributed computing infrastructure (hardware): Internet, Grid Computing, Filesharing, Wireless Meshwork, Viral Communicators 1.B. Free Software / Open source software infrastructure: GNU/Linux, OS Desktop applications, OS content management software, OS communication tools 2. Distributed media infrastructure: Blogging (Writeable Web), Podcasting (audio), Webcasting (broadband audiovisual) 3. Distributed collaboration infrastructure: Wiki's, social software, groupware |
DISTRIBUTED COMPUTING // DISTRIBUTED MEDIA // DISTRIBUTED COLLOBARATION |
Level two: P2P TECHNOLOGICAL INFRASTRUCTURE |
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P2P ONTOLOGY // P2P EPISTEMOLOGY // P2P AXIOLOGY (New ways of feeling and being // New ways of knowing // New core value constellation and aspirations) |
Level one: P2P CULTURAL FOUNDATIONS AND VALUE FIELD |
More Information
- Old version: Appendix 3: The P2P Meme Map
- Next: P2P and Human Evolution Appendix 4