For Product: Difference between revisions

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== Purpose ==
== Purpose ==
The For_Product model changes how we buy, how we pay and why we own.
The For_Product model changes how we fund, build and govern [[User Owned]] supply-chains.


Instead of buying shares with money to collect profit (or rent) from others, you "buy shares" by completing work, and then hold those shares to avoid paying profit (or rent) to others.
We do not sell shares for money to investors who hope to collect [[Profit]] and [[Rent]] from others.
 
Instead, we first separate financial investors from workers:


== Strategy ==
== Strategy ==
# Mint 1 Coin for each square meter of Land.
# We mint 1 Coin for each square meter of Land currently "for sale" on the open market.
# Sell those Coins to buy that Land.
# We then sell those Coins to buy that Land.
# Declare the future production we want. (Issue Product_Tickets)
# Just like Bitcoin, Coin holders do receive no Land ownership and no rights of governance.  The Coin has no redeemable value and no implied financial value.
# Secure the future work required for that production. (Trade Product_Tickets for Work_Contract signatures)
# If all the Coins for a parcel are sold, we buy that land and hold it for now...
# Vest Land ownership to those who achieve that production. (Transfer Land_Titles as Work_Contracts are fulfilled)
# We then ask potential Users for the future Objects they want.
# Owners hold Land to avoid paying financial returns.
# We issue 1 Product_Ticket for each requested Object.
# We issue 1 Work_Contract for each job required to fulfill each step in a Product_Ticket supply-chain.
# We issue 1 Land_Title for each area required to fulfill each step in a Product_Ticket supply-chain.
# We then offer a *bundle* of many different Product_Tickets for each Work_Contract signature.
# Finally, we vest Land_Titles to those who complete Work_Contracts.
# The specific Land_Titles you receive are of the same *kind* which "back" the Product_Tickets you selected.  As a simplified example, if you selected Bread Tickets, you would recieve Titles in a Farm, a Mill, and a Bakery.
# As an owner, you hold Land to avoid paying Profit and Rent to others.
# As an owner, you may sell surplus Objects, but some % of the profit collected (any amount above 0) must be invested *for the user who paid that profit* to ensure all users gain "their own instance of" the [[Physical Sources]] required for (that same kind of) future production.
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https://docs.google.com/document/d/1cRYLXIQnNWfXNU88UvxdlKgdLfOyoXSvl4xyp6xytMU/
https://docs.google.com/document/d/1cRYLXIQnNWfXNU88UvxdlKgdLfOyoXSvl4xyp6xytMU/


[[Category:User Owned]]
[[Category:User_Owned]]

Revision as of 00:15, 4 November 2025

Purpose

The For_Product model changes how we fund, build and govern User Owned supply-chains.

We do not sell shares for money to investors who hope to collect Profit and Rent from others.

Instead, we first separate financial investors from workers:

Strategy

  1. We mint 1 Coin for each square meter of Land currently "for sale" on the open market.
  2. We then sell those Coins to buy that Land.
  3. Just like Bitcoin, Coin holders do receive no Land ownership and no rights of governance. The Coin has no redeemable value and no implied financial value.
  4. If all the Coins for a parcel are sold, we buy that land and hold it for now...
  5. We then ask potential Users for the future Objects they want.
  6. We issue 1 Product_Ticket for each requested Object.
  7. We issue 1 Work_Contract for each job required to fulfill each step in a Product_Ticket supply-chain.
  8. We issue 1 Land_Title for each area required to fulfill each step in a Product_Ticket supply-chain.
  9. We then offer a *bundle* of many different Product_Tickets for each Work_Contract signature.
  10. Finally, we vest Land_Titles to those who complete Work_Contracts.
  11. The specific Land_Titles you receive are of the same *kind* which "back" the Product_Tickets you selected. As a simplified example, if you selected Bread Tickets, you would recieve Titles in a Farm, a Mill, and a Bakery.
  12. As an owner, you hold Land to avoid paying Profit and Rent to others.
  13. As an owner, you may sell surplus Objects, but some % of the profit collected (any amount above 0) must be invested *for the user who paid that profit* to ensure all users gain "their own instance of" the Physical Sources required for (that same kind of) future production.

https://docs.google.com/document/d/1cRYLXIQnNWfXNU88UvxdlKgdLfOyoXSvl4xyp6xytMU/