Dynamic Planning: Difference between revisions

From P2P Foundation
Jump to navigation Jump to search
(Created page with " =Discussion= Jean-Daniel Cusin: "A plan is wrong almost immediately. Something did not go according to plan. So a plan needs to live within feedback loops[l], and adjust t...")
 
No edit summary
 
Line 20: Line 20:
[[Category:Economics]]
[[Category:Economics]]


[[Category:Mutual Coordination Economics]]
[[Category:Mutual Coordination]]

Latest revision as of 10:55, 10 August 2014


Discussion

Jean-Daniel Cusin:

"A plan is wrong almost immediately. Something did not go according to plan. So a plan needs to live within feedback loops[l], and adjust to changes in events and conditions.

Now, reactive replanning needs to leave a lot of room for human judgment. The plans will never be perfect. They will sometimes be stupid. Replanning is not so much AI as IA (Intelligent Assistance).

And the replanning needs to start with the smallest production units, and then rippled off to their neighbors."


More Information

  1. Overview: http://en.wikipedia.org/wiki/Reactive_planning
  2. In games: https://games.soe.ucsc.edu/reactive-planning-idioms-multi-scale-game-ai
  3. Industrial, military and surveillance: http://www.palantirsolutions.com/solutions/portfolio-management/integrated-dynamic-planning-system