P2P Foundation:Sandbox: Difference between revisions

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In the sandbox you can '''play''' with ''wiki syntax'' and more.
In the sandbox you can '''play''' with ''wiki syntax'' and more.


You answered (11jan09):


One of the things we follow at the P2P Foundation is the social conflicts that arise around peer to peer logics of cooperation, and a few months ago, we attempted to formulate a typology of social relations in the article, The Social Web and its Social Contracts http://www.re-public.gr/en/?p=261 (some interesting comments by Geoff Cox are here http://project.arnolfini.org.uk/projects/2008/antisocial/notes.php.
"As free software moves from the margins to center stage, more and more


In this article we note the crucial difference between commons-based peer production proper (Linux), sharing through proprietary platforms, and crowdsourcing as 3 distinct modalities. We monitor conflicts that arise between peer producers/sharers and the netarchical businesses through a delicious tag http://del.icio.us/mbauwens/P2P-Conflicts. These new forms of exploitation have been called digital sharecropping http://p2pfoundation.net/Digital_Sharecropping
corporations adapt to the model, and pay programmers to do such parts of the
free software as needed for themselves, but they use the open licenses.
So these corporations compete, but also collaborate through the common
platform of free software.


Seth Finkelstein http://www.sethf.com/infothought/blog reports on a interesting recent case study in the Guardian http://www.guardian.co.uk/technology/2008/jul/31/wikipedia. It involves a "dispute (over the amount of space devoted to advertising) between the wiki-hosting startup company Wikia, Inc and the creators of the sites it hosts, is a case study of the conflicts between so-called community and commerce".
For Linux, 75% of programmers are now paid by such corporations, which means
they have an increasing influence over the direction of development, have a
seat in the Foundations etc; (...)


Here's the crux of the case:
The reality of the various projects is then strongly influenced by the governance model,
which can be controlled primarily by a community-oriented foundation, or by
a corporate-oriented format."


"At the start of June, Wikia's CEO announced that many changes would be made to the appearance of sites, mainly to have more advertising and for the ads to be more prominent. As Wikia's community development manager put it: "We have to change things in order to make Wikia financially stable. Unfortunately, Google ads in the footer pay pennies a click, and nobody clicks". He went on to explain that ads paying based on view count were needed. And that type of advertiser wants their ad to be displayed where viewers are sure to see it, such as within an article, near the top.
Some remarks about the existence of "hybrid forms" and about the dynamics of these forms.


In reaction, various content creators made it clear they understood the needs of the company and had no objection to advertising per se. But putting ads inside content risked changing their material from articles into decorated billboards. The conflict between management and (unpaid) labour became acrimonious. There were declarations such as: "If Wikia does not resolve this situation to our satisfaction, then we will leave, taking our content, our communities' inward links, our established service marks and our fellow editors with us."
The reality you describe is a hybrid social form of production, borrowing aspects from both systems, capitalism and P2P, or peer production. Using your definition of peer production (free and open input; free volunteering production; universally available output), one can say that there are hybrid aspects at the three moments of the process: 1. input, raw material is partly capitalistic as the computers, the offices, etc. are privately owned by the corporations (as IBM), but, for software production, free/open software is also a "raw material"; 2. production is not based on free volunteering, but some aspects of the production are new, non capitalistic, as the cooperation between programmers of antagonistic corporations; 3. the output can be oriented by corporations more towards their own needs (commercial management software, for example) but the output remains universally available.


Seth then mentions one of the more active opposition groups:
The "social networking" also generates hybrid forms. If you take MySpace or YouTube: 1. the input is partly capitalistic (the infrastructures and the financing by advertising), but for the rest most of the input (videos, blogs, etc.) are free and open; 2. the production process is based partially on capitalist wage relations for the infrastructure management, but the rest is based on free volunteering; 3. the output is supposed to be universally available but corporations impose limits and try to extend these limits, provoking open conflicts with users/producers. (See for example: http://bang.calit2.net/tts/2008/12/31/why-i-am-deleting-my-myspace-account-and-you-should-too/)


"at least one group - devoted fans of the shape-changing toy robots called Transformers - is determined to secede from Wikia. This site was used as part of the chief executive's initial announcement above, but now has a page of accusations against Wikia management. One member working on the move wrote on his blog http://deriksmith.livejournal.com/29985.html that "the attitude towards the people generating the content they're making money off of has been to lie, pacify, misdirect or condescend".
Hybrid forms also developed in the past transitions between modes of production. Between the 6th and the 10h century, many landlords, including the Church, had simultaneously slaves and serfs (or "coloni" which were the first form of serfs). Between the 12th century and the 19th century many hybrid forms developed especially in the cities where capitalism developed within feudal relationships.


Note that the planned new site, at TFWiki.net http://www.tfwiki.net/, will still have advertising. But, wrote one member, the ads "will be placed more tastefully than the current trend on Wikia ... it's when it goes into the article area that we get testy".
The evolution of these forms has been often slow, with periods of acceleration but also periods of recession. The example of the Arsenal of Venice, which in the early 16th century employed some 16,000 people and could produce almost a ship per day using production-lines, something not seen again after until the industrial revolution, illustrates how non-linear this evolution can be.


The struggle between community and platform is but one modality however, and the TFWiki initiative points to an alternative, which is for peer producers to build their own platforms and not to rely on the goodwill of the platform owners.
The dynamic of that evolution depends on many factors. The evolution of technologies is one of them, but it is far from explaining everything, as the Venetian Arsenal example shows. Here the social consciousness, the social and political conflicts play a crucial role. The European wars of religion after the 16th century and the bourgeois revolutions where indirect or direct expressions of the conflict between the old feudal logic and the raising capitalistic one.


This is the purpose of Jesse Vincent, who in a great presentation on digital sharecropping http://www.slideshare.net/IgniteBoston/12-jesse-vincent announces http://en.oreilly.com/oscon2008/public/schedule/detail/3098 the launch of Prophet, a distributed database that allows the sharing of "data with your friends and coworkers – all without a central server." The aim he says, is to obtain a post-Web 2.0 independence on the proprietary platforms.
In the conflict you refer to about the management of Free/open software foundations, between "community-oriented" and "corporate-oriented" formats, we are witnessing the same kind of conflict between the old logic and the new. Its dynamic depends and will depend not only on material-technological realities but also on social and "political" struggles, at micro and macro scales. And things should become harsher when peer production will pretend to extend to the realm of material production.
 
 
You also wrote:
 
"This is inevitable, as no free software project can survive in the long run
without a core of developers being paid."
 
Yes. As long as the material means of production (and thus the material means of consumption) remain under the capitalist logic governance, the peer production realities will be in a way or another limited.
(At a certain level, the problems to finance the 4th Oekonux Conference, or your personal difficulties to keep working the P2P Foundation while being obliged to work in order too feed your family are also materializations of that reality).
 
The development of the present economic crisis should make more visible at a social scale the need to overcome the dominant logic. The "invisible hand" is paralyzing an increasing share of the material means of production while workers are made redundant and unsatisfied material needs explode. Let's hope that this evidence will help to develop the consciousness of the urgency to extend peer production principles to the material sphere.

Latest revision as of 11:40, 29 January 2009

In the sandbox you can play with wiki syntax and more.

You answered (11jan09):

"As free software moves from the margins to center stage, more and more

corporations adapt to the model, and pay programmers to do such parts of the free software as needed for themselves, but they use the open licenses. So these corporations compete, but also collaborate through the common platform of free software.

For Linux, 75% of programmers are now paid by such corporations, which means they have an increasing influence over the direction of development, have a seat in the Foundations etc; (...)

The reality of the various projects is then strongly influenced by the governance model, which can be controlled primarily by a community-oriented foundation, or by a corporate-oriented format."

Some remarks about the existence of "hybrid forms" and about the dynamics of these forms.

The reality you describe is a hybrid social form of production, borrowing aspects from both systems, capitalism and P2P, or peer production. Using your definition of peer production (free and open input; free volunteering production; universally available output), one can say that there are hybrid aspects at the three moments of the process: 1. input, raw material is partly capitalistic as the computers, the offices, etc. are privately owned by the corporations (as IBM), but, for software production, free/open software is also a "raw material"; 2. production is not based on free volunteering, but some aspects of the production are new, non capitalistic, as the cooperation between programmers of antagonistic corporations; 3. the output can be oriented by corporations more towards their own needs (commercial management software, for example) but the output remains universally available.

The "social networking" also generates hybrid forms. If you take MySpace or YouTube: 1. the input is partly capitalistic (the infrastructures and the financing by advertising), but for the rest most of the input (videos, blogs, etc.) are free and open; 2. the production process is based partially on capitalist wage relations for the infrastructure management, but the rest is based on free volunteering; 3. the output is supposed to be universally available but corporations impose limits and try to extend these limits, provoking open conflicts with users/producers. (See for example: http://bang.calit2.net/tts/2008/12/31/why-i-am-deleting-my-myspace-account-and-you-should-too/)

Hybrid forms also developed in the past transitions between modes of production. Between the 6th and the 10h century, many landlords, including the Church, had simultaneously slaves and serfs (or "coloni" which were the first form of serfs). Between the 12th century and the 19th century many hybrid forms developed especially in the cities where capitalism developed within feudal relationships.

The evolution of these forms has been often slow, with periods of acceleration but also periods of recession. The example of the Arsenal of Venice, which in the early 16th century employed some 16,000 people and could produce almost a ship per day using production-lines, something not seen again after until the industrial revolution, illustrates how non-linear this evolution can be.

The dynamic of that evolution depends on many factors. The evolution of technologies is one of them, but it is far from explaining everything, as the Venetian Arsenal example shows. Here the social consciousness, the social and political conflicts play a crucial role. The European wars of religion after the 16th century and the bourgeois revolutions where indirect or direct expressions of the conflict between the old feudal logic and the raising capitalistic one.

In the conflict you refer to about the management of Free/open software foundations, between "community-oriented" and "corporate-oriented" formats, we are witnessing the same kind of conflict between the old logic and the new. Its dynamic depends and will depend not only on material-technological realities but also on social and "political" struggles, at micro and macro scales. And things should become harsher when peer production will pretend to extend to the realm of material production.


You also wrote:

"This is inevitable, as no free software project can survive in the long run without a core of developers being paid."

Yes. As long as the material means of production (and thus the material means of consumption) remain under the capitalist logic governance, the peer production realities will be in a way or another limited. (At a certain level, the problems to finance the 4th Oekonux Conference, or your personal difficulties to keep working the P2P Foundation while being obliged to work in order too feed your family are also materializations of that reality).

The development of the present economic crisis should make more visible at a social scale the need to overcome the dominant logic. The "invisible hand" is paralyzing an increasing share of the material means of production while workers are made redundant and unsatisfied material needs explode. Let's hope that this evidence will help to develop the consciousness of the urgency to extend peer production principles to the material sphere.