Cultural Patterns in Gaming Guilds: Revision history

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30 October 2025

24 November 2021

  • curprev 08:1708:17, 24 November 2021unknown talk 8,013 bytes +88 No edit summary
  • curprev 08:0908:09, 24 November 2021unknown talk 7,925 bytes +7,925 Created page with " =Discussion= kei kreutler "Role playing computer games went online in the 1990s, this meant large numbers of players could share in one game world: an environment with a d..."