Holistic Problem of Manufacturing

From P2P Foundation
Revision as of 02:34, 17 October 2009 by Marcin (talk | contribs)
Jump to navigation Jump to search

There is yet a central point of access to all the world's manufacturing diversity.

Parts of the Holistic Problem

           
           Information Technology  
            Design | Materials Science Information Science  
           
  • What seems the problem?
    • What is the base cause?
    • What happened to cause it? 
    • If action to address the problem is determined the best approach; the balance between the 'meticulous' and the 'creative' begins; to surface a more preferred outcome based on existing knowledge of the past. 
    • The model is never complete and subject to scrutiny. That which does not change, is dead. Over-adaptation shares this same fate. Adequate survives. 
  • What product or outcome is required?
  • Why is something required in the first place?
  • How are novel or specialized processes standardized, modularized, and integrated or rendered cyclical or cradle-to-cradle for simplicity? Or, in other words:
    • How are the fundamentals of manufacturing processes better understood simply as functions, steps, or ingredients, so uncertainty or novelty when encountered becomes an acceptable challenge rather than a protective deterrent?
  • What design is assembled?
    • What is the best way to represent the design for people and machines? (images, words, Braille, python, FLOWS, ect)
  • What tools applying materials are used?
    • How are the most basic tools made to make more specialized tools and vice versa
  • What materials apply to product or tool?
    • How are tools made with what materials?
  • What are the materials needed for the design? (or) 
    • What alternative materials when optimal materials are unavailable?
    • How are materials made from more basic materials?
  • Where are the materials? 
    • How are materials made easy to log and warehouse or locate by anyone?
    • How is it observed at the location to ensure viability? 
  • Who or what will assemble it?
  • How is it delivered? 
  • How are materials or use of land or other spacial boundaries accessed or occupied without personal or global compromise?
  • What are the anticipated outcomes based on the outcome?
  • What causes exchange trade? How is money made? Where is it going? And: If the points above are adequately addressed: Why money? For the last question, google Resource Based Economy.
  • Who owns, controls, and governs resources and their distribution? How is distribution optimized?

    Buckliments

    Design science event flow.png

    Design science planning process.png

    Vinaification

    Basic Needs Infrastructure
    Basic Needs Infrastructure.gif