Difference between revisions of "Chan, Adrian"

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See [[Adrian Chan]]
'''Adrian Chan is a researcher specializing in social software and 'relations'.'''
 
 
 
Information provided by the author.
 
 
 
 
 
=Resources=
 
 
 
 
 
'''Social software blog''' at
 
http://www.gravity7.com/blog/media/
 
 
 
'''Index to writings''' in pdf format, at http://www.gravity7.com/articles_investigations.html
 
 
 
'''Index to social software postings''', at http://www.gravity7.com/articles_observations.html
 
 
 
 
 
=Projects=
 
 
 
 
 
"My project Venn is:
 
 
 
 
 
--'''Proximities.''' I believe tech of communication fundamentally changes our
 
proximity to one another, meaning we now need a sociology of proximity based
 
not on spatial copresence but on presence negotiation (access to people,
 
issues of "absence"), and built on temporality not space (routines, an
 
understanding of "open states of talk", durations (the persistence of
 
relations, norms, events, and communication over time). TIME is the least
 
understood dimension of any connective technology.
 
 
 
 
 
--'''Interaction dynamics.''' What happens when 2 or more people interact through
 
a technology. Issues of communication (information capture, archiving,
 
access, search, persistence, privacy, public/private). Issues of interaction
 
(gestural and paralinguistic handling, ambiguity, intimacies, timing, and of
 
course self-presentation). I am starting a project I would like to be an A-Z
 
of pschological experiences and transformations. Using the DSM (psychiatric
 
diagnostic manual) and my own take on psych, which is biased towards British
 
School of Object Relations, Transactional Analysis, Group dynamics, I'm
 
interested in how SSNs, IM, chat, vidchat, discussions, blogs, email, bec
 
they are asynch or near-synch, screen identities, defer confirmations and
 
acknowledgments, permit "unratified participants" (eg lurkers), disrupt
 
episodic talk, screw w/ turn taking, authority and position, etc. I have
 
ideas like "borderline or narcissists love SSN's!" You get the picture.
 
Presence is co-produced by its technology....
 
 
 
 
 
--'''Social systems.''' Culture, online community, groups, networks, p2p. All of
 
these involve: action coordination; in/formal communication; transactions;
 
trust; boundaries; rhythms; speech as text. For this I use anthro and
 
sociology, mostly french/german/british. Some ethnomethodology (eg. XOX
 
PARC). I'm big on applying Niklas Luhmann's systems theory here. Goffman,
 
Giddens, and Habermas. A bit of Foucault, Bourdieu, and Habermas. A bit of
 
Kevin Kelly/Negroponte/Linked/Six Degrees stuff. Some SNA (social network
 
analysis, tho it's too topological and never describes th nature of a
 
relation, only its traffic).
 
 
 
 
 
--'''Talk systems.''' I profoundly believe that much of mediated communication and
 
interaction must be understood as Talk. It's linguistically-mediated
 
exchange. As such, I believe it has to address habermas' three truth claims:
 
facticity, sincerity, and normative rightfulness. We need to understand the
 
stretch of talk, span of activity, sequencing and seriality of activity, in
 
a mediated talk. I separate communication tools and interaction tools, the
 
former being about capturing/archiving/searching/presenting contributions;
 
the latter being about handling meanings, implications, emotional
 
expression, timing, context, theme, and interaction dynamics of
 
interactions. Communication tool is a tribe discussion. Private message is
 
an interaction tool.
 
 
 
 
 
--'''Socially structured content.''' This is a new project, inspired by canter's
 
structured blogging (which is baked into the GoingOn platform). So I have a
 
framework of content types, their presentation modules, their sort by,
 
filter by, link to organization. All based on idea that the designer can
 
only influence participation. But that any info onscreen informs what
 
happens as populations grow, over time. In a word, if LinkedIn were to add
 
pictures, shit would change...
 
 
 
 
 
[[Category:Individuals]]
 
 
 
[[Category:Research]]
 

Latest revision as of 07:51, 23 July 2011