[p2p-research] HASTAC 2010: Grand Challenges and Global Innovations Conference | HASTAC

Paul D. Fernhout pdfernhout at kurtz-fernhout.com
Tue Nov 24 03:09:53 CET 2009

HASTAC is delighted to announce the HASTAC 2010: Grand Challenges and Global 
Innovations Conference. Held April 15-17, 2010 and hosted by the Institute 
for Computing in Humanities, Arts, and Social Science at the University of 
Illinois, HASTAC 2010: Grand Challenges and Global Innovations will be a 
free, entirely virtual event held in a multiplicity of digital spaces 
instigated from sites across the globe.
   This years event will focus on grand challenges and global innovations in 
the form of technologies, research, teaching, and inquiry that can be 
leveraged across personal, physical, geographical, institutional, 
disciplinary, and organizational boundaries.  HASTAC 2010 seeks to ask: what 
are the influence(s) of virtual spaces that can transcend boundaries to 
impact global innovations?  How will the next generation of digital 
technologies alter personal, physical, geographical, institutional, 
disciplinary, and organizational boundaries?  What are the grand challenges 
in humanities, arts, and sciences that will shape the next generation of 
global innovation?

I'm sure p2p people might have something to say.

Got to that from this, a competition some here might be interested in:
"Reimagining Learning"
“MacArthur is pleased to team with Sony and National Lab Day to encourage 
the next generation of innovators to focus on science, technology, 
engineering and math. Digital media, including games, are the learning labs 
of the future and this open competition encourages people to consider 
creative new ways to use digital media to create learning environments that 
are engaging, immersive and participatory,” said Connie Yowell, MacArthur’s 
director of education.
   SCEA president Jack Tretton said: “This challenge truly embodies what’s 
possible when you place the learning tools and the opportunity into the 
hands of creative and imaginative minds. When leveraging the innovative 
technology of LittleBigPlanet and the PS3 system, both advanced and novice 
gamers have access to an open canvas to learn, build, and explore entirely 
new kinds of gaming experiences. They can also share their creations with 
millions of gamers around the world to play, rate, and review their levels. 
There’s no better training ground for anyone interested in digital media.”

They say a million LittleBigPlanet levels have been uploaded. So, that is 
p2p really happening in a big way (but not on an open platform, sigh).

There seem to be two divisions in the competiton. One for software that goes 
with LittleBigPlanet and one that is more generaly.

This is all related to my previous note on the US president's speech on 

Not like anyone would bother to look who was trying to do this starting 
about twenty years ago as a labor of love. :-)

But having to make a living in some other way forced us into doing other things.

Anyway, it's nice to finally see some general interest decades later. Of 
course, I'm sure Seymour Papert could say the same and much, much more.

This is really a tribute to his work and ideas (and some other people with 
related ideas back then, all the way back to William C. Norris and Plato in 
the 1960s), more than anything.

--Paul Fernhout

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